@FalC_16 said:
Agree, new terminal sucks balls. I dont think they had to make such vast changes to the first objective. Moving the spawn a bit closer would do. I loved blowing up that gate. Now its just another generator to be blown up. Meh
I’ve said it once and I’ll say it again, I really wouldn’t hate the map so much if they just kept the Forward Spawn as the Secondary Objective Node for the 1st Phase of Terminal. Without it the map is a boring clusterfuck and a mess; often times, unless it’s an outright stomp, it can potentially drag on for minutes upon minutes like the 1st Phase of Bridge.
The Generator that took its place is more useful to be left alone then to repair sometimes for the Attackers; it opens up a flanking route, via a trick-jump, against the incoming Defenders attempting to reclaim control of the Objective when left alone. The route itself is much less useful for Defenders to take as, is due to the point of exit after leaving that side-route being in direct line-of-sight of the MG nest, the route itself is also easily cut off with a well placed Molotov by Stoker. Ultimately, it serves almost no purpose compared to the Forward Spawn Node the map once had; which, of course, begs the question of how this got past the Public Test Servers in this state.