Ok, yes, I see what you guys mean about a muddy patch being annoying etc. but if these friction brushes were used well they would only add to the gameplay. You could have shortcuts which are muddy shortcuts as another route to an objective, so there the player has to weigh up the pros and cons of each route. It’s not just about what looks cool and what doesn’t; true, it would add more realism to the game but it also has gameplay benefits. Many, many times I have wanted to add rushing currents in rivers and the like. Being able to turn a fan on/off in a corridor to an objective would be a great addition to gameplay, maybe have the controls somewhere else aswell. Maybe friction could be added to surfaces as a whole, i.e. you walk faster on roads compared with walking on grass, true, there isn’t all that much difference, but again, the option is there for the player to decide where he/she goes. What if a player walks through a bush round the back of the axis base on radar, he’s hidden, but it does seem as if he can pass straight through it with ease, almost as if it wasn’t even there. Actually, now i’ve mentioned that, it would be good if there were sounds to go with that. Maybe a rustling of leaves if someone moves whilst inside a bush. These friction brushes could also be used as walls to a certain extent… maybe as a hedge, it will take the player a while to get through it, but it would still be passable. You could even get anti-friction, where you apply a minus sign to the level of friction you want for the brush, not sure exactly what you’d want this for though as there is already a slick parameter, although the difference being that slick prevents you from changing your direction of motion as quickly and the anti-friction brush could let you do it instantly… maybe if you were on ice-skates :S …
Anyway… apart from the anti-friction bit, and mappers getting carried away with placing huge amounts of mud everywhere, it really is worth it… in my opinion anyway
You never know, we may start to see quicksand areas where the player gets stuck and gets sucked down and maybe would need another player to help him/her get free. Lol, sorry, I suppose then you’d get a lot of /kills.