CPU usage?


(needforWeed) #1

Hello SD and it’s community.

I’m upgrading my PC and I would like to know if you (SD) can tell how heavy is brink for CPU.? How many cores will it stress? That will help me choose the right CPU for me. I play Bad Company 2 now and Phenom II x6 seems to do really well there. My next game is Brink for a long time so if the i5/i7 will be clear winner there then I will regret when I go AMD. I really like ADM new boards and prices.

Best regards,
needforWeed.


(murka) #2

It will literally eat all your megahurtz!


(DarkangelUK) #3

Yeah… off topic maybe?


(Susefreak) #4

idtech4, hope you can do the math yourself


(Senethro) #5

Doom3:Brink as Quake3:MOdern Warfare 2.

A distant descendant of an engine gives no clues about required specs.

Basically, will a quadcore give us any benefit or is a dual enough?


(Hueco) #6

After reading this:

I say yes this game will benefit from multiple cores.


(brbrbr) #7

QW can chew up to 3 cores easily to 100%(regardless freqs) and seriously fill rest ones.


(ispellcorrectly) #8

just get the i7 or the new i9 which is the i7 but overclocked :slight_smile:


(brbrbr) #9

not noticed 150% more CPU cores and imprioved cache/memory controller ?


(ispellcorrectly) #10

incorrect… I run my graphics on max with 4x AA my cpu (DUEL CORE @2.33) hit just under 60-70 and its three years old with dust :slight_smile:


(Voxie) #11

What does that have to do with what he said? He just stated that Quake Wars was multi-core friendly, distributing workload evenly between three or more cores. A dual core CPU being able to run the game sufficiently isn’t directly related to his claim.


(ispellcorrectly) #12

100% over 3 cores is not friendly in my opinion.


(jRAD) #13

Why is that?


(Apoc) #14

why??
Try turning them down and watch your fps rocket


(ispellcorrectly) #15

maybe I read it wrong, my explanation would have been, because I have only 2 and I don’t use 30% of mine.

I think I might have read his post wrong? I read it as qw TAKING 100% resources on 3 CPUs is friendly…

@Apoc

I think et:qw is the most beautiful game ever made…

Fps stays locked at 60 thats more than enough… and I play without lag.

Lowered graphics comes out when I just want to play…

Otherwise I jizz all over the effects the game gives off :slight_smile:


(Voxie) #16

What I believe he meant is that there’s full load on all three different cores. If the game’s badly threaded, generally it would be full load on one core and just a few percent of usage on the rest.


(ispellcorrectly) #17

ahh, I misinterpreted it then… sorry brbrbr


(AnthonyDa) #18

Yeah but BRINK is based on a whole new modification from idtech4, not qw engine according to last interview :slight_smile:
Source:

Awesome. You mentioned Brink was being built on the basis of id Tech 4. For a start, Brink’s been built from a new engine on the basis of Tech 4, yes?
Paul Wedgwood: Yes.

Having 3 cores for the game + 1cord for 3rd appz&OS might be than using 4 cores because it might greatly reduce the number of “micro lag” when another application is asking for CPU time. On the other hand, it will have a lower average performance by using 3 majors thread instead of 4 on quad cores configuration. Right ?


(Voxie) #19

Yes, I’m very much aware of that. I was just discussing Basiley’s statement regarding the Quake Wars engine. :slight_smile:
On a semi-related note, I’m surprised that SD/Bethesda actually went out and referred to their engine as “running a heavily modified version of id Tech 4”. When people think id Tech 4 they think sharply-defined shadows and claustrophobic environments, and with Brink featuring soft shadows with penumbra, sparse virtual texturing, complex open environments, motion blur, et cetera, in my opinion they’d be better off calling it something completely different (because buzz words are always important!), but state that it has its roots in the technology from their previous titles.

What if Infinity Ward would have been touting that their engine for the Modern Warfare series is a heavy modified Quake 3 engine? In their case calling it the IW engine makes more sense.


(brbrbr) #20

AA stands fro Anti-Aliasing ?
thats could explain.
cause both FSAA and [more lightweight and more CPU-dep, than GPU-dep]other aliasing algoritms put enough stress to GFX to make GFX cards, not CPU, bottleneck on even notorious games.

note: you can seriously improve ETQW GFX my some tweaking then.
and yes, QW start consuming [dramatically]more CPU then.
with one exclusion, maybe: if you had 1Gb or 2Gb videocard, you can [try]turn off texture compression in QW. smoth things alot.
this also can be used in GFX drivers[of both vendors], with less predictible results, but in general, can dramatically imrove GFX in some, apps[not only 3D games].