Well, I’ve decided to try and get into mapping. Only started 3 days ago and spent Tuesday reading and working through tutorials before jumping right in over the last couple of days. Basically I’ve got about half the way through the basic structure of my first attempt at a map (building block rooms and corridors with caulk). I’ve hit a couple of problems:
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Terrain stuff - I’ve read a bit about using terrain gens and monochrome heightmaps, but how do you fit these in with your buildings and bunkers? Would it be simpler to just make the terrain brushes more basic (think supplydepot rather than radar) or should I try and look into creating more realistic looking hills/slopes etc using a gen?
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Having built the map out of caulk, I wondered if there was any way to quickly texture the whole thing with something visible so that I can run around it (to get an idea of the overall scale, mainly). I did this a bit early on when I didn’t have many brushes (only a hundred or so), but now I’m approaching the 1000 mark and it’d take a while to texture them all individually for testing then put them all back to caulk for ease of construction. I have a feeling I’ve just failed to spot some kind of multi-selection option that would allow me to grab all my brushes, slap a simple texture on them and compile…
As I said, I only started mapping 3 days ago so I’ll probably have a heap more questions. Many apologies if the above have already been answered in a previous post, but I tried a couple of quick searches and didn’t see anything that answered the questions, but there were so many results I could have missed it.

