Create an 'Ice' Texture?


(Ramm) #1

Hi

I want to create some sort of ‘ice’ texture where you can slide on. I tried with the shadercode I found in fueldump, but this doesn’t work:


textures/flat/slider1
{
	quer_editorimage textures/flat/slider_sliding.tga
	sort seethrough
	surfaceparm slick
	surfaceparm trans
	surfaceparm glass
}

Does anyone know how you can make that you can slide on a texture?


(TNR360) #2

Use slick

it’s in the common folder


(Ramm) #3

Do i have to apply it on top of the texture?


(TNR360) #4

not sure

I cant remember if slick is even right

run some tests


(Ramm) #5

Hmm … very strange … now my piece of code suddenly works. It is indeed the slick that makes it go slide I guess.


(Shallow) #6

Surface parameters and content flags are baked into the BSP when you compile, I’m guessing you hadn’t recompiled before you first posted, but you have done since.