I reinstalled and verified and even updated my drivers, here is my log:
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------ Joblib unit testing starting ----
------ Joblib unit testing finished ----
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------ Initializing File System ------
Loaded pak000.sdpk2
Loaded pak001.sdpk2
Loaded pak002.sdpk2
Loaded zzzenglish000.sdpk2
Loaded zzzenglish001.sdpk2
Loaded zzzenglish002.sdpk2
Current search path:
C:\Program Files\Steam\userdata\38024401\22350\local/base
C:\Users\Robby\AppData\Local\Splash Damage\Brink/base
c:\program files\steam\steamapps\common\brink/base
zzzenglish002.sdpk2
zzzenglish001.sdpk2
zzzenglish000.sdpk2
pak002.sdpk2
pak001.sdpk2
pak000.sdpk2
file system initialized.
--------------------------------------
Loaded 3781 manifest elements in 12 ms - 192Kb
Discarded 0 manifest elements
Max filename length: 0 characters
Brink 1.0.22672.46967 win-x86 May 9 2011 23:16:25
couldn't exec 'brinkconfig.cfg'
couldn't exec 'autoexec.cfg'
Vendor: 1002 Device: 94C3
2327 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
2 logical cores
2 physical cores
HT disabled in hardware
3072 MB System Memory
256 MB Video Memory
Initializing performance queries
Detected
2 2.33 GHz CPU
3072 MB of System memory
256 MB of Video memory on an optimal video architecture
This system qualifies for High quality!
Vendor: 1002 Device: 94C3
Winsock Initialized
Found interface: {138A84E6-5F4E-480B-A7B9-64174C1AC28F} Intel(R) 82562V-2 10/100 Network Connection - 192.168.1.2/255.255.255.0
Sys_InitNetworking: adding loopback interface
--- Loading sequence: init ---
sound index file 'generated/preload/sound/pc/english/init.soundpreload' is zero length
------- Initializing render context --------
Initializing OpenGL subsystem
...calling LoadLibrary( 'wtsapi32.dll' ): succeeded
...initializing Windows Terminal Server API
...registered window class
...registered fake window class
...calling LoadLibrary( 'opengl32' ): succeeded
...initializing QGL
X..WGL_ARB_create_context_profile not found
...using WGL_ARB_multisample
X..WGL_EXT_framebuffer_sRGB not found
WARNING: idRenderContextWGL::Create : wglChoosePixelFormatARB failed to find a suitable format.
WARNING: Resetting r_multiSamples to allow rendering context to be created.
WARNING: idRenderContextWGL::Create : wglChoosePixelFormatARB failed to find a suitable format.
idFile_AsyncPermanent::Write: failed to write to c:\users\robby\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\robby\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\robby\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\robby\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\robby\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\robby\appdata\local\splash damage\brink\base\diag.txt
********************
FATAL ERROR: Error creating game rendering context.
********************
Error creating game rendering context.
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL