i’m trying to make a shader similar to clipweap_metal, but instead of metal, i want it to have a gravel, for clipping sandbags.
// clips weapon with gravel
textures/path/clipweapgravel
{
qer_editorimage textures/path/clipweapgravel.tga
qer_trans 0.3
surfaceparm gravelsteps
surfaceparm nodraw
surfaceparm nomarks
surfaceparm trans
}
somehow it doesn’t work. it’s not even transparent in radiant… what i’m doing wrong?
FIXED! i think that ‘common’ word in .shader filename is banned.