CTF mode? (if this was already discussed I apologize)


(WindKun) #1

(if this was already discussed and I did not find it on the forums, I apologize - if this is the case hopefully some of the small ideas I post here can be of use)

In Competitive gaming; a favorite game mode has been and will always be Capture the Flag. While watching WolfET match on twitch.tv with the other alpha testers - it reminded me of when I played ETW; then random flashes of capping flags in Quake 3, CoD games, BF1942 - the recent BF3 DLC addition of CTF and was wondering if on these base maps if it is possible to create (in the way that TDM squares off a section of a map) a section of a map for Capture the Flag; Ideally with a turret in the middle that would be a choke point to control; - and perhaps 1 or 2 eventual maps that are designed just for the mode, Imagining a London Skyscraper style map in the vein of UT99’s “Facing Worlds” would be a HUGE draw to the player base at launch.

All the classes still have purpose, and during the CTF match Engineers could be closing pathways, and the other team fighting over it with C4 - You have Mines down on the flag - etc

I think it would be awesome and aid Dirty Bomb’s awesomeness into further awesomeness. What do you guys think?


(INF3RN0) #2

I think the adaptation of CTF to a base race type of objective mode would be cool. This would be where both teams are essentially playing offense and defense simultaneously. The objectives could range from 2-3 for each side on a mirrored map perhaps idk. Then it’s whomever completes the most objs in 20mins or actually completes them all first. I doubt this would be a prioritized mode though, but something that could be tested in the future.


(Mustang) #3

In a similar vein I really enjoyed Bombing Run from UT2003.


(Breo) #4

I guess this has no priority :frowning: personally I like the CTF mode and it would fit DB.


(WindKun) #5

the gameplay / speed of the gameplay mixed with the class based abilities in a CTF environment would be an amazing addition :slight_smile:


(Nail) #6

I like CTF, it’s what got me online with DF2, map like this would be ok



(Anti) #7

As a Tribes player I’m really keen to see CTF in the game and I know we’re considering it. If and when it might happen though I don’t know.


(Hyperg) #8

Can we shoot while carrying the flag? :stroggtapir:

Definitely an awesome mode to have in any competitive shooter tbh. And with secondary objectives (open paths, hinder enemy movement, etc), DB can secure a pretty good spot on the map imo.


(Kendle) #9

CTF is certainly a worthy game mode to have, but I’d be concerned about how suitable it would be with the current movement speed.

CTF works in Tribes (and many Quake engined games) due to the speed at which the flag can be carried (i.e. very fast). If getting from A to B doesn’t involve more skill than simply pressing forward and occasionally moving the mouse from side to side I’m not sure it’d be that thrilling tbh.


(Volcano) #10

what other games have slower ctf modes i can only think of cod, the game doesn’t always have to balls to wall fast to be enjoyable


(ImageOmega) #11

LOL. If this doesn’t highlight how ridiculous the current carry objective mechanic is then I don’t know what will. =]


(Anti) #12

We’ve said before we’ll be changing that mechanic again. There’s no reason why it’d be a one-to-one translation of that functionality to CTF either :tongue:


(Hyperg) #13

The red devil on my shoulder pressed the “Submit Reply” on that post, I swear.


(Samurai.) #14

[QUOTE=Kendle;436351]CTF is certainly a worthy game mode to have, but I’d be concerned about how suitable it would be with the current movement speed.

CTF works in Tribes (and many Quake engined games) due to the speed at which the flag can be carried (i.e. very fast). If getting from A to B doesn’t involve more skill than simply pressing forward and occasionally moving the mouse from side to side I’m not sure it’d be that thrilling tbh.[/QUOTE]

Yes i agree here, CTF in quake and tribes games are very exciting with the speed you can gather, and that’s half the skill is taking the flag at speed and then taking the quickest/safest route… also in tribes didn’t you have the ability to throw the flag to nearby teammates as well, adding another dynamic.

I can’t really see Dirtybomb having an effective CTF mode like tribes/quake series, and the COD series CTF i find too boring personally. In DB the movement speed is too slow with no strafe jumping to make that aspect exciting, and it will also rely on splitting the team with half camping a flag defending (which i find pretty boring - this occurs in COD games a lot) and the other half of the team will be attackers constantly at a disadvantage due to the use of enemy defenders being able to set up with mines/turrets and take advantageous positions.

I just think if CTF is going to be implemented in DB, it needs to be seen in a different light to the ways you typically play it. I am thinking towards an objective CTF which would kinda work along these lines:

[ul]
[li]Have a symmetrical map design
[/li][li]The map would contain a kind of maze design whereby teams encounter mini objectives such as hacking/constructing/C4 a doorway that opens up an advantageous route to the enemy flag. (obviously have a couple).
[/li][li]Both teams could go out of their way to hack/destroy a doorway for an enemy route to close down the advantage for the enemy (risk/reward aspect for entering enemy territory).
[/li][li]Both teams could undertake the same route of destroying objectives which would lead to a head on choke point. Therefore requiring the decision to continuously fight or try open up a new route.
[/li][li]The mini-objectives wouldn’t take that long to carry out as it would be pretty hard for the other team to flank to prevent it - the emphasis would be on strategic decisions of whether to open a route without meeting the enemy or go for a head on fight.
[/li][li]It mean’s less people are camping, and carrying out more objectives as effectively everyone is attacking - introducing different objectives will keep an even spread of classes in use.
[/li][/ul]

I haven’t properly thought it out, and i wouldn’t be surprised if there was already a game that has implemented a CTF mode like this (can’t remember playing any but i could be explaining something i’ve experienced without remembering). It would require a lot of map design and testing, personally i like the current SW system but if you are definitely implementing a CTF mode a kind of unique perspective would be required i feel.

Edit; i really should read most of the post’s in a thread before replying: but yes im thinking along these lines [QUOTE=INF3RN0;435499]I think the adaptation of CTF to a base race type of objective mode would be cool. This would be where both teams are essentially playing offense and defense simultaneously. The objectives could range from 2-3 for each side on a mirrored map perhaps idk. Then it’s whomever completes the most objs in 20mins or actually completes them all first. I doubt this would be a prioritized mode though, but something that could be tested in the future.[/QUOTE]


(papa519) #15

ctf is a lot of fun actually, id like to try it in db


(ImageOmega) #16

[QUOTE=Samurai.;436527]I can’t really see Dirtybomb having an effective CTF mode like tribes/quake series, and the COD series CTF i find too boring personally. In DB the movement speed is too slow with no strafe jumping to make that aspect exciting, and it will also rely on splitting the team with half camping a flag defending (which i find pretty boring - this occurs in COD games a lot) and the other half of the team will be attackers constantly at a disadvantage due to the use of enemy defenders being able to set up with mines/turrets and take advantageous positions.

I just think if CTF is going to be implemented in DB, it needs to be seen in a different light to the ways you typically play it. I am thinking towards an objective CTF which would kinda work along these lines:[/QUOTE]

I agree that just plopping two flags down on a TDM map is not the answer if you were to do a CTF mode in Dirty Bomb. This is what CoD does and how Samurai described it is exactly how it happens. You can effectively have one person guard the flag and the rest be a roaming squad to flag grab and escort. Not exactly thrilling.

The reason why CTF works so well in Quake is because there are resources to control. I think the idea of having objectives in the map that change the flow of the game or give better paths for your team is a definite must. That would mean Splash Damage is dedicating time and resources to a CTF map and mode. While, I think this is a much better approach than an obligatory tacked on CTF mode, I would be wary that this takes away from the core development of the game.

Again, constructibles such as ramps over walls or functioning doors/halls (ie: vapor room in Waterloo) would make it worthy for teams to fight over. This makes map control a little more essential instead of heavy posturing regarding each flag. Side objectives such as this and being able to take it back on both sides would make great additions for all modes as long as they are useful (meaning preferred) and not just an alternate task to complete.


(WindKun) #17

While I did not go into a ton of detail with my intial post I did state that each class would still be required and barricades / traps / disarms and C4 all could still be used tactically; while the good ole spam of Mines will be traps and Sniper Recon-Seeker Radar Nade things (laugh) are the perfect “How many are near the flag. How many are near the main choke, how many are incomin”
I dig the turret idea i mentioned that perhaps have a middle turret added as a choke (Think facing worlds with a bridge in the middle up top a turret that can 360 / have your snipers - I say facing worlds as reference, not as reference to how it works in DB; Basically I’d expect 3-4 different MAJOR paths to go thru in order to cap the flag; but all of them somehow have to pass this choke; (on a map atleast although I dig the idea) while each base also can have a possible turret instead of the middle turret - that way it makes it a choke to get into the base.

Basically either CTF with fighting for a control zone of power adding extra excitement and a major choke point; or each flag area having a turret adding grabbing the enemy flag an epic feeling; and capping it can have some epic moments as 3-4 people end up mowed down as 2 survive killing off the turret and sniper to be killed by a medic and engi who have your back as escort to flag etc.

I am working on a video with commentary on how CTF can work right now with London Bridge and Waterloo - and will post to the forums with thoughts; This includes areas that are opened / clossed off - additions of barricade style defense / stops that can be built by both sides to re-inforce their base as the C4 planting becomes a whole different choke.

  • This can work very well - Battlefield 3 recently added an excellent CTF mode - perhaps the speed of the 2 person dirtbikes really adds a thrill to it; but in general the way enemies creep around the base and defense is large (unlike in say CoD) it has that sort of Tribes feel but perhaps far more chaotic.

I would want a Quake/UT style CTF mixed with ET and recent titles like CoD’s CTF (we already have timers on death, CTF in CoD has a 6? second respawn) - all I mean by Quake/UT style CTF is that… it is like silk, smooth. I think Dbombs speed is just fine for CTF to be honest; now that Sniper’s no longer have that added tint and don’t have to hold breath I feel the sniper is going to become a much larger role - and think of Facing Worlds in UT99; and how important the sniper rifle was defending the flag carrier and killing the enemy who had your flag from up top your teams tower.

Mines will be scattered being set off as traps; I see it as good fun.


(Raviolay) #18

Tug of war would be good on Camden, see who can push a explosive laden cart into the others base and detonate. :smiley:


(Dormamu) #19

W:ET Baserace map with some tweaks and we are in business :smiley:



(prophett) #20

+1 for CTF