Custom Graphics


(GTBGranny) #1

Hi, can anyone point me in the right direction to a tutorial on how to get your own graphics into a map.

I have been trying to put a picture on the wall but all I keep getting is the yellow and black box.

I assume that it’s a simple enough thing to do, but I must be doing something rather obvious wrong !

Cheers
Granny


(IndyJones) #2

texture resolution must be a power of 2 (for example 256x256, 256x512), jpg/tga format. also, check console and what does it say about your texture.


(twt_thunder) #3

study the ones in pak0…


(Pegazus) #4

Also when you save it as JPG dont tick the progressive box, or unless you wont be able to use your texture :wink:

Best of luck


(GTBGranny) #5

Thanks for your help guys, I am trying now but I can’t remember for the life of me how to get my picture in the texture list.

I am getting too old for this !


(Pegazus) #6

It’s realy simple :slight_smile:

Go to your W:ET folder then etmain — textures, then make a new folder named for example “walls_sm”
Then add your image to that folder, reload GTK and look up your folder in the list :slight_smile:

Good luck.


(GTBGranny) #7

Thanks Pegazus but it isn’t working.

There is no folder named textures, so I created one.

But it still doesn’t show up in the list when I presss T.

Thanks for advice
Cheers
Granny


(GTBGranny) #8

Oh I’ve sorted it.

I did my usual have a sulk and press every button I could see and somehow it loaded them up.

Many Thanks
Granny


(GTBGranny) #9

I have finished playing with that map now, if anyone would like to give it a go and give me any helpful suggestions then I would be very happy to hear them.

Be gentle though, it’s my first attempt at a map.

Many thanks for your help
Granny

Link to map here.

http://cid-20c7b9674e1fe7b6.skydrive.live.com/self.aspx/Enemy%20Territory/ET%20Main/madhouse%7C_b1.pk3


(shagileo) #10

Hey hey,

I just tested your map. I was quite suprised with the shader effects that comes with your clan name.
Your map is indeed basic, but I don’t doubt it would have some great fun when playing it with more people.

It’s really a race to the top of the building (house) and that’s cool (reminds me of that map in that chinese/japanese house … can’t remember the name)

One thing, because of the ambient sound it gave me some kind of claustrophobic feeling . You can hear there’s something outside, but you can’t go outside :smiley: (hence the name of the map I guess)

One very tiny remark, your boxes are covered with snow a bit, but that’s no reason to launch another version (see screenshot).

So, great and funny map. Good job.


(GTBGranny) #11

Many thanks for your comments, we have played the map on our server and it seems to be a good “fragging map”

I forgot all about the boxes to be honest, I just built them when I was practicing making things and just left them there.

With regard to the noise, I have been trying like mad to have a few tanks and guns coming through the walls to show how each team may have got there.

I was hoping to make it so you could see outside past the tank (sky, grass etc) without actually being able to get through the wall itself.

I keep getting the sv_setbrushmodel: null message though so I have given up.

I’ve made a few changes now anyway so here is latest.

http://cid-20c7b9674e1fe7b6.skydrive.live.com/self.aspx/Enemy%20Territory/ET%20Main/madhouse%7C_b2.pk3

Once again, many thanks.

Oh and it’s caha tavern I think you mean.


(-SSF-Sage) #12

Don’t give up. That is one of the most common and easiest error to fix. There is many possible causes, but I am pretty sure you have a brushmodel without valid brushes. Translated: an entity that is supposed to have a brush (like func_door_rotating) doesn’t have a brush. Lonely origin brushes does that error too.

That is the most common error with 1.5.0. Because in 1.5.0 when you have let’s say a script_mover with only 1 brush, when you remove that brush, the entity will still be there in the list (L) and it is missing a brush. That is what is causing usually the error.

There’s numerous other possibilities too, but if you can’t get it fixed, you can send the map file over to me and I’ll tell you what is wrong.


(Pande) #13

yes… any origin brush in the worlspawn entity will cause this error. Also if u have a corrupt func_group… that essentailly means the same thing usually: all brushes removed. This is hard to do in 1.5 as it doesnt really let u do it, but 1.4 it happens all the time. Easiest way to fix > bring up entity window before deleteing and delete the classname / <class>, then delete the brushes.

I got this error once because of origin brush in a func_bobbing… a model was tied to the func bobbing… but because there was no actual brush there, it gave me the error. Easiest fix… include a nodrawnonsolid brush in the entity as well.