[QUOTE=Laokin;313398]I completely disagree. I don’t think you’re doing it right…
Brink is hip fire, except for long range, on all weapons. I have no problem winning duels with any loadout, including the tampa. The spread isn’t that bad… Go to options and read the tips on the reticule…[/QUOTE]
It seems that you totally missed my point at hip shooting, i never said it doesnt work, i just said its not good enough and i almost never use iron sights for anything so ye.
I do not have problems with winning duels but i do have a problem when someone with ar beats me when i blow him with headshots from smg while he just sprays at me and gets lucky headshot(AR’s damage > SMG’s damage), and i honestly cant see why would you want to use tampa for hip shooting considering how huge spread it have (unless you camp in some corridor for point blank kills), maybe i gonna give it another try tho. Also the only way you could kill anyone at long range from SMG is when they dont move at the open space.
The reticule shows you the optimal range for each weapon. AR’s aren’t for spraying, they are for long range. So if you are a medium, carry an AR for distance, and an SMG for close range… learning to switch weapons is key… There is a reason they allow you to carry 2 of them.
I kinda pointed out that SMG’s>AR’s at close range unless luck happens, also considering that i already single shot with gerund while crouching/iron sighting i think i control my weapons just fine, my issue is that i need to single shot-3shot in order to maintain bearable accuracy because anything after that is mostly lotto.
Being a light, you have such a huge movement speed advantage (if you utilize your wall jumping) and you can close distance to medium range really quick, and if you run out of ammo, or you are super close… pistols are a really good supplement…
I play all classes… And I have no problems with any of them.
Nothing to do with the topic, even if you would reach me as a light when i saw you, you would only die from my smg, i can follow ligths same as i follow others.
There is one thing I DON’T get though, and that is why does the Soldier give out ammo, and the engineer give out damage buffs… The engineer builds turrets, and gives out armor, and should also give out ammo, as he is ultimately supposed to be a support class like the medic.
Again nothing to do with the topic but stacking everything at one class doesnt sound like a smart idea, balance issue i guess.
All in all though, the game is still really balanced in the hands of Quake players, and ET players…
It’s all the new guys that are having such a hard time with the game IMO…
Iron sights are near useless… I only use them for picking looooooooooooong range… And I’m usually “Best overall” and I’ve been known to get my fair share of “Most Kills” too…
I love this game.
I never said that weapons are unbalanced, quite the opposite(aside from sniper rifle which would only be op at competitive setup)not to mention that i did play et for some years but in reality brink damage model have nothing to do with et.
Its not like i have a hard time killing anyone its just that im not used to lose on public servers, in et i could kill 5 people leaving the spawn, here its hardly possible because you cant kill people fast enough even with headshots because of the spread, at one point you will lose control of your gun in such situation not to mention that someone might get lucky and kill you(which was VERY rare in et because there was no spread so spraying at balls wouldnt save you against better player, here it can).
For me not getting Most kills is harder than getting it, public players are pretty bad most of the time.
Carb-9 is my favorite weapon in the entire game, so for those saying it sucks, wow… I literally mow and chow on people with that ish, and when it runs dry I switch to my MP…
I also exclusively pick Light… It suits my quake play style of kill a guy run, reload, kill a guy run…
Also, for people saying pistols suck, they actually have a second purpose, and that is Knifing people. The knife is awesome, you run up behind people and knife them, and since they don’t fall down, you kill people before they have the chance to react most time… It also does more damage, so if you say, shoot some one to half life and melee, you net yourself an easy kill… and save ammo if it’s 1vmore.
For me Carb blows, its just easier to kill at close distance with it, other than that its just weak also while i like too use light also i dont like to lose at range and being honest there is almost 0% chance that you will win against AR with SMG at long range, at least no one kills me.
I dont see anyone saying that pistols are bad, i didnt comment on them just because i rarely use them, but they are more than viable.
P.P.S.
NEVER STOP TO SHOOT. YOU DON’T HAVE TO AT ALL EXCEPT SUPER FAR RANGE, But unless you are using barnett, you will be MUCH more effective in the mix, than trying to play safe.
Thats only works for smg’s because they do recover starting spread really slow, and max spread isnt as bad as AR’s
P.P.P.S.
I feel like I need to make a video to show people how to play this game… since the people who “hate” it, are just playing it wrong.
Please do, and i never said i hate the game, i just hate damage model, and i assure you that its not my first mp game so its not that i whine because i blows so much :<.
On the PC the feel of the guns is a bit meh… but i win probably about 90% of the gun fights, so it doesn’t feel like it’s based on luck and the ones i do lose are normally down to me not controlling the spread as well as i should be.
My point exactly, guns feel meh, and i also win most of my duels but you cant say that you never lose to someone randomly sparying with his ar while you hit every bullet with your SMG at close range and you cant control spread at 100% with SMG’s because of the starting spread.
Also in et you could chow 4 guys in a row with easy, just some steady aim some headshots and not so great opponent and it felt great, here i can do the same but starting from 3rd person it just feel like im just spraying even if i burst fire, it just feel like i never really control my gun, totally different than what you feel when shooting in et.
Well i guess that this feeling might come from ATI card on which my fpses drops randomly to 20+, mp jittering with rubber banding and sound which make my footsteps 10x louder than grenade explosion that happened next to me, guess i will never know.
Maybe i’m crazy but I don’t have any issues with the weapon accuracy.
Every shot of the Rokstedi is dead on. And if I carefully burst my Rhett its the same.
Rockstedi is good but gerund is better from crouch hip shooting also gerund recover starting spread faster so you dont need to limit yourself as much, unless you can constantly hit headshots with rockstedi i think gerund is better.
When I die, I die because I put my self out of the safety “zone.” I.E. Surrounded by more enemies than friendlies, or, running into a situation with to little life.
Sometimes you need to move even if its out of safety, so then i rather have lower spread on my weapons when i move.
IN short, when I die, I always feel like it’s my fault. I never feel like there is luck involved.
As for spread, I think it’s fine, I just think people are trying to play this like COD, where they can run around face rolling people without hiding very much.
You cant control the starting spread so there is always lotto, unless its like railgun, also i found cod damage model also pretty bad.
That is not this game. Yes, you can run around face rolling, but you will have to use cover and sliding and wall jumping and what have you to avoid bullets. Because the movement abilities are so high, the spread has to be looser than COD, or the movement would be stifled. You would never be permitted to use the parkour, it would hamper the game flow, and cause people to hunker in fear of being lit up by the insane accuracy of weapons.
Yet et is much faster and there is no spread, lowering the damage is always an option, and i rather have overpowered iron sights than overpowered spread :<
Splash Damage wants you to utilize your movement abilities… and people just wanna stand there and shoot… hence the complaining.
Then maybe instead of increasing my spread while i move leave it as if i would stand ? also if accuracy would be higher i would run all the time, same as i did in et, this game just doesnt reward you for that.
I haven’t played as a heavy yet, but I would imagine they should have less spread, since they have less movement…
no idea about heavy but iron sights give you better accuracy while moving than hip shooting and moving but between hip shooting and iron sight there is 0,5 sec delay before you can shoot again, i also call it bull**** considering that it only makes game less fluid