This is a Crazy mod that changes the landmine marker into the south park character Kenny - what ya think
Crazy landmine mod
Omg -Kenny killed you, you bastard! Yeah, I can dig it. Wasn’t there a weird egg mod for lm’s or was that for Nads… I forget. It was Nads Sorry Rayban It must be my brainslug
Gotta cross Kenny with the laser mines(if they ever got implemented, [sry i have no memory]) Lazer Eye’d Kenny’s everywhere FTW!
LOL That’s a riot killed by kenny lol that’s as good as a chicken grenade,hahaha
lol - I’ll add comic south park sounds and an opposing team variant of him, then i’ll release it
Do you guys know of Craig Ferguson? He’s that Scotish Conan Guy
A soundbite of his “You Bastards” would be great! Haha!
It would be cool, if the kenny would be animated. So it turns around himself. Now that would be hilarious to see, turning landmine. :lol:
I don’t know kenny and southpark and Craig Ferguson.
Sorry.
There’s this short sound if the mine is triggered.
May be this could be replaced with a “bastards” sound.
hmmm, ur md3 needs some optimization
u have the same model twice, which has exactly the same properties 
look in the weapons>landmine.weap under modModel 1 and 2 
thats what et tells it to swap models to 
and u dont need to include ur qc files, although it might be useful for people modifying your mod, its usualy nto done 
hm mebe i failed 
seems it doesn’t want to read the other weap file :\
Sorry for kinda jacking up ur project thing but i got a bit carried away looking at the models and optimizing it lol 
okie, i optimized you pk3, the non rotating is now 25kb instead of 50something
and i also built a rotating version which comes out at 205kb 
also, the actual md3s in the static kenny were really big (500kb) because you had 29 frames (milkshape default?) of useless animation, it now has 1 so the size is 61kb 
rotating and static models:
[QUOTE=unf4z3d;192820]Sorry for kinda jacking up ur project thing but i got a bit carried away looking at the models and optimizing it lol 
okie, i optimized you pk3, the non rotating is now 25kb instead of 50something
and i also built a rotating version which comes out at 205kb 
also, the actual md3s in the static kenny were really big (500kb) because you had 29 frames (milkshape default?) of useless animation, it now has 1 so the size is 61kb 
rotating and static models:
thanks, kenny is my first et mod in 3 years and my knowledge is a bit out of sync
p.s : they look great