“cull [side]” is used to define, which sides of a polygon are removed. In the shader manual it says:
[cull front] The front or “outside” of the polygon is not drawn in the world. This is the default value. It is used if the keyword “cull” appears in the content instructions without a [side] value or if the keyword cull does not appear at all in the shader.
Well, normally i see all the brushes i place, so is assume i can see the outsides of their polygons. Shouldn’t they be removed, if cull front is the default?


