Hello dear readers,
in my newest mapping project I want to add a custom hint icon to a func_invisible_user. I read and saw that in Warbell there is some kind of a custom hint icon which is added with a remapshader.
Unfortunately I have never ever used a remapshader command before so I have no clue on how to use that. At the moment my script looks like this:
remapshader gfx/2d/usableHint gfx/2d/waterHint
remapshaderflush
I wanted to test it by exchanging the use hint by the water hin icon of etmain. Though this does not seem to work. Any ideas what I did wrong within the script or can’t I change the hint icons of func_invisible_users ? Of which can I do it then?
best regards,
eiM
I now get to see the waterhint icon. It is not working with all hint-shaders so I’ll hvae to check if it is really possible to add a custom hint via shader. WIll keep you up2date
