Crash after round done


(SuperDre) #1

The crash occured after the round was done and all statistics were shown. And I think when it wanted to load the next game…
this time it had a pretty solid log (wanted to actually add the log, but that’s not possible):

[1824.58:2016.04.04-19.26.45] ScriptLog: Setting League Review Info. Count: 0 [1831.16:2016.04.04-19.26.52] ScriptLog: SGPRI ReplicatedEvent on SGPRI SGPlayerReplicationInfo_150 : m_PlayerReady [1837.47:2016.04.04-19.26.58] ScriptWarning: Game not created - cannot respond to netvars SGEngineExtensions Transient.SGEngine_0:SGEngineExtensions_0 Function ShooterGame.SGEngineExtensions:OnNetVarsReceived:0106 [1843.71:2016.04.04-19.27.04] Log: ClientVoice: Unregistering local talker [1843.71:2016.04.04-19.27.04] Log: SeamlessTravel to: lobby [1843.71:2016.04.04-19.27.04] ScriptLog: SGPRI ReplicatedEvent on SGPRI SGPlayerReplicationInfo_138 : Team [1843.72:2016.04.04-19.27.04] ScriptLog: SGPRI ReplicatedEvent on SGPRI SGPlayerReplicationInfo_138 : m_MercExp [1843.72:2016.04.04-19.27.04] ScriptLog: SGPRI ReplicatedEvent on SGPRI SGPlayerReplicationInfo_136 : Team [1843.72:2016.04.04-19.27.04] ScriptLog: SGPRI ReplicatedEvent on SGPRI SGPlayerReplicationInfo_139 : Team [1843.72:2016.04.04-19.27.04] ScriptLog: SGPRI ReplicatedEvent on SGPRI SGPlayerReplicationInfo_143 : Team [1843.72:2016.04.04-19.27.04] ScriptLog: SGPRI ReplicatedEvent on SGPRI SGPlayerReplicationInfo_141 : Team [1843.72:2016.04.04-19.27.04] ScriptLog: SGPRI ReplicatedEvent on SGPRI SGPlayerReplicationInfo_137 : Team [1844.02:2016.04.04-19.27.05] Log: WorldInfo is of class 'SGWorldInfo' [1844.03:2016.04.04-19.27.05] Log: Primary PhysX scene will be in software. [1844.03:2016.04.04-19.27.05] Log: Creating Primary PhysX Scene. [1844.03:2016.04.04-19.27.05] Log: UPhysicsAssetInstance::InitInstance : Could not find root physics body: NONE [1844.03:2016.04.04-19.27.05] Log: UPhysicsAssetInstance::InitInstance : Could not find root physics body: NONE [1844.03:2016.04.04-19.27.05] Log: Bringing World Loading.TheWorld up for play (357) at 2016.04.04-21.27.05 [1844.03:2016.04.04-19.27.05] Log: Bringing up level for play took: 0.011383 [1844.03:2016.04.04-19.27.05] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default' [1844.03:2016.04.04-19.27.05] Warning: Warning, Failed to load 'PostProcessChain Post_Process.PPC_Default': Failed to find object 'PostProcessChain Post_Process.PPC_Default' [1844.03:2016.04.04-19.27.05] Log: Flushing async loaders. [1844.04:2016.04.04-19.27.05] Log: Flushed async loaders. [1844.15:2016.04.04-19.27.05] Critical: appError called: Assertion failed: i>=0 && (i<ArrayNum||(i==0 && ArrayNum==0)) [File:c:\buildbot\shooter_patch_steam_branch\shooter_patch_steam_branch\build\unrealengine3\development\src\core\inc\Array.h] [Line: 575]

Stack: Address = 0x660065 (filename not found) [in C:\Games\SteamLibrary\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x74aa50f4 (filename not found) [in C:\WINDOWS\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.8387_none_5094ca96bcb6b2bb\MSVCR90.dll]
Address = 0x74aa52f3 (filename not found) [in C:\WINDOWS\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.8387_none_5094ca96bcb6b2bb\MSVCR90.dll]
Address = 0x4a77ab (filename not found) [in C:\Games\SteamLibrary\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x4bbed9 (filename not found) [in C:\Games\SteamLibrary\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x660065 (filename not found) [in C:\Games\SteamLibrary\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x750061 (filename not found) [in C:\Games\SteamLibrary\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x74006c (filename not found) [in C:\Games\SteamLibrary\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x74006c (filename not found) [in C:\Games\SteamLibrary\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]

[1844.15:2016.04.04-19.27.05] Critical: Windows GetLastError: The operation completed successfully. (0)
[1844.29:2016.04.04-19.27.05] Log: === Critical error: ===
Assertion failed: i>=0 && (i<ArrayNum||(i==0 && ArrayNum==0)) [File:c:\buildbot\shooter_patch_steam_branch\shooter_patch_steam_branch\build\unrealengine3\development\src\core\inc\Array.h] [Line: 575]

Stack: Address = 0x660065 (filename not found) [in C:\Games\SteamLibrary\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x74aa50f4 (filename not found) [in C:\WINDOWS\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.8387_none_5094ca96bcb6b2bb\MSVCR90.dll]
Address = 0x74aa52f3 (filename not found) [in C:\WINDOWS\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.8387_none_5094ca96bcb6b2bb\MSVCR90.dll]
Address = 0x4a77ab (filename not found) [in C:\Games\SteamLibrary\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x4bbed9 (filename not found) [in C:\Games\SteamLibrary\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x660065 (filename not found) [in C:\Games\SteamLibrary\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x750061 (filename not found) [in C:\Games\SteamLibrary\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x74006c (filename not found) [in C:\Games\SteamLibrary\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x74006c (filename not found) [in C:\Games\SteamLibrary\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]

Address = 0x77335b68 (filename not found) [in C:\WINDOWS\SYSTEM32\KERNELBASE.dll]
Address = 0x4a7671 (filename not found) [in C:\Games\SteamLibrary\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x4d39f3 (filename not found) [in C:\Games\SteamLibrary\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]


(NxA_Noxie) #2

Hello, again I would suggest you contacting customer support. This is the bug forum section not the tech support :wink:


(SuperDre) #3

uhh, how is crashing not a f-ing bug when it happens not completely random… but then again, this was before the current patch, which also has it’s problems… I’m starting to wonder if the devs actually look at all the warnings in the logs themselves, as a lot of those warnings shouldn’t be there at all (I’ve been developing with the UnrealEngine myself, so I know a little bit what I’m talking about)… But I guess you just ignore most warnings instead of fixing them…