Hi
My question is if its possible to scripttrigger a delete cmd if scriptname is missing on entitie.
Because i wanna delete a door thats kind off a pain in the ass, but scriptname is missing in map.
Example:
Oasis teamdoor1 is gone when wall is breached. Nullskillz done it with setinv.
But if scriptname is missing ya can only delete it from start with delete cmd.
game_manager
{
spawn
{
delete
{
origin “x y z”
}
}
}
So my question is if its possible to trigger this event.
btw origin ya can find out by open bsp file with editor!!


