When I started playing DB and a saw the boosters in the shop that were only used during play time I thought “Wow, what a cool developer that respects players’ preference on how they use their time and does not nudge them into overplaying the game.”
Not so much anymore, I guess.
Never bought boosters, probably never will.
Still have plenty of dropped boosters left.
The only time I used them were occasionally during ranked seasons when they combined with the boost of ranked matches and I was short on credits (after a crafting week end or some such).
I do understand though why SD’s business decisions utilize abusive psychological mechanism to increase play time - like many other companies already do. Still I liked the old SD more that treated players with respect.
To SD’s credit the migration of old boosters to new ones ssems more than fair.