something change with light ents? allot of point lights are all of a sudden just not working any longer.
if you need pics ok, but its just weird. 2.5.any vs pre 2.5.
something change with light ents? allot of point lights are all of a sudden just not working any longer.
if you need pics ok, but its just weird. 2.5.any vs pre 2.5.


another map at random


after looking at them im wondering if its the surfaces, but there is nothing special with them; they don’t have any references with any .shader so no clue. lightgrid doesn’t get lit in the first one, 2nd set no clue because in an adjacent room, same plane ceiling same texture ceiling same lightmapscale ceiling and same light layout it looks fine.
same .map, only thing was the 2 shots may be different in super and thresh because i wanted to rush up the pics but those settings make no difference for this effect.
Are there autosprites near both instances?
Are the lights entities or shader lights?
y
yes, there are autosprites there, and yes they are flush with it (not inside the brush, but the origin of the light is flush with the brush surface). 2nd set they are no autosprites near it, but flush with the surface of the light. i moved them down a unit on one of the lights and it still did the same thing on the 2nd set (fishtanks). i posted something about 2.5 in a previous post (what i thought was missing shadows) in those pics there is no autosprite either and still flush on a brush. brushes in all cases have all sides with a trans.
actually i was wrong, 1st set there are some lights 1 unit away from the brushes, there was one that shows up in the radiant shot that’s not selected.

2nd one same thing, some flush some not.

some other light fixture styles i could show, but all of em seem to be culled if they are near anything.


should i try the latest test? what else is odd is in these shots those lights are not only light ents where you see the flares, but the light fixture itself has a light emitting shader on it.
i suck.
didn’t realise that targetname’d light ents were not considered in stock q3 lighting anymore.
Ah, heh, yeah.
Styled lights. 
They’re calculated, but discarded unless you’re compiling a JK2 or SOF2 map.
y