Hi all,
Months after the crafting update, i would like to post my feedback about this system, as we all were able to test it out on a larger period of time, instead of the fresh feedback some of us and youtubers gave.
To be honest, my feeling right now is not much different from my first one : this crafting system feels too much grindy. I really miss the “upgrade” feelings we had before, where you spared your cards to get the next rarity and made your way to the highest rank.
And now, i know why they add options to buy 10 cases at a time and quick opened them : you need soooo many cards to get gold and, of course, cobalt, that without this option, i would be so much a pain that noone would craft.
Lastly, even with the maths, i don’t think this crafting system cost less than the previous one, as you spend every credit in buying cases, just to recycle everything and play again until you reach 10k and spend them on cases and so on.
Yeah, cobalt get more value as it is more difficult to get them. Or maybe they lose their value, because it is so much unaffordable that no one try to craft them in the end ?
So, after months of testing it out, what are you all thinking about the crafting system ? Have your opinions changed by the time ?
I can see how the new system appeared to be a good idea, but the result was bad to say the least. There have been quite a few suggestions on the forum to combine the systems so the new system is more appealing.