Create Friction


(zerovoid) #1

I have read in the forums and documentation, and the enemy territory source and have determined that there is no way to create friction. If anyone knows of a trick to simulate friction otherthan a opposite push with a slow speed, can you please post. My Problem is I am pushing the player from one end of a tunnel to the other end which is a trigger_multiple to a target_relay to 2 target_portals to 2 misc_portal_dest and when the player is pushed through passage, and through the portal, it comes out at the destination at the same velocity as entered, and gets shot against the wall, I want the tunnel to be fast for a effect look using shaders. I know how to make it less friction using surfaceparm slick but no way of making the friction higher or stopping the player.

Well if you can help, thanks!
Else Thanks for reading.
-ZeroVoid-


(Malverik) #2

doesnt water creates friction as it slows the player down?
Maybe by playing around with the shader you could arange it so the player doesnt suffocate and the “splash” sound doesnt play


(Mr_Tickles) #3

I’ve spoken to Spider Monkey about this as I would love to have friction brushes for making muddy terrains, sandy dunes, etc. Also it would be good if they were introduced so that we could make flowing rivers or water currents that can sweep people downstream etc. Also, we could then make more use of the fan textures which would be great, imagine turning a friction block on and off at the touch of a button, so many possibilities. Anyway, yes… I’ve spoken to Spidey Monkey about it and hopefully he will be including it in our Specops mod. Although, unfortunately, i’m not aware that this exists without a mod.


(badong) #4

I don’t mean to rag on your idea but I think many times mappers get too wrapped up in what would look cool in a map, and they completely forget about the player perspective.
Adding friction to mud or dunes or whatever might sound like a great idea but I doubt many players will enjoy the movement restraint they will encounter when running through them. Yes some might appreciate it as something “cool” the first time they go through it, but after that they will just get annoyed by it and eventually they’ll probably just start avoiding that portion all together.
It’s important to weigh the pros and cons of any feature, and just because something sounds cool to you as a mapper doesn’t mean it will do anything for the player. In this case is any strategy element that friction might add to the game worth the pure annoyance of not being able to move the way you like?
But that’s just me.


(]UBC[ McNite) #5

badong is right about what players might think about friction… due to the fact that you will simply get shot a lot while suffering the friction when you walk on that specific terrain.
These areas will be avoided, and if you use them largely the map will suck… it will invite for camping and mowing down the players while they are easy targets due to being slowed down.


(No1_sonuk) #6

Zerovoid, you making a Stargate?

You could make a short drop onto the portal at the end of the tunnel. The direction of travel at the end will then be down.


(Mr_Tickles) #7

Ok, yes, I see what you guys mean about a muddy patch being annoying etc. but if these friction brushes were used well they would only add to the gameplay. You could have shortcuts which are muddy shortcuts as another route to an objective, so there the player has to weigh up the pros and cons of each route. It’s not just about what looks cool and what doesn’t; true, it would add more realism to the game but it also has gameplay benefits. Many, many times I have wanted to add rushing currents in rivers and the like. Being able to turn a fan on/off in a corridor to an objective would be a great addition to gameplay, maybe have the controls somewhere else aswell. Maybe friction could be added to surfaces as a whole, i.e. you walk faster on roads compared with walking on grass, true, there isn’t all that much difference, but again, the option is there for the player to decide where he/she goes. What if a player walks through a bush round the back of the axis base on radar, he’s hidden, but it does seem as if he can pass straight through it with ease, almost as if it wasn’t even there. Actually, now i’ve mentioned that, it would be good if there were sounds to go with that. Maybe a rustling of leaves if someone moves whilst inside a bush. These friction brushes could also be used as walls to a certain extent… maybe as a hedge, it will take the player a while to get through it, but it would still be passable. You could even get anti-friction, where you apply a minus sign to the level of friction you want for the brush, not sure exactly what you’d want this for though as there is already a slick parameter, although the difference being that slick prevents you from changing your direction of motion as quickly and the anti-friction brush could let you do it instantly… maybe if you were on ice-skates :S …

Anyway… apart from the anti-friction bit, and mappers getting carried away with placing huge amounts of mud everywhere, it really is worth it… in my opinion anyway :wink: You never know, we may start to see quicksand areas where the player gets stuck and gets sucked down and maybe would need another player to help him/her get free. Lol, sorry, I suppose then you’d get a lot of /kills.