cros hair mod


(Mc1412013) #1

so i was watching @FUNNYBLACKMAN new vid and he had a cross hair that looked like T instead of a + i like that cross hair and wanted to know how he did that i noticed another youtuber did that as well

here the vid with the crosshair im talking about
https://youtube.com/watch?v=QFZh-mbWZfM

i want to add it to this which is the hud i use. which is the same as the one they use in the live stream.

[ShooterGame.SGUIHUDPlayer]
NativeHUDResolution=(X=1280, Y=720)
ScopeInfoPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=0,Y=312))
ConsoleMessageLogPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_LEFT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=1,Y=1),Skew=0)
ChatInputPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=-125,Y=372.5),Skew=0)
IncapMenuPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=5.333333333333333))
ObjectiveProgressionPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_LEFT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=6.666666666666666,Y=260))
ObjectiveProgressionNotificationPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_CENTER,HA="",VA=""),PixelOffset=(X=0,Y=46.666666666666664))
ObjectiveClockPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=0,Y=16.666666666666664))
MinimapPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_LEFT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=0))
ObituaryMessageLogPosition=(Align=(H=HA_RIGHT,V=HA_TOP),Attach=(H=HA_RIGHT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=6.666666666666666,Y=6.666666666666666))
InteractionFillbarPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=0,Y=418))
GameplayNotificationPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=133.33333333333331))
ObjectiveNotificationPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=0))
GameInfoPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=0,Y=60))
DetectedNotificationPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(X=0, Y=200))
SpectatorInfoPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=40))
WeaponAmmoPosition=(Align=(H=HA_RIGHT,V=HA_BOTTOM),Attach=(H=HA_RIGHT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=413.3333333333333,Y=170),Skew=3)
AbilityCooldownPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_LEFT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=400,Y=160),Skew=-2)
PlayerHealthPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=-70,Y=215),Skew=0)
ExperiencePosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_LEFT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=5.333333333333333,Y=5.333333333333333))
ReadyUpPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=-60,Y=100))
BadgeNotificationPosition=(Align=(H=HA_RIGHT,V=HA_BOTTOM),Attach=(H=HA_LEFT,V=HA_TOP,HA="",VA=""),PixelOffset=(X=1860,Y=690))
DeathInfoCardPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=43.33333333333333))
GameWaveTimerPosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=-50,Y=50))
ObjectivePosition=(Align=(H=HA_LEFT,V=HA_TOP),Attach=(H=HA_CENTER,V=HA_TOP,HA="",VA=""),PixelOffset=(X=-90,Y=0))
ActionMenuPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_LEFT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=25,Y=300))
SubtitlesPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=90))
ExpCounterPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=-566.6666666666666,Y=17.333333333333332))


(doxjq) #2

Probably just using mumble crosshairs…


(Matuno) #3

Yeah, it’s a mumble overlay.
I’m against this kind of stuff on principle grounds, not a big fan of any additions from outside the game itself. Keep a level playing field etc.


(Mc1412013) #4

[quote=“Matuno;174373”]Yeah, it’s a mumble overlay.
I’m against this kind of stuff on principle grounds, not a big fan of any additions from outside the game itself. Keep a level playing field etc.[/quote]

Oh damn yeah not using outside programs that ngs might think is a hack

I thought it was just a tweak IN the configuration file like with the Hud layouts


(LifeupOmega) #5

[quote=“Matuno;174373”]Yeah, it’s a mumble overlay.
I’m against this kind of stuff on principle grounds, not a big fan of any additions from outside the game itself. Keep a level playing field etc.[/quote]

I’ll accept level playing field when the playing field isn’t awful and lacks customisation options. :smiley:

And Mc, it doesn’t get tagged by NGS, Splash confirmed that its fine to use.


(FireWorks) #6

[quote=“Mc1412013;174464”][quote=“Matuno;174373”]Yeah, it’s a mumble overlay.
I’m against this kind of stuff on principle grounds, not a big fan of any additions from outside the game itself. Keep a level playing field etc.[/quote]

Oh damn yeah not using outside programs that ngs might think is a hack

I thought it was just a tweak IN the configuration file like with the Hud layouts[/quote]

Its totally legit, dev confirmed.


(doxjq) #7

As above, they’ve confirmed it is allowed and confirmed they have no plans to ban it in the future either. As for level playing field, everyone has access to it, so as far as I’m concerned it is level, but eh. It’s no biggy really.