plz someone help me, i got this from sock and its really close to what i want i just got one question need to answer, what all do u set so the game ends when the last radar is secured
Map
// entity 0
{
“classname” “worldspawn”
“mapcoordsmins” “-704 704”
“mapcoordsmaxs” “704 -704”
“atmosphere” “T=RAIN,B=5 10,C=0.5,G=0.5 2,BV=50 50,GV=200 200,W=1 2,D=2000”
// brush 0
{
( 512 -384 64 ) ( 512 384 64 ) ( -512 384 64 ) common/caulk 0 0 0 0.500000 0.500000 134217728 4 0
( 512 384 128 ) ( 512 -384 128 ) ( -512 -384 128 ) fueldump/cave_floor 0 0 0 0.499968 0.499968 134217728 0 0
( 512 -384 128 ) ( 512 -384 64 ) ( -512 -384 64 ) common/caulk 0 0 0 0.500000 0.500000 134217728 4 0
( 512 -208 96 ) ( 512 304 96 ) ( 512 304 64 ) common/caulk 0 0 0 0.500000 0.500000 134217728 4 0
( 512 384 64 ) ( 512 384 128 ) ( -512 384 128 ) common/caulk 0 0 0 0.500000 0.500000 134217728 4 0
( -512 256 96 ) ( -512 -256 96 ) ( -512 -256 64 ) common/caulk 0 0 0 0.500000 0.500000 134217728 4 0
}
// brush 1
{
( 552 504 160 ) ( -24 504 160 ) ( -24 504 128 ) common/caulk 0 0 0 0.500000 0.500000 134217728 4 0
( -544 384 160 ) ( 32 384 160 ) ( 32 384 128 ) seawall_wall/wall03_top 0 0 0 0.500032 0.500032 134217728 0 0
( -512 -64 256 ) ( -512 448 256 ) ( 64 448 256 ) fueldump/cave_floor 0 0 0 0.499968 0.499968 134217728 0 0
( 64 448 128 ) ( -512 448 128 ) ( -512 -64 128 ) common/caulk 0 0 0 0.500000 0.500000 134217728 4 0
( 544 416 128 ) ( 512 384 128 ) ( 544 416 256 ) common/caulk 0 0 0 0.500000 0.500000 134217728 4 0
( -512 384 128 ) ( -544 416 128 ) ( -512 384 256 ) common/caulk 0 0 0 0.500000 0.500000 134217728 4 0
}
// brush 2
{
( 64 480 256 ) ( -512 480 256 ) ( -512 -32 256 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -512 -32 640 ) ( -512 480 640 ) ( 64 480 640 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -32 512 288 ) ( 544 512 288 ) ( 544 512 256 ) fueldump/fueldumpsky 0 0 0 0.499968 0.499968 0 0 0
( 64 576 288 ) ( -512 576 288 ) ( -512 576 256 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -544 416 256 ) ( -576 448 256 ) ( -544 416 384 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 576 448 256 ) ( 544 416 256 ) ( 576 448 384 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 3
{
( 512 384 128 ) ( 544 416 128 ) ( 512 384 256 ) common/caulk 0 0 0 0.500000 0.500000 134217728 4 0
( 544 -416 128 ) ( 512 -384 128 ) ( 544 -416 256 ) common/caulk 0 0 0 0.500000 0.500000 134217728 4 0
( 576 -320 128 ) ( 576 256 128 ) ( 64 256 128 ) common/caulk 0 0 0 0.500000 0.500000 134217728 4 0
( 64 256 256 ) ( 576 256 256 ) ( 576 -320 256 ) fueldump/cave_floor 0 0 0 0.499968 0.499968 134217728 0 0
( 512 288 160 ) ( 512 -288 160 ) ( 512 -288 128 ) seawall_wall/wall03_top 0 0 0 0.500032 0.500032 134217728 0 0
( 632 -336 160 ) ( 632 240 160 ) ( 632 240 128 ) common/caulk 0 0 0 0.500000 0.500000 134217728 4 0
}
// brush 4
{
( 576 -448 256 ) ( 544 -416 256 ) ( 576 -448 384 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 544 416 256 ) ( 576 448 256 ) ( 544 416 384 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 704 -336 288 ) ( 704 240 288 ) ( 704 240 256 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 640 272 288 ) ( 640 -304 288 ) ( 640 -304 256 ) fueldump/fueldumpsky 0 0 0 0.499968 0.499968 0 0 0
( 96 256 640 ) ( 608 256 640 ) ( 608 -320 640 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 608 -320 256 ) ( 608 256 256 ) ( 96 256 256 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 5
{
( -576 -480 256 ) ( 0 -480 256 ) ( 0 32 256 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 0 32 640 ) ( 0 -480 640 ) ( -576 -480 640 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 576 -512 288 ) ( 0 -512 288 ) ( 0 -512 256 ) fueldump/fueldumpsky 0 0 0 0.499968 0.499968 0 0 0
( -544 -576 288 ) ( 32 -576 288 ) ( 32 -576 256 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 544 -416 256 ) ( 576 -448 256 ) ( 544 -416 384 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -576 -448 256 ) ( -544 -416 256 ) ( -576 -448 384 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 6
{
( -512 -384 128 ) ( -544 -416 128 ) ( -512 -384 256 ) common/caulk 0 0 0 0.500000 0.500000 134217728 4 0
( -544 416 128 ) ( -512 384 128 ) ( -544 416 256 ) common/caulk 0 0 0 0.500000 0.500000 134217728 4 0
( -576 320 128 ) ( -576 -256 128 ) ( -64 -256 128 ) common/caulk 0 0 0 0.500000 0.500000 134217728 4 0
( -64 -256 256 ) ( -576 -256 256 ) ( -576 320 256 ) fueldump/cave_floor 0 0 0 0.499968 0.499968 134217728 0 0
( -512 -288 160 ) ( -512 288 160 ) ( -512 288 128 ) seawall_wall/wall03_top 0 0 0 0.500032 0.500032 134217728 0 0
( -632 336 160 ) ( -632 -240 160 ) ( -632 -240 128 ) common/caulk 0 0 0 0.500000 0.500000 134217728 4 0
}
// brush 7
{
( -576 448 256 ) ( -544 416 256 ) ( -576 448 384 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -544 -416 256 ) ( -576 -448 256 ) ( -544 -416 384 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -704 320 288 ) ( -704 -256 288 ) ( -704 -256 256 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -640 -288 288 ) ( -640 288 288 ) ( -640 288 256 ) fueldump/fueldumpsky 0 0 0 0.499968 0.499968 0 0 0
( -96 -256 640 ) ( -608 -256 640 ) ( -608 320 640 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -608 320 256 ) ( -608 -256 256 ) ( -96 -256 256 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 8
{
( 576 320 640 ) ( 0 320 640 ) ( 0 -192 640 ) fueldump/fueldumpsky 0 0 0 0.499968 0.499968 0 0 0
( 0 -192 704 ) ( 0 320 704 ) ( 576 320 704 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 16 -512 672 ) ( 592 -512 672 ) ( 592 -512 640 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 640 -168 672 ) ( 640 344 672 ) ( 640 344 640 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 544 512 672 ) ( -32 512 672 ) ( -32 512 640 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -640 320 672 ) ( -640 -192 672 ) ( -640 -192 640 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 9
{
( -64 768 -128 ) ( -640 768 -128 ) ( -640 256 -128 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -640 256 -64 ) ( -640 768 -64 ) ( -64 768 -64 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -544 -704 -96 ) ( 32 -704 -96 ) ( 32 -704 -128 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 704 240 -96 ) ( 704 752 -96 ) ( 704 752 -128 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -64 704 -96 ) ( -640 704 -96 ) ( -640 704 -128 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -704 768 -96 ) ( -704 256 -96 ) ( -704 256 -128 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 10
{
( 480 -96 160 ) ( 480 480 160 ) ( 480 480 128 ) egypt_floor_sd/wood_c13 0 0 90 0.500000 0.500000 134217728 0 0
( 352 512 160 ) ( 352 -64 160 ) ( 352 -64 128 ) egypt_floor_sd/wood_c13 0 0 90 0.500000 0.500000 134217728 0 0
( -96 480 136 ) ( 416 480 136 ) ( 416 -96 136 ) egypt_floor_sd/wood_c13 0 0 0 0.500000 0.500000 134217728 0 0
( 416 -96 128 ) ( 416 480 128 ) ( -96 480 128 ) common/caulk 0 0 0 0.500000 0.500000 134217728 4 0
( 368 64 128 ) ( 376 64 128 ) ( 368 64 256 ) egypt_floor_sd/wood_c13 0 0 0 0.500000 0.500000 134217728 0 0
( 408 -64 128 ) ( 384 -64 128 ) ( 408 -64 256 ) egypt_floor_sd/wood_c13 0 0 0 0.500000 0.500000 134217728 0 0
}
// brush 11
{
( -360 -64 128 ) ( -384 -64 128 ) ( -360 -64 256 ) egypt_floor_sd/wood_c13 0 0 0 0.500000 0.500000 134217728 0 0
( -400 64 128 ) ( -392 64 128 ) ( -400 64 256 ) egypt_floor_sd/wood_c13 0 0 0 0.500000 0.500000 134217728 0 0
( -352 -96 128 ) ( -352 480 128 ) ( -864 480 128 ) common/caulk 0 0 0 0.500000 0.500000 134217728 4 0
( -864 480 136 ) ( -352 480 136 ) ( -352 -96 136 ) egypt_floor_sd/wood_c13 0 0 0 0.500000 0.500000 134217728 0 0
( -416 512 160 ) ( -416 -64 160 ) ( -416 -64 128 ) egypt_floor_sd/wood_c13 0 0 90 0.500000 0.500000 134217728 0 0
( -288 -96 160 ) ( -288 480 160 ) ( -288 480 128 ) egypt_floor_sd/wood_c13 0 0 90 0.500000 0.500000 134217728 0 0
}
// brush 12
{
( -608 320 0 ) ( -608 -256 0 ) ( -96 -256 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -640 -288 160 ) ( -640 288 160 ) ( -640 288 128 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -704 320 160 ) ( -704 -256 160 ) ( -704 -256 128 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -544 -416 128 ) ( -576 -448 128 ) ( -544 -416 256 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -576 448 128 ) ( -544 416 128 ) ( -576 448 256 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 544 512 256 ) ( 576 512 256 ) ( 544 -512 256 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 13
{
( -576 -448 128 ) ( -544 -416 128 ) ( -576 -448 256 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 544 -416 128 ) ( 576 -448 128 ) ( 544 -416 256 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -560 -576 160 ) ( 16 -576 160 ) ( 16 -576 128 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 576 -512 160 ) ( 0 -512 160 ) ( 0 -512 128 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -576 -480 0 ) ( 0 -480 0 ) ( 0 32 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 544 -448 256 ) ( 576 -448 256 ) ( 544 -512 256 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 14
{
( 608 -320 0 ) ( 608 256 0 ) ( 96 256 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 640 280 160 ) ( 640 -296 160 ) ( 640 -296 128 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 704 -336 160 ) ( 704 240 160 ) ( 704 240 128 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 544 416 128 ) ( 576 448 128 ) ( 544 416 256 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 576 -448 128 ) ( 544 -416 128 ) ( 576 -448 256 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 544 512 256 ) ( 576 512 256 ) ( 544 -512 256 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 15
{
( 576 448 128 ) ( 544 416 128 ) ( 576 448 256 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -544 416 128 ) ( -576 448 128 ) ( -544 416 256 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 48 576 160 ) ( -528 576 160 ) ( -528 576 128 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -40 512 160 ) ( 536 512 160 ) ( 536 512 128 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 64 480 0 ) ( -512 480 0 ) ( -512 -32 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 544 512 256 ) ( 576 512 256 ) ( 544 448 256 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 16
{
( -640 248 -32 ) ( -640 -264 -32 ) ( -640 -264 -64 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 608 512 -32 ) ( 32 512 -32 ) ( 32 512 -64 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 640 -240 -32 ) ( 640 272 -32 ) ( 640 272 -64 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 72 -512 -32 ) ( 648 -512 -32 ) ( 648 -512 -64 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 64 -256 0 ) ( 64 256 0 ) ( 640 256 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 640 256 -64 ) ( 64 256 -64 ) ( 64 -256 -64 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 17
{
( -40 -504 160 ) ( 536 -504 160 ) ( 536 -504 128 ) common/caulk 0 0 0 0.500000 0.500000 134217728 4 0
( 32 -384 160 ) ( -544 -384 160 ) ( -544 -384 128 ) seawall_wall/wall03_top 0 0 0 0.500032 0.500032 134217728 0 0
( 0 64 256 ) ( 0 -448 256 ) ( -576 -448 256 ) fueldump/cave_floor 0 0 0 0.499968 0.499968 134217728 0 0
( -576 -448 128 ) ( 0 -448 128 ) ( 0 64 128 ) common/caulk 0 0 0 0.500000 0.500000 134217728 4 0
( 512 -384 128 ) ( 544 -416 128 ) ( 512 -384 256 ) common/caulk 0 0 0 0.500000 0.500000 134217728 4 0
( -544 -416 128 ) ( -512 -384 128 ) ( -544 -416 256 ) common/caulk 0 0 0 0.500000 0.500000 134217728 4 0
}
// brush 18
{
( 64 -72 128 ) ( 64 -96 128 ) ( 64 -72 256 ) egypt_floor_sd/wood_c13 0 0 0 0.500000 0.500000 134217728 0 0
( -64 -112 128 ) ( -64 -104 128 ) ( -64 -112 256 ) egypt_floor_sd/wood_c13 0 0 0 0.500000 0.500000 134217728 0 0
( 96 -64 128 ) ( -480 -64 128 ) ( -480 -576 128 ) common/caulk 0 0 0 0.500000 0.500000 134217728 4 0
( -480 -576 136 ) ( -480 -64 136 ) ( 96 -64 136 ) egypt_floor_sd/wood_c13 0 0 0 0.500000 0.500000 134217728 0 0
( -512 -128 160 ) ( 64 -128 160 ) ( 64 -128 128 ) egypt_floor_sd/wood_c13 0 0 90 0.500000 0.500000 134217728 0 0
( 96 0 160 ) ( -480 0 160 ) ( -480 0 128 ) egypt_floor_sd/wood_c13 0 0 90 0.500000 0.500000 134217728 0 0
}
}
// entity 1
{
“classname” “team_CTF_bluespawn”
“origin” “-352 0 160”
“spawnflags” “3”
“angle” “360”
}
// entity 2
{
“classname” “team_CTF_redspawn”
“origin” “416 0 160”
“spawnflags” “3”
“angle” “180”
}
// entity 3
{
“scriptname” “game_manager”
“origin” “0 -448 352”
“classname” “script_multiplayer”
}
// entity 4
{
“angle” “90”
“classname” “info_player_deathmatch”
“origin” “0 -448 288”
}
// entity 5
{
“spawnflags” “1”
“origin” “456 0 288”
“classname” “team_WOLF_objective”
“description” “Axis Spawn”
“targetname” “Axis_wobj”
}
// entity 6
{
“classname” “team_WOLF_objective”
“origin” “-392 0 288”
“spawnflags” “2”
“description” “Allied Spawn”
“targetname” “Allied_wobj”
}
// entity 7
{
“classname” “info_null”
“origin” “0 0 160”
“targetname” “objcam_t0”
}
// entity 8
{
“target” “objcam_t0”
“objective” “0”
“origin” “0 448 576”
“classname” “info_limbo_camera”
}
// entity 9
{
“scriptname” “exitpoint1”
“targetname” “exitpoint1”
“spawnflags” “1”
“classname” “trigger_flagonly_multiple”
// brush 0
{
( -432 16 128 ) ( -432 0 128 ) ( 0 16 128 ) common/trigger 0 0 0 0.500000 0.500000 134217728 7 0
( -432 -48 256 ) ( -432 -24 256 ) ( 0 -48 256 ) common/trigger 0 0 0 0.500000 0.500000 134217728 7 0
( -152 136 128 ) ( -152 152 128 ) ( -152 136 264 ) common/trigger 0 0 0 0.500000 0.500000 134217728 7 0
( -160 248 128 ) ( -128 248 128 ) ( -160 248 264 ) common/trigger 0 0 0 0.500000 0.500000 134217728 7 0
( -112 136 128 ) ( -144 136 128 ) ( -112 136 264 ) common/trigger 0 0 0 0.500000 0.500000 134217728 7 0
( -40 240 128 ) ( -40 224 128 ) ( -40 240 264 ) common/trigger 0 0 0 0.500000 0.500000 134217728 7 0
}
// brush 1
{
( -160 224 272 ) ( -144 224 272 ) ( -144 224 136 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
( -160 248 272 ) ( -160 232 272 ) ( -160 232 136 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
( -136 256 392 ) ( -152 256 392 ) ( -152 256 256 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
( -128 232 320 ) ( -128 248 320 ) ( -128 248 184 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
( -144 232 288 ) ( -160 232 288 ) ( -160 248 288 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
( -152 248 256 ) ( -152 232 256 ) ( -136 232 256 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
}
}
// entity 10
{
“customimage” “gfx/limbo/cm_radarbox”
“targetname” “radarbox1_trigger”
“shortname” “Radar Box”
“classname” “trigger_objective_info”
“track” “Radar Box”
“scriptname” “radarbox1_trigger”
“spawnflags” “19”
“target” “radarbox1_cmarker”
// brush 0
{
( -64 -104 256 ) ( -64 -80 256 ) ( 64 -104 256 ) common/trigger 0 0 0 0.500000 0.500000 134217728 7 0
( -64 -24 136 ) ( -64 -56 136 ) ( 64 -24 136 ) common/trigger 0 0 0 0.500000 0.500000 134217728 7 0
( 32 -128 108 ) ( 0 -128 108 ) ( 32 -128 324 ) common/trigger 0 0 0 0.500000 0.500000 134217728 7 0
( 64 0 108 ) ( 64 -24 108 ) ( 64 0 324 ) common/trigger 0 0 0 0.500000 0.500000 134217728 7 0
( -56 0 108 ) ( -40 0 108 ) ( -56 0 324 ) common/trigger 0 0 0 0.500000 0.500000 134217728 7 0
( -64 -128 108 ) ( -64 -112 108 ) ( -64 -128 324 ) common/trigger 0 0 0 0.500000 0.500000 134217728 7 0
}
}
// entity 11
{
“count” “2”
“scriptname” “radarbox”
“origin” “0 -64 152”
“classname” “team_CTF_redflag”
“message” “Radar Parts”
“model” “models/mapobjects/portable_radar_sd/portable_radar_box.md3”
}
// entity 12
{
“model” “models/mapobjects/portable_radar_sd/portable_radar_box.md3”
“origin” “96 224 136”
“classname” “misc_gamemodel”
“scriptname” “radarbox2”
“targetname” “radarbox2”
}
// entity 13
{
“classname” “misc_gamemodel”
“origin” “-96 224 136”
“model” “models/mapobjects/portable_radar_sd/portable_radar_box.md3”
“targetname” “radarbox1”
“scriptname” “radarbox1”
}
// entity 14
{
“classname” “misc_gamemodel”
“origin” “96 224 136”
“model” “models/mapobjects/portable_radar_sd/portable_radar_box_tr.md3”
“targetname” “radarbox2trans”
“scriptname” “radarbox2trans”
}
// entity 15
{
“model” “models/mapobjects/portable_radar_sd/portable_radar_box_tr.md3”
“origin” “-96 224 136”
“classname” “misc_gamemodel”
“scriptname” “radarbox1trans”
“targetname” “radarbox1trans”
}
// entity 16
{
“scriptname” “radarbox1_cmarker”
“classname” “misc_commandmap_marker”
“origin” “0 -64 312”
“targetname” “radarbox1_cmarker”
}
// entity 17
{
“classname” “trigger_flagonly_multiple”
“spawnflags” “1”
“targetname” “exitpoint2”
“scriptname” “exitpoint2”
// brush 0
{
( 152 240 128 ) ( 152 224 128 ) ( 152 240 264 ) common/trigger 0 0 0 0.500000 0.500000 134217728 7 0
( 80 136 128 ) ( 48 136 128 ) ( 80 136 264 ) common/trigger 0 0 0 0.500000 0.500000 134217728 7 0
( 32 248 128 ) ( 64 248 128 ) ( 32 248 264 ) common/trigger 0 0 0 0.500000 0.500000 134217728 7 0
( 40 136 128 ) ( 40 152 128 ) ( 40 136 264 ) common/trigger 0 0 0 0.500000 0.500000 134217728 7 0
( -240 -48 256 ) ( -240 -24 256 ) ( 192 -48 256 ) common/trigger 0 0 0 0.500000 0.500000 134217728 7 0
( -240 16 128 ) ( -240 0 128 ) ( 192 16 128 ) common/trigger 0 0 0 0.500000 0.500000 134217728 7 0
}
// brush 1
{
( 40 248 256 ) ( 40 232 256 ) ( 56 232 256 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
( 48 232 288 ) ( 32 232 288 ) ( 32 248 288 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
( 64 232 320 ) ( 64 248 320 ) ( 64 248 184 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
( 56 256 392 ) ( 40 256 392 ) ( 40 256 256 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
( 32 248 272 ) ( 32 232 272 ) ( 32 232 136 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
( 32 224 272 ) ( 48 224 272 ) ( 48 224 136 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
}
}
// entity 18
{
“classname” “func_group”
// brush 0
{
( 160 184 128 ) ( 160 160 128 ) ( 160 184 256 ) egypt_floor_sd/wood_c13 0 0 0 0.500000 0.500000 134217728 0 0
( 32 144 128 ) ( 32 152 128 ) ( 32 144 256 ) egypt_floor_sd/wood_c13 0 0 0 0.500000 0.500000 134217728 0 0
( 192 192 128 ) ( -384 192 128 ) ( -384 -320 128 ) common/caulk 0 0 0 0.500000 0.500000 134217728 4 0
( -384 -320 136 ) ( -384 192 136 ) ( 192 192 136 ) egypt_floor_sd/wood_c13 0 0 0 0.500000 0.500000 134217728 0 0
( -416 128 160 ) ( 160 128 160 ) ( 160 128 128 ) egypt_floor_sd/wood_c13 0 0 90 0.500000 0.500000 134217728 0 0
( 192 256 160 ) ( -384 256 160 ) ( -384 256 128 ) egypt_floor_sd/wood_c13 0 0 90 0.500000 0.500000 134217728 0 0
}
// brush 1
{
( 80 204 156 ) ( 112 204 156 ) ( 112 204 136 ) common/clip 0 0 0 0.500000 0.500000 0 13 0
( 80 240 156 ) ( 80 208 156 ) ( 80 208 136 ) common/clip 0 0 0 0.500000 0.500000 0 13 0
( 112 244 156 ) ( 80 244 156 ) ( 80 244 136 ) common/clip 0 0 0 0.500000 0.500000 0 13 0
( 112 208 156 ) ( 112 240 156 ) ( 112 240 136 ) common/clip 0 0 0 0.500000 0.500000 0 13 0
( 112 208 160 ) ( 80 208 160 ) ( 80 240 160 ) common/clip 0 0 0 0.500000 0.500000 0 13 0
( 80 244 64 ) ( 80 212 64 ) ( 112 212 64 ) common/clip 0 0 0 0.500000 0.500000 0 13 0
}
}
// entity 19
{
“classname” “func_group”
// brush 0
{
( 0 256 160 ) ( -576 256 160 ) ( -576 256 128 ) egypt_floor_sd/wood_c13 0 0 90 0.500000 0.500000 134217728 0 0
( -608 128 160 ) ( -32 128 160 ) ( -32 128 128 ) egypt_floor_sd/wood_c13 0 0 90 0.500000 0.500000 134217728 0 0
( -576 -320 136 ) ( -576 192 136 ) ( 0 192 136 ) egypt_floor_sd/wood_c13 0 0 0 0.500000 0.500000 134217728 0 0
( 0 192 128 ) ( -576 192 128 ) ( -576 -320 128 ) common/caulk 0 0 0 0.500000 0.500000 134217728 4 0
( -160 144 128 ) ( -160 152 128 ) ( -160 144 256 ) egypt_floor_sd/wood_c13 0 0 0 0.500000 0.500000 134217728 0 0
( -32 184 128 ) ( -32 160 128 ) ( -32 184 256 ) egypt_floor_sd/wood_c13 0 0 0 0.500000 0.500000 134217728 0 0
}
// brush 1
{
( -112 244 64 ) ( -112 212 64 ) ( -80 212 64 ) common/clip 0 0 0 0.500000 0.500000 0 13 0
( -80 208 160 ) ( -112 208 160 ) ( -112 240 160 ) common/clip 0 0 0 0.500000 0.500000 0 13 0
( -80 208 156 ) ( -80 240 156 ) ( -80 240 136 ) common/clip 0 0 0 0.500000 0.500000 0 13 0
( -80 244 156 ) ( -112 244 156 ) ( -112 244 136 ) common/clip 0 0 0 0.500000 0.500000 0 13 0
( -112 240 156 ) ( -112 208 156 ) ( -112 208 136 ) common/clip 0 0 0 0.500000 0.500000 0 13 0
( -112 204 156 ) ( -80 204 156 ) ( -80 204 136 ) common/clip 0 0 0 0.500000 0.500000 0 13 0
}
}
// entity 20
{
“classname” “script_mover”
“targetname” “rocket1”
“spawnflags” “2”
“scriptname” “rocket1”
// brush 0
{
( -96 320 320 ) ( -80 288 320 ) ( -96 320 448 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -112 288 320 ) ( -96 320 320 ) ( -112 288 448 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -112 320 448 ) ( -80 288 320 ) ( -128 288 320 ) xlab_wall/xmetal_c03 0 0 0 0.500000 0.500000 0 0 0
( -80 288 320 ) ( -80 352 320 ) ( -144 352 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 1
{
( -96 320 448 ) ( -96 320 320 ) ( -64 304 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -96 320 320 ) ( -96 320 448 ) ( -80 288 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -96 320 448 ) ( -64 304 320 ) ( -80 288 320 ) xlab_wall/xmetal_c03 0 0 0 0.500000 0.500000 0 0 0
( -64 304 320 ) ( -96 320 320 ) ( -80 288 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 2
{
( -64 336 320 ) ( -128 336 320 ) ( -128 272 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -96 304 448 ) ( -64 336 320 ) ( -64 288 320 ) xlab_wall/xmetal_c03 0 0 0 0.500000 0.500000 0 0 0
( -64 304 320 ) ( -96 320 320 ) ( -64 304 448 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -96 320 320 ) ( -64 336 320 ) ( -96 320 448 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 3
{
( -80 352 320 ) ( -96 320 320 ) ( -64 336 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -96 320 448 ) ( -80 352 320 ) ( -64 336 320 ) xlab_wall/xmetal_c03 0 0 0 0.500000 0.500000 0 0 0
( -96 320 320 ) ( -96 320 448 ) ( -64 336 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -96 320 448 ) ( -96 320 320 ) ( -80 352 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 4
{
( -96 320 320 ) ( -112 352 320 ) ( -96 320 448 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -80 352 320 ) ( -96 320 320 ) ( -80 352 448 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -80 320 448 ) ( -112 352 320 ) ( -64 352 320 ) xlab_wall/xmetal_c03 0 0 0 0.500000 0.500000 0 0 0
( -112 352 320 ) ( -112 288 320 ) ( -48 288 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 5
{
( -96 320 448 ) ( -96 320 320 ) ( -128 336 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -96 320 320 ) ( -96 320 448 ) ( -112 352 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -96 320 448 ) ( -128 336 320 ) ( -112 352 320 ) xlab_wall/xmetal_c03 0 0 0 0.500000 0.500000 0 0 0
( -128 336 320 ) ( -96 320 320 ) ( -112 352 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 6
{
( -112 288 320 ) ( -96 320 320 ) ( -128 304 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -96 320 448 ) ( -112 288 320 ) ( -128 304 320 ) xlab_wall/xmetal_c03 0 0 0 0.500000 0.500000 0 0 0
( -96 320 320 ) ( -96 320 448 ) ( -128 304 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -96 320 448 ) ( -96 320 320 ) ( -112 288 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 7
{
( -128 304 320 ) ( -64 304 320 ) ( -64 368 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -96 336 448 ) ( -128 304 320 ) ( -128 352 320 ) xlab_wall/xmetal_c03 0 0 0 0.500000 0.500000 0 0 0
( -128 336 320 ) ( -96 320 320 ) ( -128 336 448 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -96 320 320 ) ( -128 304 320 ) ( -96 320 448 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 8
{
( -80 352 128 ) ( -64 336 128 ) ( -80 352 320 ) xlab_wall/xmetal_c03 0 0 0 0.500000 0.500000 0 0 0
( -128 336 128 ) ( -112 352 128 ) ( -128 336 320 ) xlab_wall/xmetal_c03 0 0 0 0.500000 0.500000 0 0 0
( -112 288 128 ) ( -128 304 128 ) ( -112 288 320 ) xlab_wall/xmetal_c03 0 0 0 0.500000 0.500000 0 0 0
( -64 304 128 ) ( -80 288 128 ) ( -64 304 320 ) xlab_wall/xmetal_c03 0 0 0 0.500000 0.500000 0 0 0
( -128 288 320 ) ( -64 288 320 ) ( -64 288 128 ) xlab_wall/xmetal_c03 0 0 0 0.500000 0.500000 0 0 0
( -128 352 320 ) ( -128 288 320 ) ( -128 288 128 ) xlab_wall/xmetal_c03 0 0 0 0.500000 0.500000 0 0 0
( -64 352 320 ) ( -128 352 320 ) ( -128 352 128 ) xlab_wall/xmetal_c03 0 0 0 0.500000 0.500000 0 0 0
( -64 288 320 ) ( -64 352 320 ) ( -64 352 128 ) xlab_wall/xmetal_c03 0 0 0 0.500000 0.500000 0 0 0
( 0 296 320 ) ( -128 296 320 ) ( -128 328 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -128 320 160 ) ( -128 288 160 ) ( 0 288 160 ) xlab_wall/xmetal_c03 0 0 0 0.500000 0.500000 0 0 0
}
// brush 9
{
( -120 336 160 ) ( -120 344 128 ) ( -72 336 160 ) metal_misc/ametal_m01 0 0 0 0.500000 0.500000 0 0 0
( -120 296 128 ) ( -120 304 160 ) ( -72 296 128 ) metal_misc/ametal_m01 0 0 0 0.500000 0.500000 0 0 0
( -72 288 128 ) ( -80 288 160 ) ( -72 352 128 ) metal_misc/ametal_m01 0 0 0 0.500000 0.500000 0 0 0
( -112 288 160 ) ( -120 288 128 ) ( -112 352 160 ) metal_misc/ametal_m01 0 0 0 0.500000 0.500000 0 0 0
( -64 304 160 ) ( -128 304 160 ) ( -128 336 160 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( -128 336 128 ) ( -128 304 128 ) ( -64 304 128 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 10
{
( -112 304 480 ) ( -80 304 480 ) ( -80 304 352 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
( -112 336 480 ) ( -112 304 480 ) ( -112 304 352 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
( -80 336 480 ) ( -112 336 480 ) ( -112 336 352 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
( -80 304 480 ) ( -80 336 480 ) ( -80 336 352 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
( -80 304 448 ) ( -112 304 448 ) ( -112 336 448 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
( -112 328 416 ) ( -112 296 416 ) ( -80 296 416 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
}
}
// entity 21
{
“scriptname” “rocket2”
“spawnflags” “2”
“targetname” “rocket2”
“classname” “script_mover”
// brush 0
{
( 112 288 320 ) ( 112 352 320 ) ( 48 352 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 80 320 448 ) ( 112 288 320 ) ( 64 288 320 ) xlab_wall/xmetal_c03 0 0 0 0.500000 0.500000 0 0 0
( 80 288 320 ) ( 96 320 320 ) ( 80 288 448 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 96 320 320 ) ( 112 288 320 ) ( 96 320 448 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 1
{
( 128 304 320 ) ( 96 320 320 ) ( 112 288 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 96 320 448 ) ( 128 304 320 ) ( 112 288 320 ) xlab_wall/xmetal_c03 0 0 0 0.500000 0.500000 0 0 0
( 96 320 320 ) ( 96 320 448 ) ( 112 288 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 96 320 448 ) ( 96 320 320 ) ( 128 304 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 2
{
( 96 320 320 ) ( 128 336 320 ) ( 96 320 448 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 128 304 320 ) ( 96 320 320 ) ( 128 304 448 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 96 304 448 ) ( 128 336 320 ) ( 128 288 320 ) xlab_wall/xmetal_c03 0 0 0 0.500000 0.500000 0 0 0
( 128 336 320 ) ( 64 336 320 ) ( 64 272 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 3
{
( 96 320 448 ) ( 96 320 320 ) ( 112 352 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 96 320 320 ) ( 96 320 448 ) ( 128 336 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 96 320 448 ) ( 112 352 320 ) ( 128 336 320 ) xlab_wall/xmetal_c03 0 0 0 0.500000 0.500000 0 0 0
( 112 352 320 ) ( 96 320 320 ) ( 128 336 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 4
{
( 80 352 320 ) ( 80 288 320 ) ( 144 288 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 112 320 448 ) ( 80 352 320 ) ( 128 352 320 ) xlab_wall/xmetal_c03 0 0 0 0.500000 0.500000 0 0 0
( 112 352 320 ) ( 96 320 320 ) ( 112 352 448 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 96 320 320 ) ( 80 352 320 ) ( 96 320 448 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 5
{
( 64 336 320 ) ( 96 320 320 ) ( 80 352 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 96 320 448 ) ( 64 336 320 ) ( 80 352 320 ) xlab_wall/xmetal_c03 0 0 0 0.500000 0.500000 0 0 0
( 96 320 320 ) ( 96 320 448 ) ( 80 352 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 96 320 448 ) ( 96 320 320 ) ( 64 336 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 6
{
( 96 320 448 ) ( 96 320 320 ) ( 80 288 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 96 320 320 ) ( 96 320 448 ) ( 64 304 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 96 320 448 ) ( 80 288 320 ) ( 64 304 320 ) xlab_wall/xmetal_c03 0 0 0 0.500000 0.500000 0 0 0
( 80 288 320 ) ( 96 320 320 ) ( 64 304 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 7
{
( 96 320 320 ) ( 64 304 320 ) ( 96 320 448 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 64 336 320 ) ( 96 320 320 ) ( 64 336 448 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 96 336 448 ) ( 64 304 320 ) ( 64 352 320 ) xlab_wall/xmetal_c03 0 0 0 0.500000 0.500000 0 0 0
( 64 304 320 ) ( 128 304 320 ) ( 128 368 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
// brush 8
{
( 64 320 160 ) ( 64 288 160 ) ( 192 288 160 ) xlab_wall/xmetal_c03 0 0 0 0.500000 0.500000 0 0 0
( 192 296 320 ) ( 64 296 320 ) ( 64 328 320 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 128 288 320 ) ( 128 352 320 ) ( 128 352 128 ) xlab_wall/xmetal_c03 0 0 0 0.500000 0.500000 0 0 0
( 128 352 320 ) ( 64 352 320 ) ( 64 352 128 ) xlab_wall/xmetal_c03 0 0 0 0.500000 0.500000 0 0 0
( 64 352 320 ) ( 64 288 320 ) ( 64 288 128 ) xlab_wall/xmetal_c03 0 0 0 0.500000 0.500000 0 0 0
( 64 288 320 ) ( 128 288 320 ) ( 128 288 128 ) xlab_wall/xmetal_c03 0 0 0 0.500000 0.500000 0 0 0
( 128 304 128 ) ( 112 288 128 ) ( 128 304 320 ) xlab_wall/xmetal_c03 0 0 0 0.500000 0.500000 0 0 0
( 80 288 128 ) ( 64 304 128 ) ( 80 288 320 ) xlab_wall/xmetal_c03 0 0 0 0.500000 0.500000 0 0 0
( 64 336 128 ) ( 80 352 128 ) ( 64 336 320 ) xlab_wall/xmetal_c03 0 0 0 0.500000 0.500000 0 0 0
( 112 352 128 ) ( 128 336 128 ) ( 112 352 320 ) xlab_wall/xmetal_c03 0 0 0 0.500000 0.500000 0 0 0
}
// brush 9
{
( 64 336 128 ) ( 64 304 128 ) ( 128 304 128 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 128 304 160 ) ( 64 304 160 ) ( 64 336 160 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 80 288 160 ) ( 72 288 128 ) ( 80 352 160 ) metal_misc/ametal_m01 0 0 0 0.500000 0.500000 0 0 0
( 120 288 128 ) ( 112 288 160 ) ( 120 352 128 ) metal_misc/ametal_m01 0 0 0 0.500000 0.500000 0 0 0
( 72 296 128 ) ( 72 304 160 ) ( 120 296 128 ) metal_misc/ametal_m01 0 0 0 0.500000 0.500000 0 0 0
( 72 336 160 ) ( 72 344 128 ) ( 120 336 160 ) metal_misc/ametal_m01 0 0 0 0.500000 0.500000 0 0 0
}
// brush 10
{
( 80 328 416 ) ( 80 296 416 ) ( 112 296 416 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
( 112 304 448 ) ( 80 304 448 ) ( 80 336 448 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
( 112 304 480 ) ( 112 336 480 ) ( 112 336 352 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
( 112 336 480 ) ( 80 336 480 ) ( 80 336 352 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
( 80 336 480 ) ( 80 304 480 ) ( 80 304 352 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
( 80 304 480 ) ( 112 304 480 ) ( 112 304 352 ) common/origin 0 0 0 0.500000 0.500000 0 15 0
}
}
And here is the script for it
// ============================================================================
game_manager
{
spawn
{
accum 1 set 0 // Set counter for radar equipment
wait 50
setstate rocket1 invisible // Hide final targets
setstate rocket2 invisible
}
trigger final_check
{
accum 1 inc 1 // One radarbox home
accum 1 abort_if_not_equal 2 // all complete??
wm_announce “Allies have secured ALL Radar Boxes!”
}
}
// ============================================================================
// Visual Clues for drop off points
// ============================================================================
radarbox1
{
spawn
{
wait 50
accum 1 set 0 // once only trigger
setstate radarbox1 invisible // Show radarbox
setstate radarbox1trans default // Hide red marker
}
trigger visible
{
accum 1 abort_if_not_equal 0 // Only use once
setstate radarbox1 default // Show radarbox
setstate radarbox1trans invisible // Hide red marker
setstate rocket1 default // Show final target
wm_announce “Allies have secured the Radar Box 1!”
accum 1 set 1 // Do not use this function again
}
}
radarbox2
{
spawn
{
wait 50
accum 1 set 0 // Once only trigger
setstate radarbox2 invisible // Hide radarbox
setstate radarbox2trans default // Show red marker
}
trigger visible
{
accum 1 abort_if_not_equal 0 // Only use once
setstate radarbox2 default // Show radarbox
setstate radarbox2trans invisible // Hide red marker
setstate rocket2 default // Show final target
wm_announce “Allies have secured the Radar Box 2!”
accum 1 set 1 // Do not use this function again
}
}
// ============================================================================
// Pick up point for Radar Boxes
// ============================================================================
radarbox
{
trigger stolen
{
setstate radarbox invisible // hide current radarbox
}
trigger returned
{
setstate radarbox default // Show current radarbox
}
}
// ============================================================================
// Exit Points - Trigger brushes
// ============================================================================
exitpoint1
{
death
{
trigger radarbox1 visible // Perform exit1 tasks
trigger game_manager final_check // Inc counter game counter
wm_announce “ExitPoint 1!”
}
}
exitpoint2
{
death
{
trigger radarbox2 visible // Perform exit2 tasks
trigger game_manager final_check // Inc counter game counter
wm_announce “ExitPoint 2!”
}
}
Plz someone help me figure this out, i can start my map once this is done