Corpses from dead AI kill framerate


(Arno) #1

I’m working on a SP map and I have a problem.
I just noticed (using r_showtris) that the corpses of the enemies I killed remain drawn at all times. Even when I’m at the other side of the map, with three areaportals in between and outside the fogclip range, they still get drawn.
So after killing about 20 AI in various locations on my map, the framerate gets unacceptably low. Just because the engine needs to draw about 20 corpses which are out of view anyway. I checked escape1 and chateau as well and the same thing happened there.

Seems to me like a complete waste of graphics power. Or is this hardware related (GeForce2 MX400)? Can a patch fix this? Please?


(kat) #2

This is quite an ‘old’ bug you’ve discovered, and it’s a pretty major bug (imho) that seems to have been completely overlooked. I found it a while back and posted quite a few screen shots and other info (even sent a ‘bug report’ to ID), unfortunately all the forums the info was posted to have changed or upgraded so the info is now lost… Karloff did mention using a target_kill to remove the dead AI that triggered from the ‘death’ part of the script which does work, but I didn’t like the idea of removing bodies without there being a good reason to (I like the idea of being able to use dead bodies to keep track of where you’ve been). With the recent demise of the ET-SP I doubt it’ll ever be fixed for vanilla SP Wolf… :o\