Do I need a shader for new command map icons? (im assuming I do) If so were are the shaders in pak0? Nothing in gfx_limbo.shader, but the TGA’s are in gfx/limbo directory. Im confused…
Custom Command Map Icons - wheres the frickin shader?
chavo_one
(chavo_one)
#2
No you don’t need a shader. Just make yourself a tga with an alpha channel where black equals transparent, and then set your toi to use it as a customimage.
Although I read something about etpro needing shaders to perform proper clipping of the icons on the compass.
Mean_Mr_Mustard
(Mean Mr. Mustard)
#4
There is a post about shaders for ETPro and icons (I can’t remember who shared the shader) - I think it solved the ‘icon appearing off the compass’ problem. But, it messed up my icon for a moving vehicle, so I deleted my shader.