Crashing without any error message


(Rex) #1

Game is starting up, but crashes immediately and throws me back to my desktop without any error message. :frowning:

Here are only a few log files, I got plenty of them:

Log: Log file open, 03/06/15 18:00:33
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log:  ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 8710
Init: Epic Internal: 0
Init: Compiled (32-bit): Mar  3 2015 17:52:25
Init: Changelist: 43666
Init: Command line: -flUrl="https://xt-fireline-live.ops.nexon.net" -flDomain="net.nexon.shooter.steam" -flClientIdSecret="086418c2-980e-5f4c-a5b3-140414328555:f7f8ba288459923e94240364240e79c4ae95fdfe"
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\
[0000.31] Log: Deleting old log file Launch-backup-2015.03.02-18.33.36.log
[0000.31] Init: Computer: ANDREAS-PC
[0000.31] Init: User: Andreas
[0000.31] Init: Minimum Timer Resolution=1
[0000.31] Init: CPU Page size=4096, Processors=12
[0000.31] Init: High frequency timer resolution =3.224648 MHz
[0000.31] Init: Memory total: Physical=31.9GB (32GB approx) Pagefile=33.9GB Virtual=4.0GB
[0000.39] Init: WinSock: I am Andreas-PC (192.168.1.5:0)
[0000.39] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
[0000.39] Init: Object subsystem initialized
[0000.39] Log: [STEAM] - Vapour initialising...
[0000.85] Log: [STEAM] - Vapour initialised successfully
[0001.00] Log: Is running remote desktop: no
[0001.00] Log: Get compatibility level
[0001.48] Init: OS stats:
[0001.48] Init: 	Windows 7 Service Pack 1
[0001.48] Init: 	RemoteDesktop=0
[0001.48] Init: Memory stats:
[0001.48] Init: 	Physical: 32707MB
[0001.48] Init: 	Virtual: 4095MB
[0001.48] Init: 	PageFile: 34705MB
[0001.48] Init: CPU stats:
[0001.48] Init: 	MeasuredPerformanceTime: 104.529 (stored result)
[0001.48] Init: 	Hyperthreaded: 1
[0001.48] Init: 	NumProcessorsPerCPU: 1
[0001.48] Init: 	NumLogicalProcessors: 12
[0001.48] Init: 	NumPhysicalProcessors: 6
[0001.48] Init: 	MaxSpeed: 3301
[0001.48] Init: 	CurrentSpeed: 3301
[0001.48] Init: 	CoresPerProcessor: 6
[0001.48] Init: 	IsOnBattery: 0
[0001.48] Init: 	BatteryLevel: -1
[0001.48] Init: 	Manufacturer: Intel
[0001.48] Init: 	CPUName: INTEL Pentium-M
[0001.48] Init: 	L1CacheSize: -1
[0001.48] Init: 	L2CacheSize: -1
[0001.48] Init: 	Architecture: x86
[0001.48] Init: GPU stats:
[0001.48] Init: 	VendorID: 000010DE
[0001.48] Init: 	DeviceID: 00001004
[0001.48] Init: 	DriverVersion: 9.18.13.4475
[0001.48] Init: 	DeviceName: NVIDIA GeForce GTX 780
[0001.48] Init: 	DriverName: nvd3dum.dll
[0001.48] Init: 	PixelShaderVersion: 3
[0001.48] Init: 	VertexShaderVersion: 3
[0001.48] Init: 	VRAMQuantity: 2688
[0001.48] Init: 	DedicatedVRAM: 2966
[0001.48] Init: 	AdapterCount: 1
[0001.48] Init: 	SupportsHardwareTnL: 1
[0001.48] Init: 	GPU DeviceID not found in ini.
[0001.48] Init: Machine  detected compatibility level: Composite: 5. CPU: 5. GPU: 5.
[0001.48] Init: Previous detected compatibility level: Composite: 5. CPU: 5. GPU: 5.
[0018.07] Log: [XIGNCODE] - Initialised
[0018.12] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 780
[0018.12] Log: Adapter has 2966MB of dedicated video memory, 0MB of dedicated system memory, and 1129MB of shared system memory
[0018.12] Log: Shader platform (RHI): PC-D3D-SM3
[0018.21] Log: PhysX GPU Support: DISABLED
[0018.28] Init: Initializing FaceFX...
[0018.28] Init: FaceFX 1.7.4 initialized.
[0018.65] DevShaders: ... Loaded 596 shaders (2 legacy, 0 redundant)
[0018.65] DevShaders: Verifying Global Shaders for PC-D3D-SM3
[0091.00] Critical: appError called: Bad name index 295893723/19414
[0091.00] Critical: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
[0091.41] Log: === Critical error: ===
Bad name index 295893723/19414

Address = 0x7551c42d (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
Address = 0x4a8fd1   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x770d624f (filename not found) [in C:\Windows\SysWOW64
tdll.dll]
Address = 0x770d6254 (filename not found) [in C:\Windows\SysWOW64
tdll.dll]
Address = 0x7554779a (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
Address = 0x7552c69d (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
Address = 0x50038658 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32	bbmalloc.dll]
Address = 0x44e1a3   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x40ca37   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x495cb7   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x49f935   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x49f93f   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x44e1a3   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x40ca37   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x495d28   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x49fcaa   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x4a6e27   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x459a1e   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x45a062   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x45cec8   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x4d04bb   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x50036658 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32	bbmalloc.dll]


Log: Log file open, 03/06/15 18:02:56
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log:  ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 8710
Init: Epic Internal: 0
Init: Compiled (32-bit): Mar  3 2015 17:52:25
Init: Changelist: 43666
Init: Command line: -flUrl="https://xt-fireline-live.ops.nexon.net" -flDomain="net.nexon.shooter.steam" -flClientIdSecret="086418c2-980e-5f4c-a5b3-140414328555:f7f8ba288459923e94240364240e79c4ae95fdfe"
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\
[0000.23] Init: Computer: ANDREAS-PC
[0000.23] Init: User: Andreas
[0000.23] Init: Minimum Timer Resolution=1
[0000.23] Init: CPU Page size=4096, Processors=12
[0000.23] Init: High frequency timer resolution =3.224648 MHz
[0000.23] Init: Memory total: Physical=31.9GB (32GB approx) Pagefile=33.9GB Virtual=4.0GB
[0000.26] Init: WinSock: I am Andreas-PC (192.168.1.5:0)
[0000.26] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
[0000.26] Init: Object subsystem initialized
[0000.26] Log: [STEAM] - Vapour initialising...
[0000.36] Log: [STEAM] - Vapour initialised successfully
[0000.43] Log: Is running remote desktop: no
[0000.43] Log: Get compatibility level
[0000.86] Init: OS stats:
[0000.86] Init: 	Windows 7 Service Pack 1
[0000.86] Init: 	RemoteDesktop=0
[0000.86] Init: Memory stats:
[0000.86] Init: 	Physical: 32707MB
[0000.86] Init: 	Virtual: 4095MB
[0000.86] Init: 	PageFile: 34705MB
[0000.86] Init: CPU stats:
[0000.86] Init: 	MeasuredPerformanceTime: 104.529 (stored result)
[0000.86] Init: 	Hyperthreaded: 1
[0000.86] Init: 	NumProcessorsPerCPU: 1
[0000.86] Init: 	NumLogicalProcessors: 12
[0000.86] Init: 	NumPhysicalProcessors: 6
[0000.86] Init: 	MaxSpeed: 3301
[0000.86] Init: 	CurrentSpeed: 3301
[0000.86] Init: 	CoresPerProcessor: 6
[0000.86] Init: 	IsOnBattery: 0
[0000.86] Init: 	BatteryLevel: -1
[0000.86] Init: 	Manufacturer: Intel
[0000.86] Init: 	CPUName: INTEL Pentium-M
[0000.86] Init: 	L1CacheSize: -1
[0000.86] Init: 	L2CacheSize: -1
[0000.86] Init: 	Architecture: x86
[0000.86] Init: GPU stats:
[0000.86] Init: 	VendorID: 000010DE
[0000.86] Init: 	DeviceID: 00001004
[0000.86] Init: 	DriverVersion: 9.18.13.4475
[0000.86] Init: 	DeviceName: NVIDIA GeForce GTX 780
[0000.86] Init: 	DriverName: nvd3dum.dll
[0000.86] Init: 	PixelShaderVersion: 3
[0000.86] Init: 	VertexShaderVersion: 3
[0000.86] Init: 	VRAMQuantity: 2688
[0000.86] Init: 	DedicatedVRAM: 2966
[0000.86] Init: 	AdapterCount: 1
[0000.86] Init: 	SupportsHardwareTnL: 1
[0000.86] Init: 	GPU DeviceID not found in ini.
[0000.86] Init: Machine  detected compatibility level: Composite: 5. CPU: 5. GPU: 5.
[0000.86] Init: Previous detected compatibility level: Composite: 5. CPU: 5. GPU: 5.
[0007.13] Log: [XIGNCODE] - Initialised
[0007.15] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 780
[0007.15] Log: Adapter has 2966MB of dedicated video memory, 0MB of dedicated system memory, and 1129MB of shared system memory
[0007.15] Log: Shader platform (RHI): PC-D3D-SM3
[0007.19] Log: PhysX GPU Support: DISABLED
[0007.19] Init: Initializing FaceFX...
[0007.19] Init: FaceFX 1.7.4 initialized.
[0007.30] DevShaders: ... Loaded 596 shaders (2 legacy, 0 redundant)
[0007.30] DevShaders: Verifying Global Shaders for PC-D3D-SM3
[0007.42] Critical: appError called: Bad name index 295893723/19414
[0007.42] Critical: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
[0007.57] Log: === Critical error: ===
Bad name index 295893723/19414

Address = 0x7551c42d (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
Address = 0x4a8fd1   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x770d624f (filename not found) [in C:\Windows\SysWOW64
tdll.dll]
Address = 0x770d6254 (filename not found) [in C:\Windows\SysWOW64
tdll.dll]
Address = 0x7554779a (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
Address = 0x7552c69d (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
Address = 0x516f8658 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32	bbmalloc.dll]
Address = 0x44e1a3   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x40ca37   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x495cb7   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x49f935   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x49f93f   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x44e1a3   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x40ca37   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x495d28   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x49fcaa   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x4a6e27   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x459a1e   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x45a062   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x45cec8   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x4d04bb   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x516f6658 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32	bbmalloc.dll]


Log: Log file open, 03/06/15 18:04:04
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log:  ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 8710
Init: Epic Internal: 0
Init: Compiled (32-bit): Mar  3 2015 17:52:25
Init: Changelist: 43666
Init: Command line: -flUrl="https://xt-fireline-live.ops.nexon.net" -flDomain="net.nexon.shooter.steam" -flClientIdSecret="086418c2-980e-5f4c-a5b3-140414328555:f7f8ba288459923e94240364240e79c4ae95fdfe"
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\
[0000.23] Init: Computer: ANDREAS-PC
[0000.23] Init: User: Andreas
[0000.23] Init: Minimum Timer Resolution=1
[0000.23] Init: CPU Page size=4096, Processors=12
[0000.23] Init: High frequency timer resolution =3.224648 MHz
[0000.23] Init: Memory total: Physical=31.9GB (32GB approx) Pagefile=33.9GB Virtual=4.0GB
[0000.26] Init: WinSock: I am Andreas-PC (192.168.1.5:0)
[0000.26] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
[0000.26] Init: Object subsystem initialized
[0000.26] Log: [STEAM] - Vapour initialising...
[0000.37] Log: [STEAM] - Vapour initialised successfully
[0000.43] Log: Is running remote desktop: no
[0000.43] Log: Get compatibility level
[0000.87] Init: OS stats:
[0000.87] Init: 	Windows 7 Service Pack 1
[0000.87] Init: 	RemoteDesktop=0
[0000.87] Init: Memory stats:
[0000.87] Init: 	Physical: 32707MB
[0000.87] Init: 	Virtual: 4095MB
[0000.87] Init: 	PageFile: 34705MB
[0000.87] Init: CPU stats:
[0000.87] Init: 	MeasuredPerformanceTime: 104.529 (stored result)
[0000.87] Init: 	Hyperthreaded: 1
[0000.87] Init: 	NumProcessorsPerCPU: 1
[0000.87] Init: 	NumLogicalProcessors: 12
[0000.87] Init: 	NumPhysicalProcessors: 6
[0000.87] Init: 	MaxSpeed: 3301
[0000.87] Init: 	CurrentSpeed: 3301
[0000.87] Init: 	CoresPerProcessor: 6
[0000.87] Init: 	IsOnBattery: 0
[0000.87] Init: 	BatteryLevel: -1
[0000.87] Init: 	Manufacturer: Intel
[0000.87] Init: 	CPUName: INTEL Pentium-M
[0000.87] Init: 	L1CacheSize: -1
[0000.87] Init: 	L2CacheSize: -1
[0000.87] Init: 	Architecture: x86
[0000.87] Init: GPU stats:
[0000.87] Init: 	VendorID: 000010DE
[0000.87] Init: 	DeviceID: 00001004
[0000.87] Init: 	DriverVersion: 9.18.13.4475
[0000.87] Init: 	DeviceName: NVIDIA GeForce GTX 780
[0000.87] Init: 	DriverName: nvd3dum.dll
[0000.87] Init: 	PixelShaderVersion: 3
[0000.87] Init: 	VertexShaderVersion: 3
[0000.87] Init: 	VRAMQuantity: 2688
[0000.87] Init: 	DedicatedVRAM: 2966
[0000.87] Init: 	AdapterCount: 1
[0000.87] Init: 	SupportsHardwareTnL: 1
[0000.87] Init: 	GPU DeviceID not found in ini.
[0000.87] Init: Machine  detected compatibility level: Composite: 5. CPU: 5. GPU: 5.
[0000.87] Init: Previous detected compatibility level: Composite: 5. CPU: 5. GPU: 5.
[0007.21] Log: [XIGNCODE] - Initialised
[0007.22] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 780
[0007.22] Log: Adapter has 2966MB of dedicated video memory, 0MB of dedicated system memory, and 1129MB of shared system memory
[0007.23] Log: Shader platform (RHI): PC-D3D-SM3
[0007.26] Log: PhysX GPU Support: DISABLED
[0007.26] Init: Initializing FaceFX...
[0007.26] Init: FaceFX 1.7.4 initialized.
[0007.37] DevShaders: ... Loaded 596 shaders (2 legacy, 0 redundant)
[0007.37] DevShaders: Verifying Global Shaders for PC-D3D-SM3
[0007.50] Critical: appError called: Bad name index 295893723/19414
[0007.50] Critical: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
[0007.64] Log: === Critical error: ===
Bad name index 295893723/19414

Address = 0x7551c42d (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
Address = 0x4a8fd1   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x770d624f (filename not found) [in C:\Windows\SysWOW64
tdll.dll]
Address = 0x770d6254 (filename not found) [in C:\Windows\SysWOW64
tdll.dll]
Address = 0x7554779a (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
Address = 0x7552c69d (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
Address = 0x53aa8658 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32	bbmalloc.dll]
Address = 0x44e1a3   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x40ca37   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x495cb7   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x49f935   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x49f93f   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x44e1a3   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x40ca37   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x495d28   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x49fcaa   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x4a6e27   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x459a1e   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x45a062   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x45cec8   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x4d04bb   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x53aa6658 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32	bbmalloc.dll]


Log: Log file open, 03/06/15 18:34:42
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log:  ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 8710
Init: Epic Internal: 0
Init: Compiled (32-bit): Mar  3 2015 17:52:25
Init: Changelist: 43666
Init: Command line: -flUrl="https://xt-fireline-live.ops.nexon.net" -flDomain="net.nexon.shooter.steam" -flClientIdSecret="086418c2-980e-5f4c-a5b3-140414328555:f7f8ba288459923e94240364240e79c4ae95fdfe"
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\
[0000.23] Init: Computer: ANDREAS-PC
[0000.23] Init: User: Andreas
[0000.23] Init: Minimum Timer Resolution=1
[0000.23] Init: CPU Page size=4096, Processors=12
[0000.23] Init: High frequency timer resolution =3.224648 MHz
[0000.23] Init: Memory total: Physical=31.9GB (32GB approx) Pagefile=33.9GB Virtual=4.0GB
[0000.26] Init: WinSock: I am Andreas-PC (192.168.1.5:0)
[0000.26] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
[0000.26] Init: Object subsystem initialized
[0000.26] Log: [STEAM] - Vapour initialising...
[0000.36] Log: [STEAM] - Vapour initialised successfully
[0000.43] Log: Is running remote desktop: no
[0000.43] Log: Get compatibility level
[0000.87] Init: OS stats:
[0000.87] Init: 	Windows 7 Service Pack 1
[0000.87] Init: 	RemoteDesktop=0
[0000.87] Init: Memory stats:
[0000.87] Init: 	Physical: 32707MB
[0000.87] Init: 	Virtual: 4095MB
[0000.87] Init: 	PageFile: 34705MB
[0000.87] Init: CPU stats:
[0000.87] Init: 	MeasuredPerformanceTime: 94.770 (stored result)
[0000.87] Init: 	Hyperthreaded: 1
[0000.87] Init: 	NumProcessorsPerCPU: 1
[0000.87] Init: 	NumLogicalProcessors: 12
[0000.87] Init: 	NumPhysicalProcessors: 6
[0000.87] Init: 	MaxSpeed: 3301
[0000.87] Init: 	CurrentSpeed: 3301
[0000.87] Init: 	CoresPerProcessor: 6
[0000.87] Init: 	IsOnBattery: 0
[0000.87] Init: 	BatteryLevel: -1
[0000.87] Init: 	Manufacturer: Intel
[0000.87] Init: 	CPUName: INTEL Pentium-M
[0000.87] Init: 	L1CacheSize: -1
[0000.87] Init: 	L2CacheSize: -1
[0000.87] Init: 	Architecture: x86
[0000.87] Init: GPU stats:
[0000.87] Init: 	VendorID: 000010DE
[0000.87] Init: 	DeviceID: 00001004
[0000.87] Init: 	DriverVersion: 9.18.13.4475
[0000.87] Init: 	DeviceName: NVIDIA GeForce GTX 780
[0000.87] Init: 	DriverName: nvd3dum.dll
[0000.87] Init: 	PixelShaderVersion: 3
[0000.87] Init: 	VertexShaderVersion: 3
[0000.87] Init: 	VRAMQuantity: 2688
[0000.87] Init: 	DedicatedVRAM: 2966
[0000.87] Init: 	AdapterCount: 1
[0000.87] Init: 	SupportsHardwareTnL: 1
[0000.87] Init: 	GPU DeviceID not found in ini.
[0000.87] Init: Machine  detected compatibility level: Composite: 5. CPU: 5. GPU: 5.
[0000.87] Init: Previous detected compatibility level: Composite: 5. CPU: 5. GPU: 5.
[0007.90] Log: [XIGNCODE] - Initialised
[0007.92] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 780
[0007.92] Log: Adapter has 2966MB of dedicated video memory, 0MB of dedicated system memory, and 1129MB of shared system memory
[0007.93] Log: Shader platform (RHI): PC-D3D-SM3
[0007.96] Log: PhysX GPU Support: DISABLED
[0007.98] Init: Initializing FaceFX...
[0007.98] Init: FaceFX 1.7.4 initialized.
[0008.08] DevShaders: ... Loaded 596 shaders (2 legacy, 0 redundant)
[0008.09] DevShaders: Verifying Global Shaders for PC-D3D-SM3
[0011.54] DevShaders: ... Loaded 38665 shaders (0 legacy, 0 redundant)
[0012.29] DevShaders: Shader cache for RefShaderCache-PC-D3D-SM3 contains 7898 materials (0 redundant)
[0017.38] Init: Finished loading startup packages in 9.29 seconds
[0017.39] Log: 124932 objects as part of root set at end of initial load.
[0017.39] Log: 0 out of 0 bytes used by permanent object pool.
[0017.39] Log: Initializing Engine...
[0017.39] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0017.39] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0017.39] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0017.39] Log: Log SDArchive : Loading archive : ..\..\ShooterGame\CookedPC\webData.arc
[0017.44] Log: Log SDArchive : archive loaded, grabing relevant info.
[0017.72] Log: Log SDArchive : cycling through toc entries.
[0017.78] Log: Log SDArchive : archive successfully loaded
[0017.82] Init: UEngine initialized
[0017.84] Init: XAudio2 using 'Lautsprecher (ASUS Xonar Xense Audio Device)' : 8 channels at 44.1 kHz using 16 bits per sample (channel mask 0x63f)
[0017.85] Log: Working around XDK XAudio2 regression: TRUE
[0017.86] Init: XAudio2Device initialized.
[0017.86] Log: Wwise(R) SDK Version 2013.2.6 Build 4848. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
[0017.88] Log: ERROR this binary was compiled without #define SD_WWISE_HDR
[0017.88] Log: ERROR this binary was compiled without #define SD_WWISE_HDR
[0018.19] Init: AK Audio Device initialized.
[0018.20] Log: USING RAW INPUT
[0018.23] Init: Client initialized
[0019.91] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0019.91] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0019.91] Log: LocalPlayer 0 - Failed to setup default post process...
[0019.91] ScriptLog: Init SG DLC Manager
[0020.04] Log: LoadMap: Frontend?Name=Player?Team=255
[0020.06] Log: 
[0020.06] DevMemory: Memory allocations reported by the OS: 888.46 MB (with 0.00 MB waste)
[0020.07] Log: WorldInfo is of class 'SGWorldInfo'
[0020.07] Log: Game class is 'SGGameInfoFrontend'
[0020.08] Log: Primary PhysX scene will be in software.
[0020.08] Log: Creating Primary PhysX Scene.
[0020.08] Log: Bringing World Frontend.TheWorld up for play (0) at 2015.03.06-18.35.02
[0020.09] Log: Bringing up level for play took: 0.008909
[0020.09] ScriptLog: SGPRI created: SGPlayerReplicationInfo_0
[0020.09] ScriptLog: SGPRI ReplicatedEvent on SGPRI SGPlayerReplicationInfo_0 : PlayerName
[0020.09] ScriptLog: Refreshing DLC
[0020.09] DevDlc: Looking for DLC...
[0020.09] ScriptLog: Refreshing DLC Complete
[0020.10] Warning: Warning, Failed to load 'SwfMovie SGHud.SG_IME': Failed to find object 'SwfMovie SGHud.SG_IME'
[0020.10] Log: GFx attempted to load missing object [SGHud.SG_IME]
[0020.10] Log: ########### Finished loading level: 0.063748 seconds
[0020.11] Init: Game engine initialized
[0020.11] Log: Initializing Engine Completed
[0020.11] Log: >>>>>>>>>>>>>> Initial startup: 20.11s <<<<<<<<<<<<<<<
[0020.12] ScriptLog: BugItGo -1087.7505 -448.7517 80.0000 0 16384 0
[0020.12] ScriptLog: ?BugLoc=-1087.75,-448.75,80.00?BugRot=0,16384,0
[0020.20] Log: Looking in archive for file : 
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[0020.43] Log: Looking in archive for file : coherent/common/lib/normalize-2.1.0/normalize.css
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[0020.47] Log: Looking in archive for file : coherent/common/lib/less-1.4.1.min.js
[0020.47] Log: [STEAM] - OnRequestEncryptedAppTicket
[0020.47] Log: [STEAM] - Retrieved app ticket successfully
[0020.54] Log: Looking in archive for file : coherent/common/less/main.less
[0020.56] Log: Looking in archive for file : coherent/common/less/accents.less
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[0020.73] Log: Looking in archive for file : coherent/common/less/icons.less
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[0020.78] Log: Looking in archive for file : coherent/common/less/menus.less
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[0021.09] Log: Looking in archive for file : coherent/common/less/wells.less
[0021.12] Log: Looking in archive for file : coherent/common/less/component-animations.less
[0021.15] Log: Looking in archive for file : coherent/common/lib/bootstrap-3.0.0/less/mixins.less
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[0021.45] Log: Looking in archive for file : coherent/common/lib/font-awesome-4.3.0/less/rotated-flipped.less
[0021.47] Log: Looking in archive for file : coherent/common/lib/font-awesome-4.3.0/less/stacked.less
[0021.49] Log: Looking in archive for file : coherent/common/lib/font-awesome-4.3.0/less/icons.less
[0021.92] Log: Looking in archive for file : coherent/common/lib/lodash-3.0.1.min.js
[0021.92] Log: Looking in archive for file : coherent/common/lib/node-uuid-1.4.1/uuid.js
[0021.92] Log: Looking in archive for file : coherent/common/lib/taffydb-2.7.2/taffy-min.js
[0021.92] Log: Looking in archive for file : coherent/common/lib/angular-media-player.0.5.9.js
[0021.92] Log: Looking in archive for file : coherent/common/lib/d3.min.js
[0021.92] Log: Looking in archive for file : coherent/common/config/config.js
[0021.92] Log: Looking in archive for file : coherent/common/config/config-exceptions.js
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[0021.92] Log: Looking in archive for file : coherent/common/config/config-vendor.js
[0021.92] Log: Looking in archive for file : coherent/common/constants/constants.js
[0021.92] Log: Looking in archive for file : coherent/common/constants/constants-badges.js
[0021.96] ScriptLog: Refreshing DLC
[0021.96] DevDlc: Looking for DLC...
[0021.96] ScriptLog: Refreshing DLC Complete
[0021.98] Log: Looking in archive for file : coherent/common/constants/constants-currencies.js
[0021.98] Log: Looking in archive for file : coherent/common/constants/constants-general.js
[0021.98] Log: Looking in archive for file : coherent/common/constants/constants-languages.js
[0021.98] Log: Looking in archive for file : coherent/common/constants/constants-keybinds.js
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[0021.99] Log: Looking in archive for file : coherent/common/helpers/layout/layout.js
[0021.99] Log: Looking in archive for file : coherent/common/helpers/layout/layout-grid.js
[0021.99] Log: Looking in archive for file : coherent/common/helpers/layout/layout-gallery.js
[0022.01] Log: Looking in archive for file : coherent/common/helpers/layout/layout-tabindex.js
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[0023.29] ScriptLog: [PROFILE] - LoadProfile
[0023.48] Log: === Critical error: ===
Fatal error!

Address = 0x7325ae7a (filename not found) [in C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57\MSVCR90.dll]
Address = 0x4a8e10   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]



(AssortedStuff) #2

Just had the same issue moments ago.
On a side note, the ā€œreconnect to ongoing matchā€ is working, so that’s a positive thing.


(Rex) #3

Tried to fix DB with the from Toomic suggested Steam build-it method to verify the game files. Also tried reinstallting the game which didn’t help either.
First time in all the years I’m unable to play DB, means no play test for me this time. :frowning: CS:GO runs fine btw, so I doubt it’s my SSD.


(Toomic) #4

[QUOTE=Rex;522113]Tried to fix DB with the from Toomic suggested Steam build-it method to verify the game files. Also tried reinstallting the game which didn’t help either.
First time in all the years I’m unable to play DB, means no play test for me this time. :frowning: CS:GO runs fine btw, so I doubt it’s my SSD.[/QUOTE]

Are any of those logs from after verifying the cache in Steam?


(Rex) #5

Here:

Log: Log file open, 03/08/15 13:48:27
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log:  ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file:  ..\..\ShooterGame\Config\ShooterCompat.ini
DevConfig: GConfig::Find has loaded file:  ..\..\ShooterGame\Config\ShooterLightmass.ini
DevConfig: GConfig::Find has loaded file:  ..\..\ShooterGame\Config\ShooterEngine.ini
DevConfig: GConfig::Find has loaded file:  ..\..\ShooterGame\Config\ShooterGame.ini
DevConfig: GConfig::Find has loaded file:  ..\..\ShooterGame\Config\ShooterInput.ini
DevConfig: GConfig::Find has loaded file:  ..\..\ShooterGame\Config\ShooterUI.ini
DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 8710
Init: Epic Internal: 0
Init: Compiled (32-bit): Mar  3 2015 17:52:25
Init: Changelist: 43666
Init: Command line: -flUrl="https://xt-fireline-live.ops.nexon.net" -flDomain="net.nexon.shooter.steam" -flClientIdSecret="086418c2-980e-5f4c-a5b3-140414328555:f7f8ba288459923e94240364240e79c4ae95fdfe"
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\
[0000.30] Init: Computer: ANDREAS-PC
[0000.30] Init: User: Andreas
[0000.30] Init: Minimum Timer Resolution=1
[0000.30] Init: CPU Page size=4096, Processors=12
[0000.30] Init: High frequency timer resolution =3.224658 MHz
[0000.30] Init: Memory total: Physical=31.9GB (32GB approx) Pagefile=33.9GB Virtual=4.0GB
[0000.33] Init: WinSock: I am Andreas-PC (192.168.1.2:0)
[0000.33] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
[0000.33] Init: Object subsystem initialized
[0000.33] Log: [STEAM] - Vapour initialising...
[0000.45] Log: [STEAM] - Vapour initialised successfully
[0000.52] Log: Is running remote desktop: no
[0000.52] Log: Get compatibility level
[0001.26] Init: OS stats:
[0001.26] Init: 	Windows 7 Service Pack 1
[0001.26] Init: 	RemoteDesktop=0
[0001.26] Init: Memory stats:
[0001.26] Init: 	Physical: 32707MB
[0001.26] Init: 	Virtual: 4095MB
[0001.26] Init: 	PageFile: 34705MB
[0001.26] Init: CPU stats:
[0001.26] Init: 	MeasuredPerformanceTime: 92.969 (measured now)
[0001.26] Init: 	Hyperthreaded: 1
[0001.26] Init: 	NumProcessorsPerCPU: 1
[0001.26] Init: 	NumLogicalProcessors: 12
[0001.26] Init: 	NumPhysicalProcessors: 6
[0001.26] Init: 	MaxSpeed: 3301
[0001.26] Init: 	CurrentSpeed: 3301
[0001.26] Init: 	CoresPerProcessor: 6
[0001.26] Init: 	IsOnBattery: 0
[0001.26] Init: 	BatteryLevel: -1
[0001.26] Init: 	Manufacturer: Intel
[0001.26] Init: 	CPUName: INTEL Pentium-M
[0001.26] Init: 	L1CacheSize: -1
[0001.26] Init: 	L2CacheSize: -1
[0001.26] Init: 	Architecture: x86
[0001.26] Init: GPU stats:
[0001.26] Init: 	VendorID: 000010DE
[0001.26] Init: 	DeviceID: 00001004
[0001.26] Init: 	DriverVersion: 9.18.13.4475
[0001.26] Init: 	DeviceName: NVIDIA GeForce GTX 780
[0001.26] Init: 	DriverName: nvd3dum.dll
[0001.26] Init: 	PixelShaderVersion: 3
[0001.26] Init: 	VertexShaderVersion: 3
[0001.26] Init: 	VRAMQuantity: 2688
[0001.26] Init: 	DedicatedVRAM: 2966
[0001.26] Init: 	AdapterCount: 1
[0001.26] Init: 	SupportsHardwareTnL: 1
[0001.26] Init: 	GPU DeviceID not found in ini.
[0001.26] Init: Machine  detected compatibility level: Composite: 5. CPU: 5. GPU: 5.
[0001.26] Init: Previous detected compatibility level: Composite: 5. CPU: 5. GPU: 5.
[0001.26] Init: System Settings changed using SetFriendlyGraphicsSettings:
[0001.26] Init: System Settings:
[0001.26] Init: 	bFirstRun=false
[0001.26] Init: 	StaticDecals=true
[0001.26] Init: 	DynamicDecals=true
[0001.26] Init: 	UnbatchedDecals=true
[0001.26] Init: 	DynamicLights=true
[0001.26] Init: 	DynamicShadows=true
[0001.26] Init: 	LightEnvironmentShadows=true
[0001.26] Init: 	CompositeDynamicLights=true
[0001.26] Init: 	SHSecondaryLighting=true
[0001.26] Init: 	DirectionalLightmaps=true
[0001.26] Init: 	MotionBlur=true
[0001.26] Init: 	MotionBlurPause=true
[0001.26] Init: 	DepthOfField=true
[0001.26] Init: 	AmbientOcclusion=true
[0001.26] Init: 	Bloom=true
[0001.26] Init: 	bAllowLightShafts=true
[0001.26] Init: 	Distortion=true
[0001.26] Init: 	FilteredDistortion=true
[0001.26] Init: 	DropParticleDistortion=false
[0001.26] Init: 	bAllowDownsampledTranslucency=false
[0001.26] Init: 	SpeedTreeLeaves=true
[0001.26] Init: 	bUseMaxQualityMode=false
[0001.26] Init: 	SpeedTreeFronds=true
[0001.26] Init: 	OnlyStreamInTextures=false
[0001.26] Init: 	LensFlares=true
[0001.26] Init: 	FogVolumes=true
[0001.26] Init: 	FloatingPointRenderTargets=true
[0001.26] Init: 	OneFrameThreadLag=true
[0001.26] Init: 	UseVsync=false
[0001.26] Init: 	UpscaleScreenPercentage=true
[0001.26] Init: 	Fullscreen=true
[0001.26] Init: 	Borderless=true
[0001.26] Init: 	bAllowD3D9MSAA=false
[0001.26] Init: 	AllowD3D11=false
[0001.26] Init: 	AllowOpenGL=false
[0001.26] Init: 	AllowRadialBlur=true
[0001.26] Init: 	AllowSubsurfaceScattering=true
[0001.26] Init: 	AllowImageReflections=true
[0001.26] Init: 	AllowImageReflectionShadowing=true
[0001.26] Init: 	bEnableBranchingPCFShadows=false
[0001.26] Init: 	bAllowHardwareShadowFiltering=false
[0001.26] Init: 	bEnableForegroundShadowsOnWorld=false
[0001.26] Init: 	bEnableForegroundSelfShadowing=true
[0001.26] Init: 	bAllowWholeSceneDominantShadows=true
[0001.26] Init: 	bUseConservativeShadowBounds=false
[0001.26] Init: 	bAllowFracturedDamage=true
[0001.26] Init: 	bForceCPUAccessToGPUSkinVerts=false
[0001.26] Init: 	bDisableSkeletalInstanceWeights=false
[0001.26] Init: 	HighPrecisionGBuffers=false
[0001.26] Init: 	bAllowSeparateTranslucency=true
[0001.26] Init: 	bUseARGB8=false
[0001.26] Init: 	bAllowTemporalAA=false
[0001.26] Init: 	bAllowPostprocessMLAA=false
[0001.26] Init: 	bAllowHighQualityMaterials=true
[0001.26] Init: 	bAllowWeatherEffect=true
[0001.26] Init: 	bAllowPostProcess=true
[0001.26] Init: 	bEnableParallelApexClothingFetch=false
[0001.26] Init: 	SkeletalMeshLODBias=0
[0001.26] Init: 	ParticleLODBias=0
[0001.26] Init: 	DetailMode=2
[0001.26] Init: 	ShadowFilterQualityBias=0
[0001.26] Init: 	MaxAnisotropy=4
[0001.26] Init: 	MaxMultiSamples=1
[0001.26] Init: 	MinShadowResolution=64
[0001.26] Init: 	MinPreShadowResolution=8
[0001.26] Init: 	MaxShadowResolution=1120
[0001.26] Init: 	MaxWholeSceneDominantShadowResolution=1344
[0001.26] Init: 	ResX=1920
[0001.26] Init: 	ResY=1080
[0001.26] Init: 	UnbuiltNumWholeSceneDynamicShadowCascades=3
[0001.26] Init: 	WholeSceneShadowUnbuiltInteractionThreshold=50
[0001.26] Init: 	ShadowFadeResolution=128
[0001.26] Init: 	PreShadowFadeResolution=16
[0001.26] Init: 	MotionBlurSkinning=0
[0001.26] Init: 	ApexDestructionMaxChunkIslandCount=2147483647
[0001.26] Init: 	MaxDrawDistanceScale=1.000
[0001.26] Init: 	ScreenPercentage=100.000
[0001.26] Init: 	SceneCaptureStreamingMultiplier=1.000
[0001.26] Init: 	ShadowTexelsPerPixel=1.273
[0001.26] Init: 	PreShadowResolutionFactor=0.500
[0001.26] Init: 	ShadowFilterRadius=2.000
[0001.26] Init: 	ShadowDepthBias=0.012
[0001.26] Init: 	PerObjectShadowTransition=60.000
[0001.26] Init: 	CSMSplitPenumbraScale=0.500
[0001.26] Init: 	CSMSplitSoftTransitionDistanceScale=4.000
[0001.26] Init: 	CSMSplitDepthBiasScale=0.500
[0001.26] Init: 	CSMMinimumFOV=40.000
[0001.26] Init: 	CSMFOVRoundFactor=4.000
[0001.26] Init: 	UnbuiltWholeSceneDynamicShadowRadius=20000.000
[0001.26] Init: 	ShadowFadeExponent=0.250
[0001.26] Init: 	NumFracturedPartsScale=1.000
[0001.26] Init: 	FractureDirectSpawnChanceScale=1.000
[0001.26] Init: 	FractureRadialSpawnChanceScale=1.000
[0001.26] Init: 	FractureCullDistanceScale=1.000
[0001.26] Init: 	DecalCullDistanceScale=1.000
[0001.26] Init: 	TessellationFactorMultiplier=1.000
[0001.26] Init: 	TemporalAA_MinDepth=500.000
[0001.26] Init: 	TemporalAA_StartDepthVelocityScale=100.000
[0001.26] Init: 	ApexLODResourceBudget=1000000020040877300000.000
[0001.26] Init: 	ApexDestructionMaxChunkSeparationLOD=1.000
[0001.26] Log: 	TEXTUREGROUP_World: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_WorldNormalMap: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_WorldSpecular: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Character: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_CharacterNormalMap: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_CharacterSpecular: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Weapon: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_WeaponNormalMap: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_WeaponSpecular: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Vehicle: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_VehicleNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_VehicleSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Effects: (MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_UI: (MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_MobileFlattened: (MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Terrain_Heightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Terrain_Weightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_ImageBasedReflection: (MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Blur5)
[0001.26] Log: 	TEXTUREGROUP_Bokeh: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Init: Friendly System Settings:
[0001.26] Init: 	TextureDetail=Level5
[0001.26] Init: 	WorldDetail=Level5
[0001.26] Init: 	ShadowDetail=Level5
[0001.26] Init: 	bUseVSync=0
[0001.26] Init: 	bUseMSAA=0
[0001.26] Init: 	ScreenPercentage=100
[0001.26] Init: 	UpscaleScreenPercentage=1
[0001.26] Init: 	ResX=1920
[0001.26] Init: 	ResY=1080
[0001.26] Init: 	Fullscreen=1
[0001.27] Init: Writing new compatibility level to ini. Composite: 5. CPU: 5. GPU: 5.
[0007.81] Log: [XIGNCODE] - Initialised
[0007.83] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 780
[0007.83] Log: Adapter has 2966MB of dedicated video memory, 0MB of dedicated system memory, and 1129MB of shared system memory
[0007.84] Log: Shader platform (RHI): PC-D3D-SM3
[0007.91] Log: PhysX GPU Support: DISABLED
[0007.96] Init: Initializing FaceFX...
[0007.96] Init: FaceFX 1.7.4 initialized.
[0008.13] DevShaders: ... Loaded 596 shaders (2 legacy, 0 redundant)
[0008.13] DevShaders: Verifying Global Shaders for PC-D3D-SM3
[0011.70] DevShaders: ... Loaded 38665 shaders (0 legacy, 0 redundant)
[0012.46] DevShaders: Shader cache for RefShaderCache-PC-D3D-SM3 contains 7898 materials (0 redundant)
[0017.65] Init: Finished loading startup packages in 9.52 seconds
[0017.66] Log: 124932 objects as part of root set at end of initial load.
[0017.66] Log: 0 out of 0 bytes used by permanent object pool.
[0017.66] Log: Initializing Engine...
[0017.67] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0017.67] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0017.67] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0017.67] Log: Log SDArchive : Loading archive : ..\..\ShooterGame\CookedPC\webData.arc
[0017.72] Log: Log SDArchive : archive loaded, grabing relevant info.
[0018.00] Log: Log SDArchive : cycling through toc entries.
[0018.06] Log: Log SDArchive : archive successfully loaded
[0018.53] Init: UEngine initialized
[0018.55] Init: XAudio2 using 'Lautsprecher (ASUS Xonar Xense Audio Device)' : 8 channels at 44.1 kHz using 16 bits per sample (channel mask 0x63f)
[0018.56] Log: Working around XDK XAudio2 regression: TRUE
[0018.57] Init: XAudio2Device initialized.
[0018.57] Log: Wwise(R) SDK Version 2013.2.6 Build 4848. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
[0018.59] Log: ERROR this binary was compiled without #define SD_WWISE_HDR
[0018.59] Log: ERROR this binary was compiled without #define SD_WWISE_HDR
[0018.90] Init: AK Audio Device initialized.
[0018.92] Log: USING RAW INPUT
[0018.95] Init: Client initialized
[0020.71] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0020.71] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0020.71] Log: LocalPlayer 0 - Failed to setup default post process...
[0020.71] ScriptLog: Init SG DLC Manager
[0020.84] Log: LoadMap: Frontend?Name=Player?Team=255
[0020.86] Log: 
[0020.86] DevMemory: Memory allocations reported by the OS: 879.55 MB (with 0.00 MB waste)
[0020.87] Log: WorldInfo is of class 'SGWorldInfo'
[0020.87] Log: Game class is 'SGGameInfoFrontend'
[0020.88] Log: Primary PhysX scene will be in software.
[0020.88] Log: Creating Primary PhysX Scene.
[0020.88] Log: Bringing World Frontend.TheWorld up for play (0) at 2015.03.08-13.48.48
[0020.89] Log: Bringing up level for play took: 0.008767
[0020.89] ScriptLog: SGPRI created: SGPlayerReplicationInfo_0
[0020.89] ScriptLog: SGPRI ReplicatedEvent on SGPRI SGPlayerReplicationInfo_0 : PlayerName
[0020.89] ScriptLog: Refreshing DLC
[0020.89] DevDlc: Looking for DLC...
[0020.89] ScriptLog: Refreshing DLC Complete
[0020.90] Warning: Warning, Failed to load 'SwfMovie SGHud.SG_IME': Failed to find object 'SwfMovie SGHud.SG_IME'
[0020.90] Log: GFx attempted to load missing object [SGHud.SG_IME]
[0020.90] Log: ########### Finished loading level: 0.067673 seconds
[0020.91] Init: Game engine initialized
[0020.91] Log: Initializing Engine Completed
[0020.91] Log: >>>>>>>>>>>>>> Initial startup: 20.91s <<<<<<<<<<<<<<<
[0020.93] ScriptLog: BugItGo -1087.7505 -448.7517 80.0000 0 16384 0
[0020.93] ScriptLog: ?BugLoc=-1087.75,-448.75,80.00?BugRot=0,16384,0
[0021.01] Log: Looking in archive for file : 
[0021.21] Log: [STEAM] - OnRequestEncryptedAppTicket
[0021.21] Log: [STEAM] - Retrieved app ticket successfully
[0021.22] Log: Looking in archive for file : coherent/frontend/index.html
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[0022.20] Log: Looking in archive for file : coherent/common/less/wells.less
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[0022.35] Log: Looking in archive for file : coherent/common/lib/font-awesome-4.3.0/less/variables.less
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[0022.42] Log: Looking in archive for file : coherent/common/lib/font-awesome-4.3.0/less/core.less
[0022.43] ScriptLog: Refreshing DLC
[0022.43] DevDlc: Looking for DLC...
[0022.43] ScriptLog: Refreshing DLC Complete
[0022.44] Log: Looking in archive for file : coherent/common/lib/font-awesome-4.3.0/less/larger.less
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[0023.05] Log: Looking in archive for file : coherent/common/constants/constants-badges.js
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[0023.05] Log: Looking in archive for file : coherent/common/helpers/layout/layout-grid.js
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[0023.58] ScriptLog: [PROFILE] - LoadProfile
[0023.78] Log: === Critical error: ===
Fatal error!

Address = 0x7305ae7a (filename not found) [in C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57\MSVCR90.dll]
Address = 0x4a8e10   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]



(Toomic) #6

[QUOTE=Rex;522128]Here:

Log: Log file open, 03/08/15 13:48:27
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log:  ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file:  ..\..\ShooterGame\Config\ShooterCompat.ini
DevConfig: GConfig::Find has loaded file:  ..\..\ShooterGame\Config\ShooterLightmass.ini
DevConfig: GConfig::Find has loaded file:  ..\..\ShooterGame\Config\ShooterEngine.ini
DevConfig: GConfig::Find has loaded file:  ..\..\ShooterGame\Config\ShooterGame.ini
DevConfig: GConfig::Find has loaded file:  ..\..\ShooterGame\Config\ShooterInput.ini
DevConfig: GConfig::Find has loaded file:  ..\..\ShooterGame\Config\ShooterUI.ini
DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 8710
Init: Epic Internal: 0
Init: Compiled (32-bit): Mar  3 2015 17:52:25
Init: Changelist: 43666
Init: Command line: -flUrl="https://xt-fireline-live.ops.nexon.net" -flDomain="net.nexon.shooter.steam" -flClientIdSecret="086418c2-980e-5f4c-a5b3-140414328555:f7f8ba288459923e94240364240e79c4ae95fdfe"
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\
[0000.30] Init: Computer: ANDREAS-PC
[0000.30] Init: User: Andreas
[0000.30] Init: Minimum Timer Resolution=1
[0000.30] Init: CPU Page size=4096, Processors=12
[0000.30] Init: High frequency timer resolution =3.224658 MHz
[0000.30] Init: Memory total: Physical=31.9GB (32GB approx) Pagefile=33.9GB Virtual=4.0GB
[0000.33] Init: WinSock: I am Andreas-PC (192.168.1.2:0)
[0000.33] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
[0000.33] Init: Object subsystem initialized
[0000.33] Log: [STEAM] - Vapour initialising...
[0000.45] Log: [STEAM] - Vapour initialised successfully
[0000.52] Log: Is running remote desktop: no
[0000.52] Log: Get compatibility level
[0001.26] Init: OS stats:
[0001.26] Init: 	Windows 7 Service Pack 1
[0001.26] Init: 	RemoteDesktop=0
[0001.26] Init: Memory stats:
[0001.26] Init: 	Physical: 32707MB
[0001.26] Init: 	Virtual: 4095MB
[0001.26] Init: 	PageFile: 34705MB
[0001.26] Init: CPU stats:
[0001.26] Init: 	MeasuredPerformanceTime: 92.969 (measured now)
[0001.26] Init: 	Hyperthreaded: 1
[0001.26] Init: 	NumProcessorsPerCPU: 1
[0001.26] Init: 	NumLogicalProcessors: 12
[0001.26] Init: 	NumPhysicalProcessors: 6
[0001.26] Init: 	MaxSpeed: 3301
[0001.26] Init: 	CurrentSpeed: 3301
[0001.26] Init: 	CoresPerProcessor: 6
[0001.26] Init: 	IsOnBattery: 0
[0001.26] Init: 	BatteryLevel: -1
[0001.26] Init: 	Manufacturer: Intel
[0001.26] Init: 	CPUName: INTEL Pentium-M
[0001.26] Init: 	L1CacheSize: -1
[0001.26] Init: 	L2CacheSize: -1
[0001.26] Init: 	Architecture: x86
[0001.26] Init: GPU stats:
[0001.26] Init: 	VendorID: 000010DE
[0001.26] Init: 	DeviceID: 00001004
[0001.26] Init: 	DriverVersion: 9.18.13.4475
[0001.26] Init: 	DeviceName: NVIDIA GeForce GTX 780
[0001.26] Init: 	DriverName: nvd3dum.dll
[0001.26] Init: 	PixelShaderVersion: 3
[0001.26] Init: 	VertexShaderVersion: 3
[0001.26] Init: 	VRAMQuantity: 2688
[0001.26] Init: 	DedicatedVRAM: 2966
[0001.26] Init: 	AdapterCount: 1
[0001.26] Init: 	SupportsHardwareTnL: 1
[0001.26] Init: 	GPU DeviceID not found in ini.
[0001.26] Init: Machine  detected compatibility level: Composite: 5. CPU: 5. GPU: 5.
[0001.26] Init: Previous detected compatibility level: Composite: 5. CPU: 5. GPU: 5.
[0001.26] Init: System Settings changed using SetFriendlyGraphicsSettings:
[0001.26] Init: System Settings:
[0001.26] Init: 	bFirstRun=false
[0001.26] Init: 	StaticDecals=true
[0001.26] Init: 	DynamicDecals=true
[0001.26] Init: 	UnbatchedDecals=true
[0001.26] Init: 	DynamicLights=true
[0001.26] Init: 	DynamicShadows=true
[0001.26] Init: 	LightEnvironmentShadows=true
[0001.26] Init: 	CompositeDynamicLights=true
[0001.26] Init: 	SHSecondaryLighting=true
[0001.26] Init: 	DirectionalLightmaps=true
[0001.26] Init: 	MotionBlur=true
[0001.26] Init: 	MotionBlurPause=true
[0001.26] Init: 	DepthOfField=true
[0001.26] Init: 	AmbientOcclusion=true
[0001.26] Init: 	Bloom=true
[0001.26] Init: 	bAllowLightShafts=true
[0001.26] Init: 	Distortion=true
[0001.26] Init: 	FilteredDistortion=true
[0001.26] Init: 	DropParticleDistortion=false
[0001.26] Init: 	bAllowDownsampledTranslucency=false
[0001.26] Init: 	SpeedTreeLeaves=true
[0001.26] Init: 	bUseMaxQualityMode=false
[0001.26] Init: 	SpeedTreeFronds=true
[0001.26] Init: 	OnlyStreamInTextures=false
[0001.26] Init: 	LensFlares=true
[0001.26] Init: 	FogVolumes=true
[0001.26] Init: 	FloatingPointRenderTargets=true
[0001.26] Init: 	OneFrameThreadLag=true
[0001.26] Init: 	UseVsync=false
[0001.26] Init: 	UpscaleScreenPercentage=true
[0001.26] Init: 	Fullscreen=true
[0001.26] Init: 	Borderless=true
[0001.26] Init: 	bAllowD3D9MSAA=false
[0001.26] Init: 	AllowD3D11=false
[0001.26] Init: 	AllowOpenGL=false
[0001.26] Init: 	AllowRadialBlur=true
[0001.26] Init: 	AllowSubsurfaceScattering=true
[0001.26] Init: 	AllowImageReflections=true
[0001.26] Init: 	AllowImageReflectionShadowing=true
[0001.26] Init: 	bEnableBranchingPCFShadows=false
[0001.26] Init: 	bAllowHardwareShadowFiltering=false
[0001.26] Init: 	bEnableForegroundShadowsOnWorld=false
[0001.26] Init: 	bEnableForegroundSelfShadowing=true
[0001.26] Init: 	bAllowWholeSceneDominantShadows=true
[0001.26] Init: 	bUseConservativeShadowBounds=false
[0001.26] Init: 	bAllowFracturedDamage=true
[0001.26] Init: 	bForceCPUAccessToGPUSkinVerts=false
[0001.26] Init: 	bDisableSkeletalInstanceWeights=false
[0001.26] Init: 	HighPrecisionGBuffers=false
[0001.26] Init: 	bAllowSeparateTranslucency=true
[0001.26] Init: 	bUseARGB8=false
[0001.26] Init: 	bAllowTemporalAA=false
[0001.26] Init: 	bAllowPostprocessMLAA=false
[0001.26] Init: 	bAllowHighQualityMaterials=true
[0001.26] Init: 	bAllowWeatherEffect=true
[0001.26] Init: 	bAllowPostProcess=true
[0001.26] Init: 	bEnableParallelApexClothingFetch=false
[0001.26] Init: 	SkeletalMeshLODBias=0
[0001.26] Init: 	ParticleLODBias=0
[0001.26] Init: 	DetailMode=2
[0001.26] Init: 	ShadowFilterQualityBias=0
[0001.26] Init: 	MaxAnisotropy=4
[0001.26] Init: 	MaxMultiSamples=1
[0001.26] Init: 	MinShadowResolution=64
[0001.26] Init: 	MinPreShadowResolution=8
[0001.26] Init: 	MaxShadowResolution=1120
[0001.26] Init: 	MaxWholeSceneDominantShadowResolution=1344
[0001.26] Init: 	ResX=1920
[0001.26] Init: 	ResY=1080
[0001.26] Init: 	UnbuiltNumWholeSceneDynamicShadowCascades=3
[0001.26] Init: 	WholeSceneShadowUnbuiltInteractionThreshold=50
[0001.26] Init: 	ShadowFadeResolution=128
[0001.26] Init: 	PreShadowFadeResolution=16
[0001.26] Init: 	MotionBlurSkinning=0
[0001.26] Init: 	ApexDestructionMaxChunkIslandCount=2147483647
[0001.26] Init: 	MaxDrawDistanceScale=1.000
[0001.26] Init: 	ScreenPercentage=100.000
[0001.26] Init: 	SceneCaptureStreamingMultiplier=1.000
[0001.26] Init: 	ShadowTexelsPerPixel=1.273
[0001.26] Init: 	PreShadowResolutionFactor=0.500
[0001.26] Init: 	ShadowFilterRadius=2.000
[0001.26] Init: 	ShadowDepthBias=0.012
[0001.26] Init: 	PerObjectShadowTransition=60.000
[0001.26] Init: 	CSMSplitPenumbraScale=0.500
[0001.26] Init: 	CSMSplitSoftTransitionDistanceScale=4.000
[0001.26] Init: 	CSMSplitDepthBiasScale=0.500
[0001.26] Init: 	CSMMinimumFOV=40.000
[0001.26] Init: 	CSMFOVRoundFactor=4.000
[0001.26] Init: 	UnbuiltWholeSceneDynamicShadowRadius=20000.000
[0001.26] Init: 	ShadowFadeExponent=0.250
[0001.26] Init: 	NumFracturedPartsScale=1.000
[0001.26] Init: 	FractureDirectSpawnChanceScale=1.000
[0001.26] Init: 	FractureRadialSpawnChanceScale=1.000
[0001.26] Init: 	FractureCullDistanceScale=1.000
[0001.26] Init: 	DecalCullDistanceScale=1.000
[0001.26] Init: 	TessellationFactorMultiplier=1.000
[0001.26] Init: 	TemporalAA_MinDepth=500.000
[0001.26] Init: 	TemporalAA_StartDepthVelocityScale=100.000
[0001.26] Init: 	ApexLODResourceBudget=1000000020040877300000.000
[0001.26] Init: 	ApexDestructionMaxChunkSeparationLOD=1.000
[0001.26] Log: 	TEXTUREGROUP_World: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_WorldNormalMap: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_WorldSpecular: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Character: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_CharacterNormalMap: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_CharacterSpecular: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Weapon: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_WeaponNormalMap: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_WeaponSpecular: (MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Vehicle: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_VehicleNormalMap: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_VehicleSpecular: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Cinematic: (MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Effects: (MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Skybox: (MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_UI: (MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Lightmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_RenderTarget: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_MobileFlattened: (MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Shadowmap: (MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_ColorLookupTable: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Terrain_Heightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_Terrain_Weightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Log: 	TEXTUREGROUP_ImageBasedReflection: (MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Blur5)
[0001.26] Log: 	TEXTUREGROUP_Bokeh: (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
[0001.26] Init: Friendly System Settings:
[0001.26] Init: 	TextureDetail=Level5
[0001.26] Init: 	WorldDetail=Level5
[0001.26] Init: 	ShadowDetail=Level5
[0001.26] Init: 	bUseVSync=0
[0001.26] Init: 	bUseMSAA=0
[0001.26] Init: 	ScreenPercentage=100
[0001.26] Init: 	UpscaleScreenPercentage=1
[0001.26] Init: 	ResX=1920
[0001.26] Init: 	ResY=1080
[0001.26] Init: 	Fullscreen=1
[0001.27] Init: Writing new compatibility level to ini. Composite: 5. CPU: 5. GPU: 5.
[0007.81] Log: [XIGNCODE] - Initialised
[0007.83] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 780
[0007.83] Log: Adapter has 2966MB of dedicated video memory, 0MB of dedicated system memory, and 1129MB of shared system memory
[0007.84] Log: Shader platform (RHI): PC-D3D-SM3
[0007.91] Log: PhysX GPU Support: DISABLED
[0007.96] Init: Initializing FaceFX...
[0007.96] Init: FaceFX 1.7.4 initialized.
[0008.13] DevShaders: ... Loaded 596 shaders (2 legacy, 0 redundant)
[0008.13] DevShaders: Verifying Global Shaders for PC-D3D-SM3
[0011.70] DevShaders: ... Loaded 38665 shaders (0 legacy, 0 redundant)
[0012.46] DevShaders: Shader cache for RefShaderCache-PC-D3D-SM3 contains 7898 materials (0 redundant)
[0017.65] Init: Finished loading startup packages in 9.52 seconds
[0017.66] Log: 124932 objects as part of root set at end of initial load.
[0017.66] Log: 0 out of 0 bytes used by permanent object pool.
[0017.66] Log: Initializing Engine...
[0017.67] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0017.67] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0017.67] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0017.67] Log: Log SDArchive : Loading archive : ..\..\ShooterGame\CookedPC\webData.arc
[0017.72] Log: Log SDArchive : archive loaded, grabing relevant info.
[0018.00] Log: Log SDArchive : cycling through toc entries.
[0018.06] Log: Log SDArchive : archive successfully loaded
[0018.53] Init: UEngine initialized
[0018.55] Init: XAudio2 using 'Lautsprecher (ASUS Xonar Xense Audio Device)' : 8 channels at 44.1 kHz using 16 bits per sample (channel mask 0x63f)
[0018.56] Log: Working around XDK XAudio2 regression: TRUE
[0018.57] Init: XAudio2Device initialized.
[0018.57] Log: Wwise(R) SDK Version 2013.2.6 Build 4848. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
[0018.59] Log: ERROR this binary was compiled without #define SD_WWISE_HDR
[0018.59] Log: ERROR this binary was compiled without #define SD_WWISE_HDR
[0018.90] Init: AK Audio Device initialized.
[0018.92] Log: USING RAW INPUT
[0018.95] Init: Client initialized
[0020.71] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0020.71] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default'
[0020.71] Log: LocalPlayer 0 - Failed to setup default post process...
[0020.71] ScriptLog: Init SG DLC Manager
[0020.84] Log: LoadMap: Frontend?Name=Player?Team=255
[0020.86] Log: 
[0020.86] DevMemory: Memory allocations reported by the OS: 879.55 MB (with 0.00 MB waste)
[0020.87] Log: WorldInfo is of class 'SGWorldInfo'
[0020.87] Log: Game class is 'SGGameInfoFrontend'
[0020.88] Log: Primary PhysX scene will be in software.
[0020.88] Log: Creating Primary PhysX Scene.
[0020.88] Log: Bringing World Frontend.TheWorld up for play (0) at 2015.03.08-13.48.48
[0020.89] Log: Bringing up level for play took: 0.008767
[0020.89] ScriptLog: SGPRI created: SGPlayerReplicationInfo_0
[0020.89] ScriptLog: SGPRI ReplicatedEvent on SGPRI SGPlayerReplicationInfo_0 : PlayerName
[0020.89] ScriptLog: Refreshing DLC
[0020.89] DevDlc: Looking for DLC...
[0020.89] ScriptLog: Refreshing DLC Complete
[0020.90] Warning: Warning, Failed to load 'SwfMovie SGHud.SG_IME': Failed to find object 'SwfMovie SGHud.SG_IME'
[0020.90] Log: GFx attempted to load missing object [SGHud.SG_IME]
[0020.90] Log: ########### Finished loading level: 0.067673 seconds
[0020.91] Init: Game engine initialized
[0020.91] Log: Initializing Engine Completed
[0020.91] Log: >>>>>>>>>>>>>> Initial startup: 20.91s <<<<<<<<<<<<<<<
[0020.93] ScriptLog: BugItGo -1087.7505 -448.7517 80.0000 0 16384 0
[0020.93] ScriptLog: ?BugLoc=-1087.75,-448.75,80.00?BugRot=0,16384,0
[0021.01] Log: Looking in archive for file : 
[0021.21] Log: [STEAM] - OnRequestEncryptedAppTicket
[0021.21] Log: [STEAM] - Retrieved app ticket successfully
[0021.22] Log: Looking in archive for file : coherent/frontend/index.html
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[0022.20] Log: Looking in archive for file : coherent/common/less/wells.less
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[0022.43] ScriptLog: Refreshing DLC
[0022.43] DevDlc: Looking for DLC...
[0022.43] ScriptLog: Refreshing DLC Complete
[0022.44] Log: Looking in archive for file : coherent/common/lib/font-awesome-4.3.0/less/larger.less
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[0023.58] ScriptLog: [PROFILE] - LoadProfile
[0023.78] Log: === Critical error: ===
Fatal error!

Address = 0x7305ae7a (filename not found) [in C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57\MSVCR90.dll]
Address = 0x4a8e10   (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]


[/QUOTE]

Have you re-installed windows lately?

You might be missing redists


(SRS-Kap) #7

Please refer to:

http://forums.warchest.com/showthread.php/43472-Crashes-at-launch?highlight=load+profile