hei, using the cp’s from the 2bit tutorial…(http://www.pythononline.co.uk/et/tutorial20.htm)but the cp’s don’t show up in map…why?
they are there but do not show…
i can construct them…but they still don’t show…
here’s my script:
game_manager
{
spawn
{
wm_axis_respawntime 10
wm_allied_respawntime 10
wm_set_round_timelimit 30
// Stopwatch mode defending team (0=Axis, 1=Allies)
wm_set_defending_team 0
// Winner on expiration of round timer (0=Axis, 1=Allies, -1=Nobody)
wm_setwinner 0
wait 500
setautospawn "Axis Spawn" 0
setautospawn "Allied Spawn" 1
}
}
// ================================================
allied_cp_open
{
spawn
{
wait 100
accum 0 set 0 // 0=CP Closed, 1=CP Damaged
constructible_class 2 // Dyno+Satchel
trigger self disable_cp_features // Default charge bar times
setstate allied_cp_damaged invisible // Hide damaged CP clipbrush+model
setstate allied_cp_damaged_model invisible
wait 1000
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 1 "allies_hq_compost_construct"
wm_addteamvoiceannounce 1 "allies_hq_compost_construct"
// *----------------------------------- vo ------------------------------------------*
}
trigger disable_cp_features
{
setstate allied_cp_open_model invisible // Hide Open CP model
setchargetimefactor 1 soldier 1
setchargetimefactor 1 lieutenant 1
setchargetimefactor 1 medic 1
setchargetimefactor 1 engineer 1
setchargetimefactor 1 covertops 1
sethqstatus 1 0 // Landmines team warning message
disablespeaker speaker_allied_cp // Disable morse code sound
}
trigger enable_cp_features
{
setstate allied_cp_open_model default // Show open CP model
setchargetimefactor 1 soldier 0.75
setchargetimefactor 1 lieutenant 0.75
setchargetimefactor 1 medic 0.75
setchargetimefactor 1 engineer 0.75
setchargetimefactor 1 covertops 0.75
sethqstatus 1 1 // Landmines team warning message
enablespeaker speaker_allied_cp // Enable morse code sound
}
buildstart final
{
setstate allied_cp_closed invisible // Hide closed CP clipbrush+model
setstate allied_cp_closed_model invisible
setstate allied_cp_damaged invisible // Hide damaged CP clipbrush+model
setstate allied_cp_damaged_model invisible
}
built final
{
accum 0 set 1 // Only show the damaged CP model
trigger self enable_cp_features // Increase charge bar times
wm_announce "Allied Command Post constructed. Charge speed increased!"
// *----------------------------------- vo ------------------------------------------*
wm_removeteamvoiceannounce 1 "allies_hq_compost_construct"
wm_teamvoiceannounce 1 "allies_hq_compost_constructed"
wm_teamvoiceannounce 0 "axis_hq_compost_constructed_allies"
wm_addteamvoiceannounce 0 "axis_hq_compost_constructed_allies"
// *----------------------------------- vo ------------------------------------------*
}
decayed final
{
setstate allied_cp_open_model invisible // Hide Open CP model
trigger self show_damaged_cabinet // Show previous cabinet state
trigger self show_closed_cabinet
}
death
{
trigger self show_damaged_cabinet // Show damaged CP model
trigger self disable_cp_features // Default charge bar times
wm_announce "Axis team has destroyed the Allied Command Post!"
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 1 "allies_hq_compost_damaged"
wm_addteamvoiceannounce 1 "allies_hq_compost_construct"
wm_removeteamvoiceannounce 0 "axis_hq_compost_constructed_allies"
// *----------------------------------- vo ------------------------------------------*
}
trigger show_closed_cabinet
{
accum 0 abort_if_equal 1 // Closed cabinet active yet?
setstate allied_cp_closed default
setstate allied_cp_closed_model default
}
trigger show_damaged_cabinet
{
accum 0 abort_if_equal 0 // Damaged cabinet active yet?
setstate allied_cp_damaged default
setstate allied_cp_damaged_model default
}
}
// ================================================
axis_cp_open
{
spawn
{
wait 100
accum 0 set 0 // 0=CP Closed, 1=CP Damaged
constructible_class 2 // Dyno+Satchel
trigger self disable_cp_features // Default charge bar times
setstate axis_cp_damaged invisible // Hide damaged CP clipbrush+model
setstate axis_cp_damaged_model invisible
wait 1000
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_hq_compost_construct"
wm_addteamvoiceannounce 0 "axis_hq_compost_construct"
// *----------------------------------- vo ------------------------------------------*
}
trigger disable_cp_features
{
setstate axis_cp_open_model invisible // Hide Open CP model
setchargetimefactor 0 soldier 1
setchargetimefactor 0 lieutenant 1
setchargetimefactor 0 medic 1
setchargetimefactor 0 engineer 1
setchargetimefactor 0 covertops 1
sethqstatus 0 0 // Landmines team warning message
disablespeaker speaker_axis_cp // Disable morse code sound
}
trigger enable_cp_features
{
setstate axis_cp_open_model default // Show open CP model
setchargetimefactor 0 soldier 0.75
setchargetimefactor 0 lieutenant 0.75
setchargetimefactor 0 medic 0.75
setchargetimefactor 0 engineer 0.75
setchargetimefactor 0 covertops 0.75
sethqstatus 0 1 // Landmines team warning message
enablespeaker speaker_axis_cp // Enable morse code sound
}
buildstart final
{
setstate axis_cp_closed invisible // Hide closed CP clipbrush+model
setstate axis_cp_closed_model invisible
setstate axis_cp_damaged invisible // Hide damaged CP clipbrush+model
setstate axis_cp_damaged_model invisible
}
built final
{
accum 0 set 1 // Only show the damaged CP model
trigger self enable_cp_features // Increase charge bar times
wm_announce "Axis Command Post constructed. Charge speed increased!"
// *----------------------------------- vo ------------------------------------------*
wm_removeteamvoiceannounce 0 "axis_hq_compost_construct"
wm_teamvoiceannounce 0 "axis_hq_compost_constructed"
wm_teamvoiceannounce 1 "allies_hq_compost_constructed_axis"
wm_addteamvoiceannounce 1 "allies_hq_compost_constructed_axis"
// *----------------------------------- vo ------------------------------------------*
}
decayed final
{
setstate axis_cp_open_model invisible // Hide Open CP model
trigger self show_damaged_cabinet // Show previous cabinet state
trigger self show_closed_cabinet
}
death
{
trigger self show_damaged_cabinet // Show damaged CP model
trigger self disable_cp_features // Default charge bar times
wm_announce "Allied team has destroyed the Axis Command Post!"
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_hq_compost_damaged"
wm_addteamvoiceannounce 0 "axis_hq_compost_construct"
wm_removeteamvoiceannounce 1 "allies_hq_compost_constructed_axis"
// *----------------------------------- vo ------------------------------------------*
}
trigger show_closed_cabinet
{
accum 0 abort_if_equal 1 // Closed cabinet active yet?
setstate axis_cp_closed default
setstate axis_cp_closed_model default
}
trigger show_damaged_cabinet
{
accum 0 abort_if_equal 0 // Damaged cabinet active yet?
setstate axis_cp_damaged default
setstate axis_cp_damaged_model default
}
}
thanx magic

