Could we get an option to lower guns spread/damge/Rof ?


(ragnak) #1

As it stand right now duels feel more like an lotto then actual gun fight, honestly after 20 h of gameplay i cant feel guns AT ALL.

Lets start from ARs, aside from gerund there is huge spread from the start and iron sight do not help too much. Gerund only works at long range because of how fast spread reach ridiculous amounts if you are not shooting single fire from crouch/iron sight and mostly changing duels into randomness, sure if you burst fire in duel you might win by skill but most of the time is just who had more luck with spread. I will ignore rockstedi, while it can be good its too limited to what it can do and FRKN is just bad.

SMGs: While they have lower spread its still big considering how useless smgs are at longer distance(which is fine i guess) sure bulpdaun is good while iron sighting but i do not use smg to iron sight all the time(because bulpdaun blows from the hip). Carb-9 and tampa are really bad, from the base of them, not only there is huge start spread but it also rise fast reaching ridiculous numbers, higher damage just promotes spraying and hoping for the best.

Sniper rifles: cant say much about drognav but barnett is overpowered, only way you can beat someone with barnett at range is other sniper rifle or single tap gerund/rockstedi but that would only works against someone who aims bad. Also whats the deal with the headshot damage from the barnett, in most interviews it was said that the only way someone can die from one shot is when he was unbuffed light getting shot by buffed sniper rifle(in the head) and as it stands now you can even 1shot heavy body without buffs.

Heavy weapons: all of them blows because of the spread, you can kill with them but you will do better with other weapons.

Shotguns: you can get OHK with them so its broken but other then that its close range only so people can live with random OHK.

Im sure that there are people that enjoy this damage model but i honestly hate it. You should never balance weapons with spread, its always bad and make shooting more luck based than anything. Damage drop off at range, higher recoil, smaller clips or making you run slower is ok but spread is just bad. This is the first game that i really feel that i cant control my weapon.

In ET/QW crouching was all you needed and thats only for range, in Cod/Crysis all i need to do is iron sight(bursting did help but wasnt needed) in battlefield i could burst fire, even in CS there is more control as first shot is pretty much spot on.

I feel like this game tried to cater to too many markets, you cant mix cod with et it just wont work, the same mistake was made in case of the QW.

Its sad that this game was promoting moving so much and at the same time force you too move slow, your spread rise from moving/strafing, you cant even shot while changing to iron sights(sure its only like 0,5 sec but its still enough) hip shooting even from crouch isnt really good aside from pistols/smgs and even then anything above 3m reeks of lotto.

At this point i know that nothing will get changed so i can only hope for an SDK to arrive fast and some kind soul would mod this game more into et(shooting wise, rest of the game is fine aside from some minor tweaks like no auto follow on buffing, too many useless info on the screen, etc) then what we got right now, shootings is just no fun right now : (.


(SphereCow) #2

The first shot on all weapons save for shotties should be 100* accuracy no matter how fast you’re moving/turning. : [


(TheMonk) #3

Dear ragnak,
I felt I had to share my view to some of your points. Although I do agree with some of what you’ve said towards the end, most of your agument I find myself having a very different view on.

[QUOTE=ragnak;313307]
Lets start from ARs, aside from gerund there is huge spread from the start and iron sight do not help too much.
Personally I’m not sure ARs are the main frustration to me

SMGs: While they have lower spread its still big considering how useless smgs are at longer distance
ok i know experience will change from situation to situation but i’m often trying to snipe someone who just downs me with an SMG because it has such acuracy and range
sure bulpdaun is good while iron sighting but i do not use smg to iron sight all the time Carb-9 and tampa are really bad, from the base of them, not only there is huge start spread but it also rise fast
I’ll just disagree there too
reaching ridiculous numbers, higher damage just promotes spraying and hoping for the best.

Sniper rifles: cant say much about drognav but barnett is overpowered
the only way you’re going to get a OHK is when u get a headshot and then it takes 2 or 3 to kill… plus the fact that there are no maps with really long range vantage points where the sniper reigns its pretty much pointless to use a sniper in my opinion if you’re going to be moving around much at all because you’ll be so close to ur target they’ll take you out with a pistol b4 u can line up a shot

Heavy weapons: all of them blows because of the spread, you can kill with them but you will do better with other weapons.
yeah but you can kill with them, guess there has to be some guns that most ppl don’t use… unless you’re happy sitting somewhere where your target is forced down a close-range, narrow area… in which case i’m sure some people would say they excel at using them (though i might add it’s usually against me most of the time)

Shotguns: you can get OHK with them so its broken what? but other then that its close range only so people can live with random OHK.

Im sure that there are people that enjoy this damage model but i honestly hate it. You should never balance weapons with spread, its always bad and make shooting more luck based than anything.
i think that it works in many popular online shooters at present, and forces more use of aiming down the sight, which is good…
Damage drop off at range, higher recoil, smaller clips or making you run slower is ok but spread is just bad. This is the first game that i really feel that i cant control my weapon.

In ET/QW crouching was all you needed and thats only for range, in Cod/Crysis all i need to do is iron sight(bursting did help but wasnt needed) in battlefield i could burst fire, even in CS there is more control as first shot is pretty much spot on.

At this point i know that nothing will get changed so i can only hope for an SDK to arrive fast and some kind soul would mod this game more into et(shooting wise, rest of the game is fine aside from some minor tweaks like no auto follow on buffing, too many useless info on the screen, etc) then what we got right now, shootings is just no fun right now : (.[/QUOTE]

Regards,

Monk

Really? So if you point at someone 20m away with the gun at your hip you should be able to headshot them?

I think one method I’d like to test to see if it proved more gratifying to play with is a 80-90% acuracy on the first shots, but then a quick increase in spread. These arn’t highly trained individuals after all… they’re security officers and rebels… … ALTHOUGH there could be certain abilities available for unlock to decrease recoil at the expense of something.


(ragnak) #4

More like first 3-5 shots tbh but that would require whole damage remodel so it wont happen im afraid ;p

Dear monk, i think i wasnt clear enough to what i tried to convey so i will try to make myself more understandable:

Personally I’m not sure ARs are the main frustration to me

Its more about how they work at close range, if duel happens while you have AR equipped it change into lottery, even if you burst fire while using iron sight there is no 100% that you will hit your target even if your crosshair is at his chest because of the spread(not to mention its really hard to do unless they fix adjusted ironsight and sensitivity problems while ironsighting). On the other hand when you attack someone with smg while he have AR you can still lose even if he sprays because he can get lucky and give you an headshot.
I played et back in the days so thats why it frustrate me so much, it just doesnt feel right when you lose because someone was lucky or when you win with pure spraying.

ok i know experience will change from situation to situation but i’m often trying to snipe someone who just downs me with an SMG because it has such acuracy and range

Well i cant say it wont happen but SMG’s lose alot damage over range while AR’s do not, the person with SMG need to get lucky to hit you at long range while AR’s can be controlled(not 100% but still) and to be honest i almost never lose vs smgs when i use AR’s at long range.

I’ll just disagree there too

Well i didnt test Carb-9 and tampa that long so maybe im wrong but those weapons reach spread of ARs so it kinda scream at me"do not use us because we blows for hip shooters".

the only way you’re going to get a OHK is when u get a headshot and then it takes 2 or 3 to kill… plus the fact that there are no maps with really long range vantage points where the sniper reigns its pretty much pointless to use a sniper in my opinion if you’re going to be moving around much at all because you’ll be so close to ur target they’ll take you out with a pistol b4 u can line up a shot

Its easy to get headshot with barrnet because people need to stand in order to shot and you can OHK unbuffed light with 1 chest shot. On public snipers can be fine but at competitive play snipers can totally dominate on maps like sectow which is my main issue with them, killing from other weapons at range is just to slow so the defending sniper can always hide>regen>kill all the time, and using sniper for attack will not always work im afraid.

what?

I was 1shooted by shotgun more then once but those situations are rather rare so it do not frustrate me so much(mind you i use medium body so it would prolly happen more often while using light)

i think that it works in many popular online shooters at present, and forces more use of aiming down the sight, which is good…

The problem is that aiming down sights do not help that much, aside from first 3 bullets you will spray your bullets which is mine point pretty much. In games like cod/crysis/bf:bc2 spread from iron sight is just lower than in this game which i find ridiculous. Even bursting with iron sights on wont give you 100% acc which just feels wrong.

All in all its more about what you did expect from this game, i expected fast game with lower than cod spread of weapons but they gave me game where i need to stop to shot with ridiculous spread and recoil, im just disappointed i guess.

Really? So if you point at someone 20m away with the gun at your hip you should be able to headshot them?

I think one method I’d like to test to see if it proved more gratifying to play with is a 80-90% acuracy on the first shots, but then a quick increase in spread. These arn’t highly trained individuals after all… they’re security officers and rebels… … ALTHOUGH there could be certain abilities available for unlock to decrease recoil at the expense of something.

I would always sacrifice damage for control, so ye there could be something that would lower your rof/damage for additional control.


(Laokin) #5

[QUOTE=ragnak;313307]As it stand right now duels feel more like an lotto then actual gun fight, honestly after 20 h of gameplay i cant feel guns AT ALL.

Lets start from ARs, aside from gerund there is huge spread from the start and iron sight do not help too much. Gerund only works at long range because of how fast spread reach ridiculous amounts if you are not shooting single fire from crouch/iron sight and mostly changing duels into randomness, sure if you burst fire in duel you might win by skill but most of the time is just who had more luck with spread. I will ignore rockstedi, while it can be good its too limited to what it can do and FRKN is just bad.

SMGs: While they have lower spread its still big considering how useless smgs are at longer distance(which is fine i guess) sure bulpdaun is good while iron sighting but i do not use smg to iron sight all the time(because bulpdaun blows from the hip). Carb-9 and tampa are really bad, from the base of them, not only there is huge start spread but it also rise fast reaching ridiculous numbers, higher damage just promotes spraying and hoping for the best.

Sniper rifles: cant say much about drognav but barnett is overpowered, only way you can beat someone with barnett at range is other sniper rifle or single tap gerund/rockstedi but that would only works against someone who aims bad. Also whats the deal with the headshot damage from the barnett, in most interviews it was said that the only way someone can die from one shot is when he was unbuffed light getting shot by buffed sniper rifle(in the head) and as it stands now you can even 1shot heavy body without buffs.

Heavy weapons: all of them blows because of the spread, you can kill with them but you will do better with other weapons.

Shotguns: you can get OHK with them so its broken but other then that its close range only so people can live with random OHK.

Im sure that there are people that enjoy this damage model but i honestly hate it. You should never balance weapons with spread, its always bad and make shooting more luck based than anything. Damage drop off at range, higher recoil, smaller clips or making you run slower is ok but spread is just bad. This is the first game that i really feel that i cant control my weapon.

In ET/QW crouching was all you needed and thats only for range, in Cod/Crysis all i need to do is iron sight(bursting did help but wasnt needed) in battlefield i could burst fire, even in CS there is more control as first shot is pretty much spot on.

I feel like this game tried to cater to too many markets, you cant mix cod with et it just wont work, the same mistake was made in case of the QW.

Its sad that this game was promoting moving so much and at the same time force you too move slow, your spread rise from moving/strafing, you cant even shot while changing to iron sights(sure its only like 0,5 sec but its still enough) hip shooting even from crouch isnt really good aside from pistols/smgs and even then anything above 3m reeks of lotto.

At this point i know that nothing will get changed so i can only hope for an SDK to arrive fast and some kind soul would mod this game more into et(shooting wise, rest of the game is fine aside from some minor tweaks like no auto follow on buffing, too many useless info on the screen, etc) then what we got right now, shootings is just no fun right now : (.[/QUOTE]

I completely disagree. I don’t think you’re doing it right…

Brink is hip fire, except for long range, on all weapons. I have no problem winning duels with any loadout, including the tampa. The spread isn’t that bad… Go to options and read the tips on the reticule…

The reticule shows you the optimal range for each weapon. AR’s aren’t for spraying, they are for long range. So if you are a medium, carry an AR for distance, and an SMG for close range… learning to switch weapons is key… There is a reason they allow you to carry 2 of them.

Being a light, you have such a huge movement speed advantage (if you utilize your wall jumping) and you can close distance to medium range really quick, and if you run out of ammo, or you are super close… pistols are a really good supplement…

I play all classes… And I have no problems with any of them.

There is one thing I DON’T get though, and that is why does the Soldier give out ammo, and the engineer give out damage buffs… The engineer builds turrets, and gives out armor, and should also give out ammo, as he is ultimately supposed to be a support class like the medic.

I think this is backwards… It makes the engi the best class to pick for doing straight up damage, where as you would normally think that was the soldiers job…

If the engineer gets an armor vest buff from another engineer, he becomes the most effective combat class…

This seems silly IMO… but that’s the only design decision I think didn’t make to much sense… If they swapped it, it would also balance the XP between soldiers and the rest of the classes…

All in all though, the game is still really balanced in the hands of Quake players, and ET players…

It’s all the new guys that are having such a hard time with the game IMO…

Iron sights are near useless… I only use them for picking looooooooooooong range… And I’m usually “Best overall” and I’ve been known to get my fair share of “Most Kills” too…

I love this game.

P.S.

Carb-9 is my favorite weapon in the entire game, so for those saying it sucks, wow… I literally mow and chow on people with that ish, and when it runs dry I switch to my MP…

I also exclusively pick Light… It suits my quake play style of kill a guy run, reload, kill a guy run…

Also, for people saying pistols suck, they actually have a second purpose, and that is Knifing people. The knife is awesome, you run up behind people and knife them, and since they don’t fall down, you kill people before they have the chance to react most time… It also does more damage, so if you say, shoot some one to half life and melee, you net yourself an easy kill… and save ammo if it’s 1vmore.

P.P.S.

NEVER STOP TO SHOOT. YOU DON’T HAVE TO AT ALL EXCEPT SUPER FAR RANGE, But unless you are using barnett, you will be MUCH more effective in the mix, than trying to play safe.

P.P.P.S.

I feel like I need to make a video to show people how to play this game… since the people who “hate” it, are just playing it wrong.


(prophett) #6
  • 1 for lowering spread

(KaZuK) #7

On the PC the feel of the guns is a bit meh… but i win probably about 90% of the gun fights, so it doesn’t feel like it’s based on luck and the ones i do lose are normally down to me not controlling the spread as well as i should be.


(Bakercompany) #8

Maybe i’m crazy but I don’t have any issues with the weapon accuracy.

Every shot of the Rokstedi is dead on. And if I carefully burst my Rhett its the same.


(Laokin) #9

When I die, I die because I put my self out of the safety “zone.” I.E. Surrounded by more enemies than friendlies, or, running into a situation with to little life.

IN short, when I die, I always feel like it’s my fault. I never feel like there is luck involved.
As for spread, I think it’s fine, I just think people are trying to play this like COD, where they can run around face rolling people without hiding very much.

That is not this game. Yes, you can run around face rolling, but you will have to use cover and sliding and wall jumping and what have you to avoid bullets. Because the movement abilities are so high, the spread has to be looser than COD, or the movement would be stifled. You would never be permitted to use the parkour, it would hamper the game flow, and cause people to hunker in fear of being lit up by the insane accuracy of weapons.

Splash Damage wants you to utilize your movement abilities… and people just wanna stand there and shoot… hence the complaining.

I haven’t played as a heavy yet, but I would imagine they should have less spread, since they have less movement…

Anyone can confirm it’s identical?


(Achtung) #10

I would like the first shot and thats it.

Also the Semi Auto AR’s damage sux. Everything else is just fine.


(TheMonk) #11

[QUOTE=ragnak;313389]More like first 3-5 shots tbh but that would require whole damage remodel so it wont happen im afraid ;p

Dear monk, i think i wasnt clear enough to what i tried to convey so i will try to make myself more understandable:

Its more about how they work at close range, if duel happens while you have AR equipped it change into lottery, even if you burst fire while using iron sight there is no 100% that you will hit your target even if your crosshair is at his chest because of the spread(not to mention its really hard to do unless they fix adjusted ironsight and sensitivity problems while ironsighting). On the other hand when you attack someone with smg while he have AR you can still lose even if he sprays because he can get lucky and give you an headshot.
I played et back in the days so thats why it frustrate me so much, it just doesnt feel right when you lose because someone was lucky or when you win with pure spraying.
ok i gotcha, i’ll need to try this out a bit

Well i didnt test Carb-9 and tampa that long so maybe im wrong but those weapons reach spread of ARs so it kinda scream at me"do not use us because we blows for hip shooters".
fair do, I do try and aim down the sight with most tho if its not too close

Its easy to get headshot with barrnet because people need to stand in order to shot
hardly anybody stands still when shooting at me
and you can OHK unbuffed light with 1 chest shot.
also i’ve found if someone comes out of cover and you shoot instantly it doesn’t even hit (or register a hit with points or a sound) so their first shot always hits me if we know where each other is hiding. Additionally with regards to movement it’s much easier to shoot with AR and strafe than it is with a scoped weapon.
On public snipers can be fine but at competitive play snipers can totally dominate on maps like sectow which is my main issue with them
i’m guessing you mean clan matches by ‘competitive play’ and my clan isn’t getting it til they think teaming up is better :frowning:
killing from other weapons at range is just to slow so the defending sniper can always hide>regen>kill all the time, and using sniper for attack will not always work im afraid.
That sounds so true but never seems to work out this way :frowning: :mad:

I was 1shooted by shotgun more then once but those situations are rather rare so it do not frustrate me so much(mind you i use medium body so it would prolly happen more often while using light)
yeah i reckon a shotgun to the chest would OHK most people, and if it didn’t i would OMFGWTFBBQ a bit

The problem is that aiming down sights do not help that much, aside from first 3 bullets you will spray your bullets which is mine point pretty much. In games like cod/crysis/bf:bc2 spread from iron sight is just lower than in this game which i find ridiculous. Even bursting with iron sights on wont give you 100% acc which just feels wrong.
fair enough, but i have come to terms with having to burst fire which I believe is more ‘realistic’ if i may use this word refering to any game. Also I just point down as the recoil goes up to counter it a little bit. Although if you’re not talking about recoil and just the grouping of bullets, well… i think i’d really dislike a game where there wasn’t sufficient spread, especially one which focuses highly on movement and stuff.

All in all its more about what you did expect from this game, i expected fast game with lower than cod spread of weapons but they gave me game where i need to stop to shot with ridiculous spread and recoil, im just disappointed i guess.
each to his own. I agree there were so many flailing expectations for this title, but that’s a fault of it’s own doing

I would always sacrifice damage for control, so ye there could be something that would lower your rof/damage for additional control.[/QUOTE]

[QUOTE=Laokin;313398]I completely disagree. I don’t think you’re doing it right…

Brink is hip fire, except for long range, on all weapons. I have no problem winning duels with any loadout, including the tampa. The spread isn’t that bad… Go to options and read the tips on the reticule…
hmmmm
nope, can’t find anything about reticule after looking

Being a light, you have such a huge movement speed advantage (if you utilize your wall jumping) quite anoying i’ve not really come to grips with the movement yet, and after spending way too much time playing, it saddens me to see the occasional dude bouncing and leaping past me, only to find myself repeatedly faceplanting the railing in a feutile attempt to seem as cool…

There is one thing I DON’T get though, and that is why does the Soldier give out ammo, and the engineer give out damage buffs… The engineer builds turrets, and gives out armor, and should also give out ammo, as he is ultimately supposed to be a support class like the medic.

Yep, this makes complete sense

P.P.S.

NEVER STOP TO SHOOT. YOU DON’T HAVE TO AT ALL EXCEPT SUPER FAR RANGE, But unless you are using barnett, you will be MUCH more effective in the mix, than trying to play safe.

P.P.P.S.

I feel like I need to make a video to show people how to play this game… since the people who “hate” it, are just playing it wrong.

plz do!

[/QUOTE]

All in all i guess each to his own, but it’s been nice sharing ideas here thus far! :penguin:


(ragnak) #12

[QUOTE=Laokin;313398]I completely disagree. I don’t think you’re doing it right…

Brink is hip fire, except for long range, on all weapons. I have no problem winning duels with any loadout, including the tampa. The spread isn’t that bad… Go to options and read the tips on the reticule…[/QUOTE]

It seems that you totally missed my point at hip shooting, i never said it doesnt work, i just said its not good enough and i almost never use iron sights for anything so ye.

I do not have problems with winning duels but i do have a problem when someone with ar beats me when i blow him with headshots from smg while he just sprays at me and gets lucky headshot(AR’s damage > SMG’s damage), and i honestly cant see why would you want to use tampa for hip shooting considering how huge spread it have (unless you camp in some corridor for point blank kills), maybe i gonna give it another try tho. Also the only way you could kill anyone at long range from SMG is when they dont move at the open space.

The reticule shows you the optimal range for each weapon. AR’s aren’t for spraying, they are for long range. So if you are a medium, carry an AR for distance, and an SMG for close range… learning to switch weapons is key… There is a reason they allow you to carry 2 of them.

I kinda pointed out that SMG’s>AR’s at close range unless luck happens, also considering that i already single shot with gerund while crouching/iron sighting i think i control my weapons just fine, my issue is that i need to single shot-3shot in order to maintain bearable accuracy because anything after that is mostly lotto.

Being a light, you have such a huge movement speed advantage (if you utilize your wall jumping) and you can close distance to medium range really quick, and if you run out of ammo, or you are super close… pistols are a really good supplement…

I play all classes… And I have no problems with any of them.

Nothing to do with the topic, even if you would reach me as a light when i saw you, you would only die from my smg, i can follow ligths same as i follow others.

There is one thing I DON’T get though, and that is why does the Soldier give out ammo, and the engineer give out damage buffs… The engineer builds turrets, and gives out armor, and should also give out ammo, as he is ultimately supposed to be a support class like the medic.

Again nothing to do with the topic but stacking everything at one class doesnt sound like a smart idea, balance issue i guess.

All in all though, the game is still really balanced in the hands of Quake players, and ET players…

It’s all the new guys that are having such a hard time with the game IMO…

Iron sights are near useless… I only use them for picking looooooooooooong range… And I’m usually “Best overall” and I’ve been known to get my fair share of “Most Kills” too…

I love this game.

I never said that weapons are unbalanced, quite the opposite(aside from sniper rifle which would only be op at competitive setup)not to mention that i did play et for some years but in reality brink damage model have nothing to do with et.

Its not like i have a hard time killing anyone its just that im not used to lose on public servers, in et i could kill 5 people leaving the spawn, here its hardly possible because you cant kill people fast enough even with headshots because of the spread, at one point you will lose control of your gun in such situation not to mention that someone might get lucky and kill you(which was VERY rare in et because there was no spread so spraying at balls wouldnt save you against better player, here it can).
For me not getting Most kills is harder than getting it, public players are pretty bad most of the time.

Carb-9 is my favorite weapon in the entire game, so for those saying it sucks, wow… I literally mow and chow on people with that ish, and when it runs dry I switch to my MP…

I also exclusively pick Light… It suits my quake play style of kill a guy run, reload, kill a guy run…

Also, for people saying pistols suck, they actually have a second purpose, and that is Knifing people. The knife is awesome, you run up behind people and knife them, and since they don’t fall down, you kill people before they have the chance to react most time… It also does more damage, so if you say, shoot some one to half life and melee, you net yourself an easy kill… and save ammo if it’s 1vmore.

For me Carb blows, its just easier to kill at close distance with it, other than that its just weak also while i like too use light also i dont like to lose at range and being honest there is almost 0% chance that you will win against AR with SMG at long range, at least no one kills me.

I dont see anyone saying that pistols are bad, i didnt comment on them just because i rarely use them, but they are more than viable.

P.P.S.

NEVER STOP TO SHOOT. YOU DON’T HAVE TO AT ALL EXCEPT SUPER FAR RANGE, But unless you are using barnett, you will be MUCH more effective in the mix, than trying to play safe.

Thats only works for smg’s because they do recover starting spread really slow, and max spread isnt as bad as AR’s

P.P.P.S.

I feel like I need to make a video to show people how to play this game… since the people who “hate” it, are just playing it wrong.

Please do, and i never said i hate the game, i just hate damage model, and i assure you that its not my first mp game so its not that i whine because i blows so much :<.

On the PC the feel of the guns is a bit meh… but i win probably about 90% of the gun fights, so it doesn’t feel like it’s based on luck and the ones i do lose are normally down to me not controlling the spread as well as i should be.

My point exactly, guns feel meh, and i also win most of my duels but you cant say that you never lose to someone randomly sparying with his ar while you hit every bullet with your SMG at close range and you cant control spread at 100% with SMG’s because of the starting spread.

Also in et you could chow 4 guys in a row with easy, just some steady aim some headshots and not so great opponent and it felt great, here i can do the same but starting from 3rd person it just feel like im just spraying even if i burst fire, it just feel like i never really control my gun, totally different than what you feel when shooting in et.

Well i guess that this feeling might come from ATI card on which my fpses drops randomly to 20+, mp jittering with rubber banding and sound which make my footsteps 10x louder than grenade explosion that happened next to me, guess i will never know.

Maybe i’m crazy but I don’t have any issues with the weapon accuracy.

Every shot of the Rokstedi is dead on. And if I carefully burst my Rhett its the same.

Rockstedi is good but gerund is better from crouch hip shooting also gerund recover starting spread faster so you dont need to limit yourself as much, unless you can constantly hit headshots with rockstedi i think gerund is better.

When I die, I die because I put my self out of the safety “zone.” I.E. Surrounded by more enemies than friendlies, or, running into a situation with to little life.

Sometimes you need to move even if its out of safety, so then i rather have lower spread on my weapons when i move.

IN short, when I die, I always feel like it’s my fault. I never feel like there is luck involved.
As for spread, I think it’s fine, I just think people are trying to play this like COD, where they can run around face rolling people without hiding very much.

You cant control the starting spread so there is always lotto, unless its like railgun, also i found cod damage model also pretty bad.

That is not this game. Yes, you can run around face rolling, but you will have to use cover and sliding and wall jumping and what have you to avoid bullets. Because the movement abilities are so high, the spread has to be looser than COD, or the movement would be stifled. You would never be permitted to use the parkour, it would hamper the game flow, and cause people to hunker in fear of being lit up by the insane accuracy of weapons.

Yet et is much faster and there is no spread, lowering the damage is always an option, and i rather have overpowered iron sights than overpowered spread :<

Splash Damage wants you to utilize your movement abilities… and people just wanna stand there and shoot… hence the complaining.

Then maybe instead of increasing my spread while i move leave it as if i would stand ? also if accuracy would be higher i would run all the time, same as i did in et, this game just doesnt reward you for that.

I haven’t played as a heavy yet, but I would imagine they should have less spread, since they have less movement…

no idea about heavy but iron sights give you better accuracy while moving than hip shooting and moving but between hip shooting and iron sight there is 0,5 sec delay before you can shoot again, i also call it bull**** considering that it only makes game less fluid


(PillowTalk) #13

I should not be seeing shots while crouched and zoomed in with the Barret going completely wild. With the Dragunav, it’s understandable as long as it’s not the first shot, but the bolt action rifle should not have the insanely random spread like it does.


(xXHugDangerXx) #14

+1 for lower spread


(SphereCow) #15

[QUOTE=TheMonk;313348]Dear ragnak,
I felt I had to share my view to some of your points. Although I do agree with some of what you’ve said towards the end, most of your agument I find myself having a very different view on.

Regards,

Monk

Really? So if you point at someone 20m away with the gun at your hip you should be able to headshot them?

I think one method I’d like to test to see if it proved more gratifying to play with is a 80-90% acuracy on the first shots, but then a quick increase in spread. These arn’t highly trained individuals after all… they’re security officers and rebels… … ALTHOUGH there could be certain abilities available for unlock to decrease recoil at the expense of something.[/QUOTE]

Yes. Because you’re pointing at them.

Just because you’re shooting from your hip doesn’t mean you have to be inaccurate. In the real world, if you’re aiming a weapon from your hip, reality doesn’t tell your gun to suddenly begin aiming inaccurately. It’s caused by your lack of your ability to point your gun directly and stabilize your aim. That is what should be simulated, not the resultant spread.

I hate that games force spread rather than kickback. It’s so stupid. It’s part of the reason I spent so long in games like Quake, tbh. Pseudo-realistic game/shooting mechanics always sucked.

I’ll go as far as to say first 3 shots. You should be able to no-scope with 1 shot rifles, unless you’re shooting wildly. Forcing these kinds of things really does make it random.