Crash in Limbo


(lennyballa) #1

Hi. I’ve created a simple map, and i can play as spec in it. But when i go in limbo, the game crashes? What should i do?


(CptnTriscuit) #2

This is cuased by some missing worldspawn keys defining the gridsize of your map for the etcommandmap to display.

Read Here:

http://forums.jolt.co.uk/showthread.php?s=fac02105e1f1d396ebc0b961c379d3bd&threadid=168004


(lennyballa) #3

thanks, but what do i need to do with those coordinates? And how?


(Thej) #4

read the part in the manual about command maps


(CptnTriscuit) #5

you need to add them to the worldspawn entity (just select any brush in your map and hit ‘n’)

then in the space where is says key put: mapcoordsmaxs
then in the pace below where it says value put: 7296 -6400

hit enter

then go back to the space where it says key again and put: mapcoordsmins
then go below again to where it says value and put: -768 1664

hit enter

you have just added the proper keys to your worldspawn. BSP and run your map again.

also note: those coordinates were taken from the official battery map, which is a large map. But these coordinates wont work if your map exceeds that defiend area. You can find your maps exact coordinates by making a square brush that covers every part of your map. Then roll your mouse over the topleft and bottom right corners of that brush and copy down the cooridantes (which are displayed at the bottom of the editor).