I think the barbed wire is in the alpha folder. Make a patch mesh into a cylinder and surround the barbed wire with a trigger brush. Select the trigger brush, right click, and make it into a trigger_hurt.
CTf map
Yes, in the worldspawn entity, use the value _color and the key X Y Z (X = red Y = blue Z=green… replace X Y and Z with numbers)
But usually it’s recommended you use light entities instead of ambience.
Yeah i know but if i dont use it there are more lights then anything else in my map :disgust:
Anyway THNX
The barbed wire is great^^
And i’m 2 drunk to think
Ok I’m working on the objective now I stripped the Silly Ctf .map file and “maybe” I’ll understand it 
If anyone got some tips To get my map better looking or better gameplay post it 
And those anyone know how to make a prefab?
Ok guys I have givin up the map making the scripting is just to complicated dont understand shit of it
Maybe if someone could do the scripting and put the objective in but i doubt it
the map will never come out i think 
Pretty sure Lanz’s official release is called mp_sillyctf.zip/.pk3.
There is a .map in mp_sillyctf.pk3.
Dunno about those others (ripoffs).
SiliconSlick
