in the dualobjective maps, such as goldrush and radar, there are sounds that get played when an item is taken, dropped, secured or returned, i can see how 3 of them get played, but the sound for the ‘dropped’ i cannot figure out how…
for example,
taken from the goldrush sounds file,
goldrush_allies_gold1_lost
{
sound sound/vo/goldrush/allies/hq_gold1lost.wav
voice
streaming
}
and taken from the radar sounds file,
radar_allies_radare_lost
{
sound sound/vo/radar/allies/hq_radarelost.wav
voice
streaming
}
so that when the ctf carrier gets fragged/killed and the item is dropped, it tells the respective teams the item was ‘lost’ until it is either picked back up, touched by the owning team and returned, or times out and gets returned.
but its not in the scripts anywhere, where those vo’s get called… and it’s not in the map file as far as i can see also ( ie… an entity key/value )
and i checked through the wet source and did not see it also, figuring its some standard call ( unless i missed it )
so can anyone tell me how those vo’s get triggered when the item is dropped???
