It seems that I am also getting the error message…
************ ERROR ************
LoadPCX: Couldn’t read reactor.pcx
I have been seaching through the other posts (for about and hour and a half), but none seem to give an answer to my problem.
The files are located in the following directories…
C:\Program Files\Wolfenstein - Enemy Territory Developer\etmain\reactor.pcx
C:\Program Files\Wolfenstein - Enemy Territory Developer\etmain\scripts\reactor.shader
(Note: “Wolfenstien - Enemy Territory Developer” was a second install of the program purely for map development purposes, as a work around for a compiling problem that I found on these forums)
Program Versions:
GTKRadiant 1.3.8-ET
EasyGen 1.42 (with the template_wolfet installed)
XP Home (just to cover my OS base)
Here is the values for the terrain…
// entity 90
{
“alphamap” “reactor.pcx”
“shader” “reactor/terrain”
“layers” “2”
“terrain” “1”
“classname” “func_group”
Here is my world spawn info…
// entity 0
{
“vertexremapshader2” “textures/reactor/terrain_0to1;textures/reactor/terrain.vertex”
“vertexremapshader1” “textures/reactor/terrain_1;textures/reactor/terrain.vertex”
“vertexremapshader0” “textures/reactor/terrain_0;textures/reactor/terrain.vertex”
“mapcoordsmaxs” “1152 -3072”
“mapcoordsmins” “-1088 1088”
“classname” “worldspawn”
“vertexremapshader3” “textures/reactor/terrain_0;textures/%METASHADER_NAME%_base”
“vertexremapshader4” “textures/reactor/terrain_1;textures/%METASHADER_NAME%_base”
“vertexremapshader5” “textures/reactor/terrain_0to1;textures/%METASHADER_NAME%_base”
So all in all from what I can see, I do have the .pcx and .shader files in the proper directories. I have gone through both Tram’s and the tutorial included with the EasyGen install (written by Hubas), so I would think that things should work… but they don’t. So any help that you could throw my way would be very much appreachieated.