I would really love to see a Capture The Objective gamemode where the whole objective is to take the other team’s data core and deliver it behind your spawn.
What do you guys think?
CTO Gamemode?
@LucasMediaGroup said:
I would really love to see a Capture The Objective gamemode where the whole objective is to take the other team’s data core and deliver it behind your spawn.
What do you guys think?
2Fort DB
pls maek it SD
This would actually be a perfect gamemode to repurpose the execution maps for. You wouldn’t even have to change them nearly at all. Just make it a CTF style gamemode with spawntimers and all of a sudden the mode becomes the push and pull gameplay that Dirty Bomb is already built around except with a neat twist of defense at the same time. The only issue of a CTF gamemode would be how would you integrate the engineer’s abilities into the gamemode since it’s just carrying objectives and therefore picking an engineer is really not the best option.
I like this idea, but mostly because I think the game could use more game modes in general. I especially want some sort of deathmatch mode. @watsyurdeal has suggested a CoD-esque headquarters / king of the hill. I agree and think it’d be fun.
@hawkeyeguy99 said:
The only issue of a CTF gamemode would be how would you integrate the engineer’s abilities into the gamemode since it’s just carrying objectives and therefore picking an engineer is really not the best option.
Nah this is pretty easy to solve. To get to the objective you would need to destroy something with C4. It would be C4 with like a 15 second timer though, and it should take a good while to repair it without an engineer. So engineers would make accessing/defending the obj easier.
But SD has already made it pretty clear that they don’t want to maintain a third, different, non-vision game mode yet.
But I agree, CTF is always fun.
@bgyoshi said:
@hawkeyeguy99 said:
The only issue of a CTF gamemode would be how would you integrate the engineer’s abilities into the gamemode since it’s just carrying objectives and therefore picking an engineer is really not the best option.Nah this is pretty easy to solve. To get to the objective you would need to destroy something with C4. It would be C4 with like a 15 second timer though, and it should take a good while to repair it without an engineer. So engineers would make accessing/defending the obj easier.
But SD has already made it pretty clear that they don’t want to maintain a third, different, non-vision game mode yet.
But I agree, CTF is always fun.
Don’t forget about building turrets, or walls, or whatever else we could come up with. Lots of possibilities for an engineer. CTF is the gamemode I’ve been wishing for since I started playing DB. Or even something that’s similar, like the game Loadout previously did. Would be nice. One can only dream.
@ImSploosh said:
Don’t forget about building turrets, or walls, or whatever else we could come up with. Lots of possibilities for an engineer. CTF is the gamemode I’ve been wishing for since I started playing DB. Or even something that’s similar, like the game Loadout previously did. Would be nice. One can only dream.
Repairing deactive automatic defenses and reconstructing doors and walls, yeah. As well as activating alternate routes and such.
It’s in the GH building (you move 2 of them to the container), an another pair is the back of the EV in Chapel (you deliver 2 of them to the building conveyor).
There’s also one of them in Dome Redux.
@Wintergreen said:
I like this idea, but mostly because I think the game could use more game modes in general. I especially want some sort of deathmatch mode. @watsyurdeal has suggested a CoD-esque headquarters / king of the hill. I agree and think it’d be fun.
I would love this so much, cause it’d actually work with Dirty Bomb’s already established mechanics.
I don’t think SD will implement any new gamemodes yet. We don’t want it to be execution 2.0.
I’d love to see more gamemodes in the future, but I don’t see it happening anytime soon. Maybe once it’s out of beta and the player base grows
yea a King of The Hill thing on Terminal might work, clean up that courtyard and make Jackal spawn closer then have the Forward Spawn thing as the hill.
Since UT2K4 died out after an impressive amount of years I started playing DB. Having these Arena style maps and gamemodes in DB like UT had might be all I ever wanted in a game. A bit more variation in gamemodes is a necessity for long term games and a thing that DB is lacking at this point in time.
@Nail said:
“A bit more variation in gamemodes is a necessity”nope
Usually agree with you, but I strongly disagree with this one. With longevity in mind, I think the game will need a lot more map variety whether they add more game modes or not. Strong mechanics and a core, polished mode is more important for sure, but how long can that sustain itself? Almost all games that have withstood the test of time seem to have strong variety and custom community content.
@Wintergreen said:
@Nail said:
“A bit more variation in gamemodes is a necessity”nope
Usually agree with you, but I strongly disagree with this one. With longevity in mind, I think the game will need a lot more map variety whether they add more game modes or not. Strong mechanics and a core, polished mode is more important for sure, but how long can that sustain itself? Almost all games that have withstood the test of time seem to have strong variety and custom community content.
Biggest fps game happens to only have 1 comp mode cough cs go cough
@neverplayseriou said:
@Wintergreen said:
@Nail said:
“A bit more variation in gamemodes is a necessity”nope
Usually agree with you, but I strongly disagree with this one. With longevity in mind, I think the game will need a lot more map variety whether they add more game modes or not. Strong mechanics and a core, polished mode is more important for sure, but how long can that sustain itself? Almost all games that have withstood the test of time seem to have strong variety and custom community content.
Biggest fps game happens to only have 1 comp mode cough cs go cough
I don’t disagree with that. Hence why I acknowledged having a strong core mode is the most important aspect bar none. But CS also has an insane amount of customs and community content. Hell, something as simple as an empty server you could free roam and practice aiming could go a long way. I do think the little things like that add up in the end.
@Wintergreen said:
@Nail said:
“A bit more variation in gamemodes is a necessity”nope
Usually agree with you, but I strongly disagree with this one. With longevity in mind, I think the game will need a lot more map variety whether they add more game modes or not. Strong mechanics and a core, polished mode is more important for sure, but how long can that sustain itself? Almost all games that have withstood the test of time seem to have strong variety and custom community content.
more maps have F all to do with gamemodes, I personally like CTF, but classed based doesn’t really translate well imo