I’m working on a SP map and I have a problem.
I just noticed (using r_showtris) that the corpses of the enemies I killed remain drawn at all times. Even when I’m at the other side of the map, with three areaportals in between and outside the fogclip range, they still get drawn.
So after killing about 20 AI in various locations on my map, the framerate gets unacceptably low. Just because the engine needs to draw about 20 corpses which are out of view anyway. I checked escape1 and chateau as well and the same thing happened there.
Seems to me like a complete waste of graphics power. Or is this hardware related (GeForce2 MX400)? Can a patch fix this? Please?