I can’t get these to work! 
Here is my shader.
"
textures/pac_light/pac_light_A
{
//bright white KP light
q3map_lightimage textures/lights/light_c01.blend.tga
qer_editorimage textures/lights/light_c01.tga
q3map_surfacelight 900
surfaceparm nomarks
{
map $lightmap
rgbGen identity
}
{
map textures/lights/light_c01.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/lights/light_c01.blend.tga
blendFunc GL_ONE GL_ONE
}
}
"
It’s just a quick copy of a rtcw light shader. I needed to adjust the brightness manually.
Anyway, this light texture works normally with vertex lit levels, but not in lightmapped q3map2 levels. I get the dreaded grey/black lines missing texture image slapped onto the light faces, instead of the light texture ?
The shader is listed in shaderlist.txt …and, yeah, I have no idea what else to check at the mo.
