Crash after alt tabbing


(Deltaz) #1

When I alt tab and don’t go back to the game for long brink crashes.

Specs:
i7
HD radeon 4870
6GB RAM
Windows 7 64 bit

Here is the error I get:

WARNING: sdSoundStream::CreateStream(sounds/foley/movement/cloth3) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/metal) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/movement/cloth3) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/skn/stop/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/stop/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/stop/metal) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/skn/stop/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/skn/start/wood) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/start/wood) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/start/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/hvy/metal_right) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/movement/cloth3) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/skn/start/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/start/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/start/metal) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/skn/start/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/stop/metal) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/skn/stop/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/skn/start/wood) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/start/wood) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/start/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/skn/start/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/start/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/start/metal) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/skn/start/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/metal) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/movement/cloth3) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/movement/cloth2) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/start/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/skn/start/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/start/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/start/metal) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/skn/start/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/wood) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/movement/cloth1) FAILED!
Migration other match state 9: -1822262681
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
Migration other match state 9: -1026952036
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
Migration other match state 9: -2020953297
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
Migration other match state 9: 686144732
Migration other match state 9: -137343158
Migration primary match state: 2
1078423: 'aqrint_csc' StopCutscene...
1078423: 'aqsint_csc' StopCutscene...
1078423: 'aqoutro_csc' StopCutscene...
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqatk_extra_1
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqatk_extra_2
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqatk_extra_4
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqatk_extra_3
1078423: 'aqmid_csc' StopCutscene...
Waiting 3000ms for  cutscene fade out to finish...
Transitioning away from idle on npc
Transitioning away from idle on npc
SetMapXPDisconnect: Game Review
SetPreMapRankLevel: 12
SetPreMapRankLevelXP: 1904
1081558: old total XP: 91904 add: 3808 -> rank: 'level12' next: 'level12' total XP: 95712 level XP: 5712
1081558: 'aqrint_csc' StopCutscene...
1081558: 'aqsint_csc' StopCutscene...
1081558: 'aqoutro_csc' StopCutscene...
1081558: 'aqmid_csc' StopCutscene...
1081579: Non-cinematic (correct) model for 'aqatk_extra_1' composited (uses id -2, expected id -2), ccfIndex 10
1081579: Non-cinematic (correct) model for 'aqatk_extra_2' composited (uses id -2, expected id -2), ccfIndex 9
1081579: Non-cinematic (correct) model for 'aqatk_extra_4' composited (uses id -2, expected id -2), ccfIndex 4
1081579: Non-cinematic (correct) model for 'aqatk_extra_3' composited (uses id -2, expected id -2), ccfIndex 1
Iii|;) Smooth Criminal \m/ Disconnected.
=== Profile Commit (Game Review) ===
1098910: 'aqrint_csc' StopCutscene...
1098910: 'aqsint_csc' StopCutscene...
1098910: 'aqoutro_csc' StopCutscene...
1098910: 'aqmid_csc' StopCutscene...
Player Team: resistance
Fade in victory splash
Player Team: resistance
Fade in victory splash
tally win sound: res_fail
Fade in victory splash
Map Name 
preMapRankLevel: 12.00
postMapRankLevel: 12.00
preMapRankLevelXP: 1904.00
postMapRankLevelXP: 1904.00
preMapRankLevel: 12.00
postMapRankLevel: 12.00
preMapRankLevelXP: 1904.00
postMapRankLevelXP: 1904.00
attach...
Ïce magi Disconnected.
Smokey Disconnected.

=== D I S C O N N E C T ===
--------- Game Map Shutdown ----------
endgamereview stop listening to active...
--------------------------------------
1: Freeing unused ccf with id -2 for team 0
Spent 2ms waiting
Spent 268ms total
Finished compositing contextId -2 team security (0) cinematic: true
HEAP: 2
Max system bytes:      423297024 (403.69MB)
Current system bytes:  423297024 (403.69MB)
Current in use bytes:  279824776 (266.86MB)
********************
FATAL ERROR: sdMemory::AlignedAlloc ( "SDHEAP_MISC", 2 ) request for 2048 bytes aligned at 128 failed
********************
...unloading Input Method Editor DLL
mouse: Failed to remove raw input device
...unloading Raw Input DLL

------- Input Initialization -------
Initializing DirectInput8...
...calling LoadLibrary( 'user32.dll' ): succeeded
...initializing Raw Input
mouse: Raw Input initialized.
...calling LoadLibrary( 'imm32.dll' ): succeeded
...initializing Input Method Editor
------------------------------------
sdMemory::AlignedAlloc ( "SDHEAP_MISC", 2 ) request for 2048 bytes aligned at 128 failed
...unloading Input Method Editor DLL
mouse: Failed to remove raw input device
...unloading Raw Input DLL
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL


(McAfee) #2

known problem, will be fixed in future patch.

here is a workaround:
http://www.splashdamage.com/forums/showthread.php?t=26744


(MaxiM) #3

Hah, this happened to me just now when I Alt-Tabbed to check the forums :open_mouth: