you have to include those lm_0000 files.
Sounds like you moved you whole map, removed some lights and the recompiled?
Then when you played it again the lights were all messed up. Maybe you didn’t use the right compile options
The first compile
Q3Map2: (single) BSP -meta // This compile only redraws brushes (no lights or visblock)
Q3Map2: (single) -vis // Only compiles vis block (no lights or new/changed brushes)
Q3Map2: (single test) -light -fast // Only compiles changes to the lights, no brushes or vis block
So if you know that then you might know what you maybe did wrong?
you can combine 2 compiles first do
Q3Map2: (single) BSP -meta
then
Q3Map2: (single test) -light -fast
This will first compile the changes you made to the brushes then it will redraw the lights
This is just a quick way to maybe fix the lights, the other compile options take alot longer, but then the lights
look more realistic, also I didn’t include -vis, cause this is for optimizing your map and you don’t really need it for quick testing, only for the final versions