At the moment we are busy writing all the documentation for ET. We have a list of topics which we hope to cover in the documentation. If you feel you want something else in the documentation then please post here with your suggestions.
Current topic list.
Overview of changes between mapping for RTCW and ET
Minimum Map configuration needed for ET (quick start, including a sample map)
Game mechanics of ET
Design considerations
Effective use of the character classes through objectives
Directory structure of files of note
Spawnpoints
Setup of the autospawn feature
Switching between teams
Door blocking and how to minimize it
Spawn camping
Landmine considerations
Command maps
How to setup the command map from worldspawn
Suggestions for creating them and where to store them
Objective cameras
How to create basic objective cameras
Moving objective camera setup
Spawn room camera setup
Command Posts
Explaining individual/neutral configurations
How they change charge bars across teams
Trigger objective info setup
Health/Ammo Cabinets
Explain purpose and suggestions for locations
How they can be switched state
Trigger objective info setup
Constructibles
How to setup axis/allied constructions
Neutral constructions
Multiple stages constructions
Trigger objective info setup
Environmental effects
Lightning/Storm via Dlights (Entities)
Rain/Snow effects (Worldspawn)
Distance fogging (Worldspawn)
Foilage (Shaders)
Surfaceaparms
Footsteps
Bullet materials
Landmines
Compiler/Editor options
Sample configs for the compiler
New/Special compiler commands
New bobtools icons/functions
Useful ET console commands
R_speeds
R_showtris
R_triscolor
R_lightmap
Cg_drawfps
Cg_drawreinforcementTime
Cg_drawgun
Cg_draw2d
Cg_thirdperson
Cg_thirdpersonangle
Cg_thirdpersonrange
Con_drawnotify
G_scriptdebug
G_debugconstruct
Timescale
Timelimit
Nofatigue
God
Noclip
Map_restart
screenshot
Trace maps
What they are needed for?
How to create them
Arena/Campaign files
What they are needed for?
How to create them
New Scripting commands
Message system
Wm_objective_status
Wm_teamvoiceannouce
Wm_addteamvoiceannounce
Wm_removeteamvoiceannounce
Wm_announce_icon
Trains, splines and animations
Setstate <targetname> invisible/default/underconstruction
attachtotrain
followspline
followpath
setposition
abortmove
setspeed
setrotation
stoprotation
startanimation
gotomarker
setposition
playanim
attachtotag
faceangles
Command Post stuff
sethqstatus
Setchargetimefactor
Tank related commands
allowtankexit
allowtankenter
setdamagable
changemodel
remapshader
remapshaderflush
Func constructible related commands/states
State: built stage1
State: death
State: final
State: destroyed final
Construct
Setmodelfrombrushmodel
repairmg42
Construction system
constructible_class
constructible_chargebarreq
constructible_constructxpbonus
constructible_destructxpbonus
constructible_health
constructible_weaponclass
constructible_duration
Sound commands
playsound volume x
stopsound
togglespeaker
enablespeaker
disablespeaker
Misc commands
Globalaccum
accum x trigger_if_equal
accum x wait_while_equal
trigger self
Setautospawn
spawnrubble
Kill
remove
Setglobalfog
Cvar
Wait <random> <min> <max>
:moo:
EDIT: de-stickyness …

