Let me preface this by saying that i’m looking at this from a “casual” perspective. I’ve been playing FPS’s since '97, most of them competitively (huge ET fan, played it to death) but i’m passed that for a while now and i’m just looking for a relaxed shootout
So, on to the questions:
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Why are there only 3 mercs per squad allowed ? I can see this in competitive being considered part of the tactics (altho i doubt it matters much in an organized team) but in a quickplay casual shootout this brings nothing to the table except inconvenience.
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Some missions seem more like an annoying chore. They should be either fun or something that you do while having fun. For instance, earn xp with x in your squad, where x often being a merc i don’t enjoy. Now i’m basically down to two slots. Won’t even comment the competitive one. Missions are too specific, make them like “Earn xp playing a medic” or something more flexible.
I usually run with an Engi, Medic and something that kills. Which means if i’m in a team that doesn’t distribute ammo (happens often), i’m screwed. I’d gladly switch to ammo support if i could without gimping my squad.
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Why can’t i have 2 loadouts of the same merc simultaneously ? Maps are long, some parts are good for a shotgun, some for a longer range engagement. Again i don’t see the point in this except inconvenience.
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It can be really hard to test stuff you might want to buy. Which is bad for business. For instance, i’d like to buy Kira (real money) but as much as i love semi-autos, i dislike burst rifles. So even when she goes on a rotation, i still need a card to try it out. Maybe introduce some kind of offline tutorial style try mode or like in Planetside 2, where you could try a weapon (for 30min i think) but it had a very long cd of 30days so it couldn’t be abused.
I guess there are a few suggestions in there as well 