@ThunderZsolt said:
@STARRYSOCK said:
I’m not sure how CMM calculates your “rank”, but if it’s anything like ranked matchmaking, it could certainly be a lot better. As long as rank is calculated based off wins and losses rather than personal performance in a game where teams always change, matches will never be as balanced as they should be.
I think it will get better with time.
For example in ranked season 2 everyone was in silver, now the ranks are more spread out.
While I agree that W/L is not the best measure of player skill, if everyone plays a lot, good players will have more wins than bad players. Emphasis on playing a lot. Better matchmaking algorythms estimate player skill quicker, and can create balanced games quicker.
However, this requires everyone playing CMM, otherwise the system won’t have data about the players who stick to server browser, so they will still experience even more unbalanced matches.
As you said, it’s just not practical for DB at all. Sure, there are ways to slightly improve it, but at its core W/L ratios just can’t give proper balance in a game with unfixed teams.
I remember last season, a couple weeks after the start gave the best balance for me. Afterwards, it seemed that rank became meaningless. People who should have been in bronze were being carried into gold, and sometimes due to sheer luck, rather than just premades, whereas an unlucky person who should have been in cobalt, ended up in silver just because they chose to mostly play solo.
It wasn’t a representation of your skill or rank, it was a representation of your luck with team composition, and still is. It annoys me that we’re in 4th season now, and this still hasn’t been addressed.