CTf map


(TFate) #41

I think the barbed wire is in the alpha folder. Make a patch mesh into a cylinder and surround the barbed wire with a trigger brush. Select the trigger brush, right click, and make it into a trigger_hurt.


(Antrax) #42

Ok thnx :smiley:

And does anyone know how I cna change the color of the ambient light?


(TFate) #43

Yes, in the worldspawn entity, use the value _color and the key X Y Z (X = red Y = blue Z=green… replace X Y and Z with numbers)

But usually it’s recommended you use light entities instead of ambience.


(=DaRk=CrAzY-NuTTeR) #44

most people dont like ambient lights 1 bit


(Antrax) #45

Yeah i know but if i dont use it there are more lights then anything else in my map :disgust:
Anyway THNX

The barbed wire is great^^

And i’m 2 drunk to think


(Antrax) #46

Ok I’m working on the objective now I stripped the Silly Ctf .map file and “maybe” I’ll understand it :banana:

If anyone got some tips To get my map better looking or better gameplay post it :clap:

And those anyone know how to make a prefab?


(Antrax) #47

Ok guys I have givin up the map making the scripting is just to complicated dont understand shit of it

Maybe if someone could do the scripting and put the objective in but i doubt it

the map will never come out i think :frowning:


(SiliconSlick) #48

Pretty sure Lanz’s official release is called mp_sillyctf.zip/.pk3.
There is a .map in mp_sillyctf.pk3.

Dunno about those others (ripoffs).

SiliconSlick