well,
this is my shader:
textures/gam_skies/psychodel_skybox
{
qer_editorimage textures/gam_skies/psy1.jpg
q3map_lightrgb 1.0 1.0 1.0
q3map_surfacelight 100
surfaceparm noimpact
surfaceparm nodlight
surfaceparm nolightmap
surfaceparm sky
skyparms 512 - -
nocompress
nopicmip
{
map textures/gamma_mill_psy/flower.jpg
}
}
i want to do a psychodelic skybox with one texture.
with ‘skyparms 512 - -’ everything looks nice enough (nice curved psychodel sky ;0)
but there is a problem: i wanna have skybox’s floor too :roll:
plz dont tell me that i should do traditional skybox with 6 walls -i dont want to copy one texture 6 times
and btw this curve looks better 
is there a way to extend that sky-curve that it cover the floor?


