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:banghead: :bash:
hehe, ok, heres my problem that i cant seem to figure out, and have been working on for the past few days.
i finished my model, made all tags needed, grouped each part to its tag, did animation, exported animation (tags only), exported parts (mesh and tag used), the main part of the weapon is where it should be (ingame), the flash shows up where it should (ingame), the animation works fine, but the other md3 âpartsâ were not where they should be ingame, so i moved them so they line up right ingame, but on the reload animation the left hand flyâs way up âwhere it did befor i attempted to line up the partsâ which makes no sense to me. couple things i should add, i didnt move the tags because i thowt the whole point of the tags is to aline one âpartâ with the same tag name as another âpartâ. but that doesnt seem to be the case.
hereâs some screen to get a better understanding of what my problem is:
In 3dsmax befor deleting the meshes to export the animation at the part of the reloading animation where it goes way away from where it should be ingame (how it should look ingame):

and ingame, where it forks up (same time in animation as above screen)

hehe, any ideas befor i give up on my TC all together?
nobody has any ideas? hrm, well ill just add one thing, the ingame might look weird âarm is way to longâ but thats just because the cg_fov is like 130 when i took the screenshot
âŚ