My dedicated server is kicking most players off the server after almost every map.
I found this in the log that I think explains why:
= Finished Active And Composite Queue Models ===
--- Completed loading sequence in 48.11s ---
_vmtrpages: locked 0 bytes (0.00 cache lines) in physical image, 0 cache lines in disk cache
maps/mp/ccity: locked 0 bytes (0.00 cache lines) in physical image, 0 cache lines in disk cache
Virtual textures loaded and locked in 0.03s
-----------------------------------
00:48 to load maps/mp/ccity.entities
client 0 Could not authenticate user.
Emma Could not authenticate user.
client 1 Could not authenticate user.
HelKat Could not authenticate user.
1: Freeing unused ccf with id 1 for team 0
client 0 disconnected.
client 1 disconnected.
All Stats Cleared
Note that it is taking 48 seconds to load ccity. I suspect the clients timeout within that interval and that’s what causes the server to think they can’t authenticate.
This doesn’t happen to all clients, and it doesn’t happen all the time.
But MOST of the time. It’s hard to keep the server going and the game fun if everyone gets booted.
Any ideas on how to fix this? Or improve the load times?
I’m running off a Core i7 930 with 6 GB of RAM. The HD isn’t uber, but not painfully slow (Barracuda 7200, perpendicular, etc.)
I’m giving Brink a maximum of 3 threads out of the 8 logical cores I have.