My curves look brighter than neighboring brushes with the same texture.
You should know my problem.
How can i bring up the brightness to the same level?
thx guys 
My curves look brighter than neighboring brushes with the same texture.
You should know my problem.
How can i bring up the brightness to the same level?
thx guys 
My thought:
Copy the original gfx file then adjust the brightness with gfx editor. :twak:
you could make a copy of the shader and use either q3map_lightmapgamma or q3map_vertexscale depending on how the shader is lit.