Okay, I’m completely stumped here and need a hand.
I’m trying to import a custom md3 model for our maps. The model seems okay. I’ve loaded it up in Milkshape and it looks good. There’s an origin and all that and the model will load up (as both a misc_model and misc_gamemodel) with no problems into Radiant.
What I can’t figure out is the textures? I have a texture file (or rather a few of them) for the model. It’s in BMP format so I converted it to TGA because I thought that’s the only format the engine recognizes.
I’ve tried to create a .skin file with the mesh name and TGA file and use a key/value pair in the model in the editor but it still doesn’t load. I know the texture is good because I can create a material in MS and load it up and it displays correctly so it seems all the UV mapping is there and whatnot.
Is there a tutorial somewhere for custom md3’s or can someone see anything immediately obvious with this that would be causing the problem? Thanks.