In an ordanary CTF map in RTCW there is a difference with ET when it’s about flag capping. In RTCW you take the flag and after beeing crushed there is a 30 sec wait time ant THEN the next obj spawns an the same location of the previous one. In ET you can only set cout 3 (for example) and then the obj respawns after 5 sec even if it the preious taken one hasn’t been secured (like in Goldrush). I’ve triied it the RTCW way but when you are crushed in ET the objective is destroyed as well. So my question is: can you make the objectifs react the same way as in RTCW??
ctf_objectif respawn
Let that be just the problem. If you are crushed the objectif is destroyed as well. so it cannot be returned. so that’s why you have to use the count thing. But it’s kinda stupid to be with 3 people who can capture the obj at (almost) the same time. If you are fast you can play it out then in a minute 
When I try it and I’m chrushed the objective is immediately returned, without the 30 sec delay for normal deaths (when the objective is dropped).
You could solve some of the 30 sec delay you want with setposition, (there supposedly is a bug with team_ctf_red/blue flag so that u cant use “targetname” on them (http://www.splashdamage.com/forums/viewtopic.php?p=49522#49522)-> hence setstate is impossible).
When the (counted) objective is picked up, setposition it to a off-map path_corner and then setposition it back when u need to. This way you could always have a 30 sec delay after dropped until the flag shows in the map and can be picked up again.