in my script i have the commands disable/enable - speaker …
SOMETIMES it dis/en-ables the speakers properly on et 2.60, sometimes NOT.
it ALWAYS dis/en-ables it on et 2.55.
my script definetly executes the lines “disablespeaker” and “enablespeaker” (this is what scriptdebug says)
my .sps file:
speakerScript
{
speakerDef {
noise "sound/world/radio_allies.wav"
origin -997.19 876.37 270.11
targetname "CPspeakerallies"
looped "on"
broadcast "no"
wait 3000
random 1000
volume 127
range 1250
}
speakerDef {
noise "sound/world/radio_axis.wav"
origin -993.46 876.58 280.39
targetname "CPspeakeraxis"
looped "on"
broadcast "no"
wait 3000
random 1000
volume 127
range 1250
}
}
no i did NOT copy anything from prefabs or tutorials, i made it from scratch as it should be very easy but those damn ingame speakers dont seem to work

the speakers definition are correct … that is why they sometimes WORK xD … well… they play the sound … so it is correct.