Crafting costs


(SteelMailbox) #1

The formula goes like this: [How many Fragments for the rarity] / 15 [Balance per lead] = [How many Leads required] ; [How many leads required] x 1,000 [For each equipment case] = [Credit cost to get the cards] ; [Credit cost to get the cards] + [Crafting cost] = [Amount of overall needed credits]

Or alternatively if you hate math (like me) you can skip the calculations and get straight to the costs below

Lead = 1000

Iron = 45/15 = 3; 3 x 1,000 = 3,000; 3,000 + 500 = 3,500

Bronze = 165/15 = 11; 11 x 1,000 = 11,000; 11,000 + 1,500 = 12,500

Silver = 700/15 = 46.66666666666667; 46.66666666666667 x 1000 = 46,666.66666666667; 46,666.66666666667 + 5000 = 49,666.66666666667

Gold = 2,500/15 = 166.6666666666667; 166.6666666666667 x 1000 = 166,666.66666666667; 166,666.66666666667 + 25,000 = 191,666.6666666667

Cobalt = 20,000/15 = 1,333.333333333333; 1,333.333333333333 x 1,000 =1,333,333.333333333; 1,333,333.333333333 + 50,000 = 1,383,333.333333333

“I hate math” - You:

Lead = 1000

Iron = 3,500

Bronze = 12,500

Silver = 50,000

Gold = 192,000

Cobalt = 1,383,334

Note: These calculations are of the worst case scenario, where you get no cases from matches and the ones you buy only give leads. meaning the amounts are subject to change a lot because of how RNG works. It could just take 50K credits to craft a cobalt if you got 2 free cases and gotten from both a cobalt, but taking RNG into account makes the whole calculation really useless as RNG was never consistent and will never be. If you are saying that statistics are something that can put RNG into account then no. I personally never believed in statistics as they proved themselves to be wrong on more than a few occasions in my life. Take these numbers with a grain of salt and also any other numbers defining crafting costs as RNG is not explained by statistics and thus number will be mostly random but between what I calculated here to the Crafting cost of the cards.


(Jostabeere) #2

Nice. Only 1.3 millions for a Cobalt.


(SkrubLord) #3

What the @$!# were SD even thinking of when making this system? I thought from the videos that you need fragments to craft, but it turns out you need fragments AND credits. And the best part, even way more credits than before! The “good” part: ‘‘There is less clicking than before’’! This game is going down under.


(Eox) #4

I have to admit, though I was hyped at first, I am not liking that new system that much. I feel like grabbing a Cobalt is much more time consuming… It’s maybe unjustified though.

I just hope that system will get some polish as soon as possible. I actually have to remind everyone : the system just started, so of course nothing is right. Everything will be changed depending of everyone’s feedback.


(TheStrangerous) #5

We have entered the dark age, of higher price for trade up disguised as “crafting”.


(Guziol) #6

I was looking forward to the change, but the old system was way cheaper and it also made me keep sone silvers and golds on my way to cobalt that were good loadouts, now i dont feel the incentive to craft anything below gold.


(Yoma) #7

Well, i wont touch this system for now and wait for some balance.

If i will touch this system it will be only with Weaponkits because wasting 1,3M credits for a 1/9 chance is simply not worth it.


(Runeforce) #8

Thanks for the laugh, Steelmailbox :stuck_out_tongue:

Honestly though, I don’t get why you FUD spreaders stick around. Game must be really good, eh?


(Orivar) #9

Dont worry. Tomorrow they will remove it xD


(FireWorks) #10

Ever been to a statistics class? They work a lot around calculating random things…

The way you spread FUD around here is shameful at best. Wonder if you get paid for it, cause you obviously are not an illiterate and enjoyed basic education.


(SteelMailbox) #11

[quote=“Runeforce;193176”]
Honestly though, I don’t get why you FUD spreaders stick around. Game must be really good, eh?[/quote]

FUD I guess stands for “Fuck you devs” and well this post is just math, not an opinion.
But I stick around cause I like the game, it is fun and while it increases my salt level to a dangerous level, I return to it cause I like this game. Yes I don’t agree with all the choices the devs make but this last update returned my hope.

Statistics, you know, that thing you use when you are trying to explain how to calculate random but let’s admit it it’s just a pile of horse shit.

You can go 100 matches without a case or go a 100 cases without an iron +. This post is just math, concrete math you can’t argue with cause it is correct. Statistics I see taught you much in life, including how to be a complete idiot.


(FireWorks) #12

If you are interested in a fact based discussion read and understand this:
http://forums.dirtybomb.nexon.net/discussion/31264/mathematical-analysis-of-the-new-loadout-crafting-system#latest


(Jostabeere) #13

Yeah, not like he was looking at the worst possibility when every case gives a Lead. Which IS possible.
But understandable. Hard to see such things from that horse.


(StubbyClaps) #14

Trade in useless cobalts after new crafting sytem, check. Costs 50000 currency even with 10k over materials needed. Cool


(GildedDark) #15

If they added an all fragment price, a credit and fragment cost, and a credit only price that might help out with some of the expenses


(Mister__Wiggles) #16

They have basically added a feature that makes everything more expensive for the none paying customer. Yes, they say its a WIP but the fact they thought those prices were fair to begin with has made any trust I had left go. Please SD, for once listen to people. We wanted a new system, you gave us a new system, yes its easier to trade up in the terms of clicks but 50k credits and 20k fragments for a cobalt? You could buy a merc with that. Im sorry but this system should be looked at thoroughly, id advise no one to spend a penny on it until they get it sorted because right now you are getting robbed big time.


(Mister__Wiggles) #17

[quote=“FireWorks;193170”]Wow the Donald Trump of this forum has struck again.[quote=“steelMailbox;31277”]
Or alternatively if you hate math (like me) you can skip the calculations…[/quote]

You dont only hate math, you also seem to hate logic in particular.

I just hope your financial life is handle by someone who has a rough clue.

Seems you didnt bother reading and/or understanding the explanation posts in the announcements but let me just point you at a few simple things:
-Crates do mostly drop. If you buy them outside of events you blow away money pointlessly.
-One out of three cards from a crate is at least an iron or above, not a lead. This drastically reduces the total costs

Lovely flame thread though, hope it gets locked. @Amerika @Ardez [/quote]

You got more chance of getting a timeout for being a vile individual. The guy posted the info, if you think its wrong correct him but dont act like a child in doing so.


(Eox) #18

Hey, keep cool guys.

@steelMailbox posted that thread with the sole objective to bring something insightful for the community : something that we can use for the feedback. There was no harm intended. Hold your horses.

There’s no need to bash each other for that kind of post. Seriously, I can’t think about anything more stupid than this right now. That kind of fights have no purpose and just make the forums way less enjoyable to read.

Now if you guys could come back to a more peaceful kind of conversation, I would be really happy. :slight_smile:


(SkrubLord) #19

I’m just waiting for shoe or someone to make a public announcement that we dont understand the system and that it’s actually good and “working as intended”


(doxjq) #20

@Eox it’s more time consuming for people who didn’t trade up before the update hit, but in all honesty, why would we? We had no idea what the final figures would be, but in a nutshell if you had a bunch of golds you were saving for cobalts, you’ve been pretty screwed over.

Like I’m just discussing with some people on a stream now.

Before the update hit, I had 27 golds and 41k credits, which was enough to make 4 cobalts. I could have done this and had 3 golds left over, and 1k creds left over.

Now the update has hit, and my gold value has dropped (since cobalts now cost 9.3 golds instead of 6), so I can’t even make a single cobalt now.

41k credits = not enough to trade for even one cobalt since it now costs 50k

27 golds = only enough cards to make 2 cobalts, as I now need 28 golds to have enough golds to make 3 cobalts.

Basically, the new system is better for people starting out, or people who already owned cobalts, but those of us who were stockpiling golds have been severely screwed over.

Like, for me personally it is literally months worth of time spent stockpiling credits and crafting golds to save up for cobalts, that’s all gone down the drain.