Could the next event be for MM only?


(Drac0rion) #1

So I personally have only played 4 games of competitive matchmaking after my initial placement games.
Results are 1 win and 3 losses. One fair game and 3 hard stomps where at best we could only complete the very first objectives of the maps.
The last two games were actually pretty fun since I got to try my luck against a couple of pros. I got rekt hard, but I didn’t actually mind it as I felt I learnt a lot about the differences between MM and pubs.

While I’m not the most competitive type of player, many out there are and currently matchmaking options are rather bad because of the playerbase of the game in general, but secondly nearly nobody queues for competitive. Also if I’m not mistaken, many pros who have come across Dirty Bomb don’t stick around for too long as it lacks the competitive side.

So instead of another big event with 0.3% drop rate on new skins, have just an event that rewards some extra credits, equipment cases and maybe even some trinkets. Instead of 60hours in competitive mode, maybe just 20 games, no matter if it ends at a win or loss. Just make at least the first 10 games or so tempting enough for players to give it a chance. It could at least be a start as the events so far have been rather clear in my opinion within the game menu about when they start and what do they offer so players don’t have to take the extra effort and search the homepage/forums about the event.

Maybe give out elite or expert cases after every X amount of games played, maybe just guarantee an X amount of regular equipment cases as a reward after every game or maybe just increase credits earned by 20%-100%. Or anything really. In the bigger picture maybe even finally group mercs into classes and add milestone rewards for playing a specific role in competitive, to keep competitive feel rewarding even after the event.

Game and the characters could be started to balance around high level competitive play instead of pub scrubs like me trying my suggestions on the forums. Matchmaking would eventually balance itself out, meaning less stomps and more equal games.

I don’t know what and if SD/Nexon has planned anything new with the first competitive season starting, but players would at least give competitive a try, just to see if it isn’t too bad while trying their best to rake in all the bonus rewards competitive matchmaking would offer.

I mean, even if I wouldn’t play competitive matchmaking during the event, I wouldn’t really miss out on anything like 0.3% limited edition skins. It wouldn’t force players into competitive, but rather strongly suggest it. And even if there won’t be an event, I wouldn’t mind some kind of permanent increased rewards for competitive queue as a pub player. I would actually probably just try more often to get some friends online to play matchmaking together with friends on the same team as there isn’t a real option for that in pubs.

I may should have made this as a poll, but let us know what would competitive matchmaking require in your opinion, to get more players interested in it.
What kind of rewards would you like to see or what kind of rewards do you think majority of the players would like, to make competitive more attractive than it currently is. Or would such an event be pointless?


(SereneFlight) #2

I would probably just uninstall. Stoker has been literally the only thing I’ve cared about since CW event launched.
Execution… meeeehhh… Dome… lolno… trinkets? ha. ha. ha. event cards? plis stop punishing paying customers. Thunder… MY EYESSSSHH!!!


(LifeupOmega) #3

The whole game should be MM focused anyway but here we are.


(Thai-San) #4

I’d like that. It’s always good to have stuff to do and to unlock.
Dirty Bomb is really fun as it is right now but except for the fun of the game itself (and maybe a couple of cards that you don’t have) there is no reason to log in.
Warframe has log-in bonuses, daily quests with nice rewards, random alerts and a special trader every two weeks. So you always think “Oh I haven’t done that today. Time to start the game.” But right now: “Do I want to play Dirty Bomb today? Hrm, naah. Maybe tomorrow”

But that’s just me. The grindfest-RPG-fan who likes to farm stuff for hours.


(Jostabeere) #5

It should be. Just for the purpose of making Comp viable.


(wolvie) #6

Everybody would lay an egg. May seem like a good idea and might actually work, but people are too stubborn to realieze the only and sole problem about matchmaking balance and que times is the player counts that plays mm. As soon as we can get a higher player base in mm we can get more accurate ranks and more balanced matches. Every time my team ques together, which we often do, the other team surrenders 80% of the time. None of us find mm particularly fun but its the only place to play 5vs5 with FF on outside of scrims.


(Amerika) #7

This is pretty much why I haven’t played MM. Taking forever to get a match where people rage quit in the first few minutes most of the time just isn’t fun for me. I’d rather be actually playing on a server even if it’s just a pub.

And I am saying this as a person who would have loved SD to make this a 5v5 MM only game where it works like League of Legends with 5v5 unranked solo, team and ranked solo and team. Always 5v5. I like pubs but at the same time I wouldn’t miss them since queueing up solo would be the same thing except you’d more than likely have more evenly skilled players on both sides since there would be a much higher population to use for skill ratings. So many issues in DB could have been fixed or prevented if that route was chosen. It wouldn’t make everyone happy because some people just like open pubs (I do too) but many of the issues DB suffers from is because of those open pubs (balance, skill matchups, map size compared to team sizes, data center resources and on and on).

But that isn’t how the game turned out. It’s pub city with an MM feature that isn’t very compelling to play from almost every perspective outside of gaining a somewhat superficial rank.


(Tenebris) #8

Maybe if they didn’t put silver players against colbats more people would play. I ranked for the trinket and I won 1 game from a surrender. One tie was a good game. The others were terrible games and it left a bad taste in my mouth. If this games becomes 100% about mm lemme know so I can quit now. 8v8 pub games is where it’s at.


(PeneTraitor) #9

So if you get lucky and roll a cobalt out of your first chest, you automatically get matched with a bunch of pro’s?


(CCP115) #10

Please do this. Competitive isn’t incentivised enough. WE can literally queue for 10 minutes here and then we get bored and go back to pubbing.

Pubs are only ok with 6vs6, and even then they can be unbalanced. 7vs7? 8vs8? Aids in a bottle.


(bushyg) #11

Your Matchmaking rank has nothing to do with your loadout cards.

On topic, I think this would be a fantastic way to bring MM back.


(Drac0rion) #12

@preoccupiedDimension

The reason silvers/golds end up against cobalts/elites at the moment is because there aren’t enough players for high ranks to be matched against equal players. I mean some high cobalts are stuck at high cobalt and can’t advance to elite only because they don’t get any matches.

The point of the event is to include more players in competitive matchmaking. Pros already know how to play around spawn timers, friendly fire, when to push the attack or defense. When players like me who nearly never play competitive queue up against them, I’m already at a big disadvantage just from those factors.

On average, let’s say we have about 2.5k players playing DB online, now if even half of those players would queue for competitive matchmaking instead, the high amount of silvers/golds would end up playing against eachother most of the times, the players that advance faster will probably end up playing against high ranks sooner. But at that point the players progressing faster would already grasp the basic differences of competitive compared to pubs and would be more prepared against high ranks. If they’re lucky they might even pick up a few friends along the way or maybe the high ranks haven’t queued together, leaving those cobalts/elites a lot less coordinated than what you might play against usually.


(N8o) #13

For the love of God make this game a competitive shooter like it was supposed to be, not a pub-centered deathmatch…

MM needs to be the standard.


(SereneFlight) #14

That’s what they’re doing. Why else would they mess with pub respawn times.
“Oh you like 8v8 mayhem? It sure would be shame if somebody increased the respawn time in pubs teeheehee~
Community servers? Not in our competitive game!
Optimization?.. … no comment.”


(yenku) #15

I’d like to play some competitive mode, but actually I feel like I can’t.
I’d have to solo queue, also I never played competitive so I’m still not used to spawn waves time, have to get used to FF too.

Yeah I’ve to learn somehow but I’d feel too bad to hurt my teammates gameplay, given I’m soloing and we don’t know each other. Also my spoken english is… quite never speak english.

Also, as a 30+ years old, busy with work and stuff, well a bit harder for me. But I would love to get into competitives. I’ve seen some videos from those who stream/record and you guys have fun.

I don’t my being rekt, if you’re a better player I can only congrats you and try to learn.
I’m stuck :sweat_smile:


(Glot) #16

if it is a weekend MM, then nobody would be too offended, because it is anly 3 days, but ppl will get a taste of MM, especially if the ranks will be more truthful, and matches more balanced


(Szakalot) #17

so much this! limited event with special reward, like a unique trinket with the rank you obtain or whatever


(MarsRover) #18

The safest way to promote MM would be to make time spent in ranked games count as x2 towards any trinkets/whatever during the next event.

A small weekend thing like @Szakalot would also work. Maybe something for the last weekend of preseason?

Going with a MM exclusive big event like CW/WtD is way to risky.


(Tenebris) #19

[quote=“Dracorion;140342”]@preoccupiedDimension

The reason silvers/golds end up against cobalts/elites at the moment is because there aren’t enough players for high ranks to be matched against equal players. I mean some high cobalts are stuck at high cobalt and can’t advance to elite only because they don’t get any matches.

The point of the event is to include more players in competitive matchmaking. Pros already know how to play around spawn timers, friendly fire, when to push the attack or defense. When players like me who nearly never play competitive queue up against them, I’m already at a big disadvantage just from those factors.

On average, let’s say we have about 2.5k players playing DB online, now if even half of those players would queue for competitive matchmaking instead, the high amount of silvers/golds would end up playing against each other most of the times, the players that advance faster will probably end up playing against high ranks sooner. But at that point the players progressing faster would already grasp the basic differences of competitive compared to pubs and would be more prepared against high ranks. If they’re lucky they might even pick up a few friends along the way or maybe the high ranks haven’t queued together, leaving those cobalts/elites a lot less coordinated than what you might play against usually. [/quote]

Honestly, I would have preferred the game to do this:

Searching for a team…
10 minutes later
a team around your skill level could not be found, play outside your boundaries?
Yes or no option.
If no is selected it keeps searching.
If yes, it opens it to any team available to play now.

Also, if you add incentives like play MM for 5 hours this week for a new skin, It would just make me and a friend or 2 mess around in there for a ton of games until we obtain the skin and than never play again. Having a friend means we can’t be kicked. This doesn’t make people want to play competitive, it just makes them want the reward.

If I queue up with a friend and we get stomped in every match we are in we wont play. Its not a problem to lose, I lose more than half the pub games I’m in now. But it’s not fun to lose so bad that the other team is sitting in your spawn destroying you on respawn since it use stopwatch and force respawns you.


(Drac0rion) #20

That’s exactly why I didn’t want to suggest any kind of special rewards or high requirements for the event. Of course if there would a special skin, everyone REALLY interested in it would put up with those games, even if it just means to afk at spawn or something. That’s why I think if you would just gain extra credits and maybe more cases than usual, players would be more willing to try instead forcing themselves.

Just think how much easier it would be for matchmaking to find more and more fair games if during CW event, we had over 6.5k players online during the 3 days special event. Now if even half of those would be playing for even a weekend event, we would have probably near 10000%(just assuming we have 30 players in queue for comp on average which is a rather generous lie imo) more players queuing for matchmaking than usual.

SD/Nexon would have to be really generous with this event for the new players especially, just to keep them interested. Forcing players into something they don’t want would just leave more bad experiences to avoid competitive matchmaking.

Once the issue of playerbase in matchmaking gets fixed, SD can focus more on the other issues within the competitive matchmaking, with a high priority on creating a solo queue (best would be if the event could start with introducing the solo queue in the first place), hopefully to avoid solo players ending up matched against coordinated premade teams.