i get some ugly cracks between brushes… the screenshot will say more:
(cracks.jpg)
http://www.geocities.com/pazurmapping/test/
this is the shader of the brush:
textures/natter/ametal_m08_sha
{
qer_editorimage textures/swf/ametal_m08.tga
q3map_shadeangle 89
surfaceparm metalsteps
{
map $lightmap
rgbGen identity
}
{
map textures/swf/ametal_m08.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
}
this is a compile with BSP -meta, -vis, -light -super 2 -filter -patchshadows -shade (q3map 2.3.32). maybe there is a shader keyword to prevent this?
