[quote=“Amerika;32189”][quote=“elegantRoyalty;32119”][quote=“Amerika;32066”][quote=“elegantRoyalty;32034”][quote=“Amerika;32019”][quote=“elegantRoyalty;31997”]personally i think its good they made design decisions differently to other games it gives us choice in which to play. never understood the argument of “well this other game does this , so everyone should”
I feel the guns are a little to effective and easy to use across the board. the TTK is a bit to uniform and under reliant on skill . giving the combat a bit of a rock/paper/scissor feel but again these are all design choices making it more a team based game than a solo friendly one. there not wrong i just would of done it differently.[/quote]
I don’t feel the combat is rock, paper, scissors at all. There are classes that can more easily counter other classes but they are not required. Assuming that is what you meant anyway. The guns are easier to use for the most part compared to CSGO since you don’t have to spend quite a bit of time learning the ins and outs of each gun. However, what you do have to learn, and this is due to TTK being high, is how to be very very consistent in many situations with your aim in order to produce high end results while firing. So the guns are easier to use but the time on target and where you have to fire is extremely important. In a firefight whoever hits more headshots wins and if you can hit mostly headshots you can take down a few people in a row who didn’t.
So I enjoy the combat in this game as it relies a lot on exact mouse positioning and keeping it there compared to learning how wonky the gun you’re using is. I like CS and have played it for years but it definitely relies just as much on understanding gun mechanics than pure aim.[/quote]
it just seems to me the guns are all just a bit too easy to use meaning a lot of people dont ever miss so the winner of a lot of fights comes down to current TTK rather than skill because the skill thresholds too low. i just think if the ttk was a bit longer if guns had more spread under full auto or players moved a bit faster skill would have more room to be a factor as it stands it is a bit too often decided by either who sees the other first or who has the most health.
i get why they did it and dont think its wrong , 2v1 is far more important than skill vs skill and thats a valid choice in a team oriented objective game id just like to see it a little the other way. but again purely my opinion.[/quote]
Wait, the skill threshold is too low because some people don’t miss? I mean, that’s part of the skill. To train yourself to hit headshots in many different situations. And this game definitely isn’t “who sees who first”. Not even remotely close and there is almost no other game that has a higher TTK than DB even considering the accurate weapons. In games like Cod/BF if you’re seen first you pretty much die. You can’t whip a 180 and score more shots/headshots and win that fight in most circumstances if both players know how to play fairly well. In DB, much like CS, if a mistake is made by the player who initiated combat then the other player has a chance of winning and it’s much higher than in almost any other game. Mistakes in CS usually come down to not gauging how your weapon is working at the range you fired. Mistakes in DB is mostly a bit of the same but less emphasis combined with raw aim.
In this game it’s pretty common to win a 2v1 or 3v1 when the 1 has much better aim than the others. It’s pretty much like Q3 in that respect. Aiming ability and consistency with that aim (both in accuracy and time on target) is what wins match-ups.[/quote]
well no the skill threshold is too low because of how few people miss , aiming is about as hard as clicking on a desktop icon in this game , hit scan low recoil no real spread etc.
/shrug from my experience it is very who sees who first , sure when the other guys are bad you can kill the whole team at once, but in an even setting between equal skill first to fire matters a lot more than i like in this game. i dont play cod/bf that whole modern military shooter or (spunkgarglewee if your a ZP fan ;)) are just tedious to me. again personal pinion if its your thing grats. the games i came up on had much longer TTK than DB does, this games closer to CS than it is to the old shooters like Q1 and Q2 (ctf’s) which are my yardsticks.
we are discussing entirely subjective points of view here its not like either of us is right or wrong we just like things that are different is all.
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I’m simply trying to understand your viewpoint which, IMO, has been a bit contradictory given what you’ve stated. I’m simply wondering what you’re comparing to when you say the game is “who sees who first”. Typically, when a person says that, they mean CoD/BF or some other arcade shooter or sim shooter (two different things but CoD and Arma are similar in that regard). DB has a much higher TTK and requires headshots to do it quickly which leaves quite a bit of time for a player who was seen first to react and potentially win by comparison to the games I mentioned. The time that you get is similar to other games like Soldier of Fortune 2, Counter-Strike or Wolf/ET. Player who shoots first always has an advantage in every game but the difference is that there is a chance, even when player skills are even, that the player being shot still has a chance to react IF the first player screws up (in the case of DB, doesn’t score headshots immediately).
I would like to know what you’re comparing to is all. The reason is most people consider DB to be as I described…a shooter that is less who sees who first and more about raw aim with placement and weapon knowledge.
DB guns work a LOT like the LG from Q3/Qlive except you actually have to hit the head and you do have to account for bloom, recoil and individual gun mechanics.[/quote]
ok , i think the time to kill in DB is too fast across the board, i think the weapons are too easy to use as in its very easy to hit , im comparing it to q2 ctf which was really the last team objective style fps i really got into , in that we had hit scans to but they all had serious penalties all needed to be used in the right way at the right time , which is true in DB to a degree just less so. Q2 ctf also had non hit scan weapons and these tended to be the more effective ones, rockets, grenades, hyper blaster and of course the ol bfg
compared to the long duels between people who had shields Armour and over charged health pools the fights in db seem very fast to me, i guess the thing confusing people is ive been out of this scene for a couple of decades and when i say old games its making them think of the wrong ones.
im just an old dinosaur out of time 