Custom Command Map Icons - wheres the frickin shader?


(CptnTriscuit) #1

Do I need a shader for new command map icons? (im assuming I do) If so were are the shaders in pak0? Nothing in gfx_limbo.shader, but the TGA’s are in gfx/limbo directory. Im confused…


(chavo_one) #2

No you don’t need a shader. Just make yourself a tga with an alpha channel where black equals transparent, and then set your toi to use it as a customimage.

Although I read something about etpro needing shaders to perform proper clipping of the icons on the compass.


(CptnTriscuit) #3

Crazy. thanks chavo / mustard.
:drink:


(Mean Mr. Mustard) #4

There is a post about shaders for ETPro and icons (I can’t remember who shared the shader) - I think it solved the ‘icon appearing off the compass’ problem. But, it messed up my icon for a moving vehicle, so I deleted my shader.