When I alt tab and don’t go back to the game for long brink crashes.
Specs:
i7
HD radeon 4870
6GB RAM
Windows 7 64 bit
Here is the error I get:
WARNING: sdSoundStream::CreateStream(sounds/foley/movement/cloth3) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/metal) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/movement/cloth3) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/skn/stop/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/stop/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/stop/metal) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/skn/stop/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/skn/start/wood) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/start/wood) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/start/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/hvy/metal_right) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/movement/cloth3) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/skn/start/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/start/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/start/metal) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/skn/start/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/stop/metal) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/skn/stop/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/skn/start/wood) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/start/wood) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/start/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/skn/start/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/start/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/start/metal) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/skn/start/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/metal) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/movement/cloth3) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/movement/cloth2) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/start/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/skn/start/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/start/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/start/metal) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/skn/start/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/wood) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/movement/cloth1) FAILED!
Migration other match state 9: -1822262681
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
Migration other match state 9: -1026952036
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
Migration other match state 9: -2020953297
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
WARNING: WalkPathBarrier Max Barriers (128) Hit
Migration other match state 9: 686144732
Migration other match state 9: -137343158
Migration primary match state: 2
1078423: 'aqrint_csc' StopCutscene...
1078423: 'aqsint_csc' StopCutscene...
1078423: 'aqoutro_csc' StopCutscene...
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqatk_extra_1
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqatk_extra_2
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqatk_extra_4
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqatk_extra_3
1078423: 'aqmid_csc' StopCutscene...
Waiting 3000ms for cutscene fade out to finish...
Transitioning away from idle on npc
Transitioning away from idle on npc
SetMapXPDisconnect: Game Review
SetPreMapRankLevel: 12
SetPreMapRankLevelXP: 1904
1081558: old total XP: 91904 add: 3808 -> rank: 'level12' next: 'level12' total XP: 95712 level XP: 5712
1081558: 'aqrint_csc' StopCutscene...
1081558: 'aqsint_csc' StopCutscene...
1081558: 'aqoutro_csc' StopCutscene...
1081558: 'aqmid_csc' StopCutscene...
1081579: Non-cinematic (correct) model for 'aqatk_extra_1' composited (uses id -2, expected id -2), ccfIndex 10
1081579: Non-cinematic (correct) model for 'aqatk_extra_2' composited (uses id -2, expected id -2), ccfIndex 9
1081579: Non-cinematic (correct) model for 'aqatk_extra_4' composited (uses id -2, expected id -2), ccfIndex 4
1081579: Non-cinematic (correct) model for 'aqatk_extra_3' composited (uses id -2, expected id -2), ccfIndex 1
Iii|;) Smooth Criminal \m/ Disconnected.
=== Profile Commit (Game Review) ===
1098910: 'aqrint_csc' StopCutscene...
1098910: 'aqsint_csc' StopCutscene...
1098910: 'aqoutro_csc' StopCutscene...
1098910: 'aqmid_csc' StopCutscene...
Player Team: resistance
Fade in victory splash
Player Team: resistance
Fade in victory splash
tally win sound: res_fail
Fade in victory splash
Map Name
preMapRankLevel: 12.00
postMapRankLevel: 12.00
preMapRankLevelXP: 1904.00
postMapRankLevelXP: 1904.00
preMapRankLevel: 12.00
postMapRankLevel: 12.00
preMapRankLevelXP: 1904.00
postMapRankLevelXP: 1904.00
attach...
Ïce magi Disconnected.
Smokey Disconnected.
=== D I S C O N N E C T ===
--------- Game Map Shutdown ----------
endgamereview stop listening to active...
--------------------------------------
1: Freeing unused ccf with id -2 for team 0
Spent 2ms waiting
Spent 268ms total
Finished compositing contextId -2 team security (0) cinematic: true
HEAP: 2
Max system bytes: 423297024 (403.69MB)
Current system bytes: 423297024 (403.69MB)
Current in use bytes: 279824776 (266.86MB)
********************
FATAL ERROR: sdMemory::AlignedAlloc ( "SDHEAP_MISC", 2 ) request for 2048 bytes aligned at 128 failed
********************
...unloading Input Method Editor DLL
mouse: Failed to remove raw input device
...unloading Raw Input DLL
------- Input Initialization -------
Initializing DirectInput8...
...calling LoadLibrary( 'user32.dll' ): succeeded
...initializing Raw Input
mouse: Raw Input initialized.
...calling LoadLibrary( 'imm32.dll' ): succeeded
...initializing Input Method Editor
------------------------------------
sdMemory::AlignedAlloc ( "SDHEAP_MISC", 2 ) request for 2048 bytes aligned at 128 failed
...unloading Input Method Editor DLL
mouse: Failed to remove raw input device
...unloading Raw Input DLL
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL
