Creating a merc 101


(ASTOUNDINGSHELL) #1

Ok so id liek to make some standards of how one should make a merc character and how to amek them balanced.
i will post some contribute if you can.

I trust i can get some help from @gg2ez

basics stats (hp and sp) this are the basics of all merc stats.
taking skyhammers stats as a base
HP 120
SP 400
from this base if one stat goes up the other goes down.
in cases such as Fletchers, the speed remins higher than average due to higher skillcap of its ability and low reliabily of MOST of his weapons.

the abiliy usefullnes and weapons also affects this stats in other ways.
example, if the merc has a Granade launcher, it shoudlnt have 120 hp, (NADEZ FIRED!)


(gg2ez) #2

Basically, try not to make a merc with the HP of Rhino and the speed of anyone else.


(ASTOUNDINGSHELL) #3

@gg2ez thanks for the halp brah :smiley:


(Mr-Penguin) #4

Basic merc suggestion form (or at least, the one I use)

“Insert witty merc quote here”
Class- Fire Support, Medic, Assault, Engineer, or Recon
Health- Self-explanatory.
Speed- See above.

Profile- Backstory/Bio

Appearance- Give a description of the merc! The more detailed, the better!

Primary Ability- Self explanatory.
CD- Cooldown. Don’t make it too insane for the ability.
Duration- You know. How long it lasts?
[Insert ability description and stats here]

(Repeat above for secondary and tertiary abilities)

Weapons- Make them fit the merc. So no SMGs on super slow mercs.
Augments- Has to be appropriate and merc specific.

Tada! You’re done!