CTF Metro: Tease


(Qualmi) #1

Hehe. I know its a bit crappy and some might have seen it coming :>

…but this tease is a bit different, caus it is a whole map. And dont worry about the size, thats the sound.

I hope i have not revealed too much yet, or in other words: be sure that there is more to reveal.

Try to enjoy :slight_smile:

Note: pls dont play this with noclip-commands, caus it would falsify my intentions. Thx.


CTF Metro: Teaser

“This is the story of someone who has lost his life in a strange place. Too strange to call it a normal death. He was always one of a kind, a friendly person. He would have never imagined in his baddest dreams what one day became reality…HIS REALITY.”

Download Teaser


(aaa3) #2

wow, very unusual way of giving preview :slight_smile: dl-ing


(Qualmi) #3

hehe…i hope you enjoy :>

sadly the “models” consist only of brushwork. i m planning a bit more effective show when i get into modelling. guess i have to learn blender alot. then i will set this up more accurate, its pre-alpha you can say :slight_smile:


(aaa3) #4

if only this is holding you back then dont, with brushes u can do wonders ->radiant with 3point clip + an eye + a brain with a desire to do some poly-efficient thing
and anyway further working on this instead on the map itself doesnt seem neccessary to me, its ok i liked it… maybe u have to stand there too much in the middle of the whole thing… but lol it definitely “has the feeling”, being… cant continue /spoiler/:stuck_out_tongue: and the file size is absolutely ok


(Qualmi) #5

<3

:smiley:

actually this is not holding me back. i was quiete astonished yesterday as i compiled my first vis table with half of the map structural (in the right place structural). i underestimated this a lot. im now busy with doing some unexpected caulk boxing for vis, i really hope i get this quick, but could take another week or two, since im busy with some other stuff too. i could simply compile with structurals at the right place, and doing some hinting here and there, but im not happy with it, caus i think there are too many nodes. this caulk boxing will make my vis table a bit more sensitive, reduces compile time, and the most important, will reduce the amount of portals, which, when they are too many, could func in a contrary way. so yea…but glad to hear someone liked it rofl :stroggbanana: this sequence in the map will be part of the map itself. i have set up a complex (not yet, but will be) trigger system with this, that means only in certain situations some triggers will be activated and beam the one who walks over the trigger into “the room”. also i will do this with an accum n random i check, to really make those moments rare. this “person” there should not influence gameplay too much, only pic the one or other player, maybe once every third or fourth map and then do some shocking with him or else. actually you can continue spinning this more, which i think i will do, meaning implementing different kind of story levels, which tell one whole story :stuck_out_tongue: but this should not mutatet into a single player :smiley:

anyway. glad someone liked it. :stroggtapir:


(S14Y3R) #6

Creepy atmosphere, the music reminds me of the Penumbra series. Looks good for small tease. :slight_smile:


(aaa3) #7

another idea, u could also include it in this way - at start of the map everybody have to walk into this (u should shorten it btw), and when its over they get teleported to the real play area - just like now, there is no way out at mapstart but to enter. so, with this 1) everybody will experience it 2)gameplay wont get distracted - can be very annoying to be teleported away just before completing your 35 spree (or your target teleported away xD)


(Qualmi) #8

i agree :slight_smile: i will make it a “nonforced teleport” now.

mapstartthing is not a too good idea. players probably like to see this when they play the map for the first time, but next rounds they dont want to see it anymore. nonforced triggering is the solution i think. also someone have to be alone in “said” room. i whole crowd would be rofl…


(Qualmi) #9

Some additional information about the map:

This map will come along with 2 quests. Each quest will enable distinguished portal style: offence, defence, destruction: The first 2 will be covered with the masterportalquest:

Masterportalquest:

The masterportal is some sort of control point for your Slaveportals. If the masterportal gets destroyed then all of your constructed Slaveportals get destroyed. So it is kind of important for your Slaveportals to work properly. To open the masterportal you have to hold the flag at the enemys headquarter located in the upper area of the map, for an total amount of 2 minutes. Then you will be able to construct and open the masterportal. Once constructed and walking through the portal it will lead you to some sort of Portalroom. You can construct there 3 Slaveportals, having 6 to choose from. 3 of them are Defence-Portals and 3 of them are Offence-Portals. Choose carefully, since you cant choose again. Once a Slaveportal is enabled, it will stay the whole map. It will live and die with the masterportal.

Note:
Status pre-alpha. Development might change.[RIGHT]All rights reserved by Qualmi :>[/RIGHT]