Hi guys, I’ve been looking at the scripts and trying to find a way to change the flag behaviour, but I’m out of ideas.
Here’s what I want to do:
1st: Make a mutual objective - Both teams can grab the same goldbar and have to take them to different places.
I kinda solved this by placing two CTF flags (red and blue) on the same place, but this makes the gold weird, cause there’s always one gold left, for the first team. I thought of doing a script to disable the other team flag when one of the teams grabs the gold, but haven’t figured out how to do this. Still a bit of research to do…
2nd: Make the flag holdable by both teams - This should make the map more real.
Instead of automatically returning the flag to the original place, if the other team grabs a dropped bar, the player should grab it and return it to the original place or waiting a couple of seconds holding it, instead of “instant return” to the origin.
As an example, in radar, if allies drop a radar part, the axis have to return it to the radar, but in a time basis system, to prevent grabing the part and never return it to origin, or hold to it and hide (you get the picture). If the defending team holds the bar for more than like 30 sec and never return it, then it would be automatically returned to the origin.
3rd: Is there any way to make a trigger change environmental behaviour?
Example a switch or trigger to change the speed or gravity of the game or other variables that would affect directly the gameplay, kinda like the recharge_time and game_time we often see with comand posts, and objectives.
Any tips would be appreciated.
I’ll be playing around with those in my freetime 
but I try to mess around a bit in my freetime. Hopefully I’ll finish the mini map I’m developing, just for kicks 