Credit booster's remaining minutes does not award the remaining "boost"


(K1X455) #1

I had approximately 20minutes of “Credit boost” left, but because the game lasted longer than 20 minutes because of a draw… it did not award me of the “credit boost”


(ClemClem7) #2

I think it’s just a bug because of programming. They see that you don’t have booster anymore then they display “inactive”. But I expect them to not screw it and give you the credits anyway.
Best to do is to verify it on a video where you saw your credits before and after the match, and see if it was counted.


(K1X455) #3

Unfortunately, I can’t enable video recording at the moment while my framerate is making a 18 minute glide from 236+ down to 0.4fps.

I do realise that the picture I presented does not reflect the remaining 20+minutes remaining in the credit boost, but that’s exactly the point. Time ran out while the game is still in play and the credit boost check performed it’s computation at the end of the 26+min match. This is one of those “schoolboy error” type of bugs where the function is tied on the wrong event.


(ClemClem7) #4

In fact no need to have a video of it, just need to check all credits income and amount before and after a match in which the credit booster stopped working during it.

I may need a 1h credit booster, for research purpose obviously :wink:


(K1X455) #5

There’s actually another bug associated with finishing the Execution missions… I’m just… frustrated with how things are with DB at the moment.